X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=62dd78e2e939859294f2b18f526788da4d9ff3a0;hb=f1f55db0495129376cff147ade264b4294f9bdc7;hp=d19e669fec7ad13cbf9bf921ef5499e4fe98acb6;hpb=cd46cab54acd39ff8c02b204844f1ce53fd2edbc;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index d19e669..62dd78e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -53,6 +53,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp @@ -61,61 +62,58 @@ set(LUGARU_SRCS ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp ${SRCDIR}/Settings.cpp ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp ) set(LUGARU_H - ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Animation.def + ${SRCDIR}/Sounds.h + ${SRCDIR}/Sounds.def ) if(UNIX)