X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=63b5bdc3f21fcd9a5c50cc607dd541e9179d01c3;hb=4df6d827a1a3837142051de155083a3e36409959;hp=cdc4e15104769b2dc0a037c92032d1bd4e41e1cd;hpb=09a68f7d30ce3f07cc48a68f6350e5ee8be9042a;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index cdc4e15..63b5bdc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,15 +1,13 @@ project(lugaru) -cmake_minimum_required(VERSION 2.6) +cmake_minimum_required(VERSION 3.5) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) if(WIN32) @@ -30,68 +28,93 @@ if(MINGW) set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) endif(MINGW) +if(APPLE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_SDL True) + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) + set(LUGARU_FORCE_INTERNAL_OPENAL True) +endif(APPLE) + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp + ${SRCDIR}/Texture.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp ) set(LUGARU_H - ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h + ${SRCDIR}/Menu.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h + ${SRCDIR}/Texture.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Sounds.h ) if(UNIX) @@ -114,45 +137,18 @@ if(MSVC) # MSVC non-C99 support biting us hard endif(MSVC) if(WIN32) - if(CMAKE_CROSSCOMPILING) - ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND i686-pc-mingw32-windres - -I${SRCDIR}/res - -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc - ) - endif(CMAKE_CROSSCOMPILING) - if(NOT CMAKE_CROSSCOMPILING) - if(MSVC) - ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND rc - -I${SRCDIR}/res - -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - ${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc - ) - endif(MSVC) - if(MINGW) - ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND windres - -I${SRCDIR}/res - -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc - ) - endif(MINGW) - endif(NOT CMAKE_CROSSCOMPILING) - - # !!! FIXME: get rid of this. + ENABLE_LANGUAGE(RC) + + # !!! FIXME: get rid of WinDefs.{cpp,h} set(LUGARU_SRCS ${LUGARU_SRCS} - ${SRCDIR}/WinDefs.cpp) + ${SRCDIR}/WinDefs.cpp + ${SRCDIR}/win-res/Lugaru.rc) set(LUGARU_H ${LUGARU_H} ${SRCDIR}/WinDefs.h - ${SRCDIR}/res/resource.h) + ${SRCDIR}/win-res/resource.h) endif(WIN32) if (APPLE) @@ -173,6 +169,10 @@ if(WIN32) include_directories("${DEPDIR}/OpenGL") endif(WIN32) +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) + option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_OPENAL) find_package(OpenAL REQUIRED) @@ -470,24 +470,29 @@ include_directories( ${CMAKE_SOURCE_DIR}/Source ) -set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) +set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) -if(WIN32) - add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj) -else(WIN32) - add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H}) -endif(WIN32) +add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H}) target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + if(MINGW) + add_definitions(-DWIN32) + endif(MINGW) else(WIN32) add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) endif(WIN32) # Install target +if(APPLE) + set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") + set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") + set(APPS_DATA "${APPS_ROOT}/Contents/Resources") +endif(APPLE) + if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MSVC80) @@ -503,13 +508,24 @@ if(WIN32) install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) else(WIN32) + if(APPLE) + set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") + install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) + install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) + endif(APPLE) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) if(APPLE AND LUGARU_HAS_INTERNAL_SDL) install(FILES ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(APPLE AND LUGARU_HAS_INTERNAL_SDL) endif(WIN32) +if(NOT APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) +install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")