X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=632dc73fe1faf85020b7402b34847291e9aa4d47;hb=14a1f983de1723c52b252c161997651cecbef2e1;hp=7cb9cefffb30dbf7cc7cec516475650ade3da2b6;hpb=6fc45cb7ea4054a25eb0e8d2158c7079f5c4216a;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 7cb9cef..632dc73 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -25,17 +25,35 @@ endif(NOT LUGARU_INSTALL_PREFIX) set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE) -if(WIN32) +if(MINGW) set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE) set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) -endif(WIN32) - - +endif(MINGW) + +if(APPLE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_SDL True) + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) +endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp @@ -48,80 +66,106 @@ set(LUGARU_SRCS ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp ) -if(UNIX) - set(LUGARU_SRCS - ${LUGARU_SRCS} - ${SRCDIR}/MacCompatibility.cpp - ) -endif(UNIX) - set(LUGARU_H ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h - ${SRCDIR}/MacCompatibility.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Animation.def + ${SRCDIR}/Sounds.h + ${SRCDIR}/Sounds.def ) +if(UNIX) + set(LUGARU_SRCS + ${LUGARU_SRCS} + ${SRCDIR}/MacCompatibility.cpp + ) + set(LUGARU_H + ${LUGARU_H} + ${SRCDIR}/MacCompatibility.h + ) +endif(UNIX) + +if(MSVC) # MSVC non-C99 support biting us hard + set(LUGARU_H + ${LUGARU_H} + ${DEPDIR}/msinttypes/stdint.h + ${DEPDIR}/msinttypes/inttypes.h + ) +endif(MSVC) + if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND i686-pc-mingw32-windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(CMAKE_CROSSCOMPILING) if(NOT CMAKE_CROSSCOMPILING) + if(MSVC) + ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + COMMAND rc + -I${SRCDIR}/win-res + -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + ${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc + ) + endif(MSVC) + if(MINGW) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) + endif(MINGW) endif(NOT CMAKE_CROSSCOMPILING) # !!! FIXME: get rid of this. @@ -132,29 +176,39 @@ if(WIN32) set(LUGARU_H ${LUGARU_H} ${SRCDIR}/WinDefs.h - ${SRCDIR}/res/resource.h) + ${SRCDIR}/win-res/resource.h) endif(WIN32) if (APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") endif (APPLE) - - # Deal with dependencies... - find_package(OpenGL REQUIRED) -# force this include dir no matter what, so we get sane headers. -include_directories("${DEPDIR}/OpenGL") +# force this include dir no matter what on Windows, so we get sane headers. +if(NOT WIN32) + option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True) + if (LUGARU_FORCE_INTERNAL_OPENGL) + include_directories("${DEPDIR}/OpenGL") + endif (LUGARU_FORCE_INTERNAL_OPENGL) +endif(NOT WIN32) + +if(WIN32) + include_directories("${DEPDIR}/OpenGL") +endif(WIN32) + +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_OPENAL) - find_package(OpenAL REQUIRED) + find_package(OpenAL REQUIRED) else(NOT LUGARU_FORCE_INTERNAL_OPENAL) set(OPENAL_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_OPENAL) -if (NOT OPENAL_FOUND) +if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) message(STATUS "Using internal copy of OpenAL") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL") set(OPENALDIR "${DEPDIR}/OpenAL") @@ -163,12 +217,12 @@ if (NOT OPENAL_FOUND) if (WIN32) set(LUGARU_HAS_INTERNAL_OPENAL True) - if (MSVC80) + if (MSVC80) set(OPENAL_LIBRARY ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib ) endif (MSVC80) - if (MSVC90) + if (MSVC90) set(OPENAL_LIBRARY ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib ) @@ -183,7 +237,7 @@ if (NOT OPENAL_FOUND) if (NOT LUGARU_HAS_INTERNAL_OPENAL) message(ERROR "We don't have a prebuilt OpenAL for this platform.") endif (NOT LUGARU_HAS_INTERNAL_OPENAL) -endif (NOT OPENAL_FOUND) +endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_SDL) @@ -462,6 +516,12 @@ else(WIN32) endif(WIN32) # Install target +if(APPLE) + set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") + set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") + set(APPS_DATA "${APPS_ROOT}/Contents/Resources") +endif(APPLE) + if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MSVC80) @@ -477,10 +537,24 @@ if(WIN32) install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) else(WIN32) + if(APPLE) + set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") + install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) + install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) + endif(APPLE) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(APPLE AND LUGARU_HAS_INTERNAL_SDL) + install(FILES ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(APPLE AND LUGARU_HAS_INTERNAL_SDL) endif(WIN32) +if(NOT APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) +install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")