X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=62dd78e2e939859294f2b18f526788da4d9ff3a0;hb=f1f55db0495129376cff147ade264b4294f9bdc7;hp=7e2eac07cea80530386569dc58d60ba4cb293d3e;hpb=fc49e8aa667aa912dc3ef3e49c29d40f002e2b68;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 7e2eac0..62dd78e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -30,10 +30,30 @@ if(MINGW) set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) endif(MINGW) +if(APPLE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_SDL True) + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) +endif(APPLE) + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp @@ -42,56 +62,58 @@ set(LUGARU_SRCS ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp ) set(LUGARU_H - ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Animation.def + ${SRCDIR}/Sounds.h + ${SRCDIR}/Sounds.def ) if(UNIX) @@ -117,29 +139,29 @@ if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND i686-pc-mingw32-windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(CMAKE_CROSSCOMPILING) if(NOT CMAKE_CROSSCOMPILING) if(MSVC) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND rc - -I${SRCDIR}/res + -I${SRCDIR}/win-res -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - ${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + ${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(MSVC) if(MINGW) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(MINGW) endif(NOT CMAKE_CROSSCOMPILING) @@ -152,7 +174,7 @@ if(WIN32) set(LUGARU_H ${LUGARU_H} ${SRCDIR}/WinDefs.h - ${SRCDIR}/res/resource.h) + ${SRCDIR}/win-res/resource.h) endif(WIN32) if (APPLE) @@ -167,10 +189,16 @@ if(NOT WIN32) if (LUGARU_FORCE_INTERNAL_OPENGL) include_directories("${DEPDIR}/OpenGL") endif (LUGARU_FORCE_INTERNAL_OPENGL) -elseif(NOT WIN32) - include_directories("${DEPDIR}/OpenGL") endif(NOT WIN32) +if(WIN32) + include_directories("${DEPDIR}/OpenGL") +endif(WIN32) + +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) + option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_OPENAL) find_package(OpenAL REQUIRED) @@ -486,6 +514,12 @@ else(WIN32) endif(WIN32) # Install target +if(APPLE) + set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") + set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") + set(APPS_DATA "${APPS_ROOT}/Contents/Resources") +endif(APPLE) + if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MSVC80) @@ -501,10 +535,24 @@ if(WIN32) install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) else(WIN32) + if(APPLE) + set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") + install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) + install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) + endif(APPLE) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(APPLE AND LUGARU_HAS_INTERNAL_SDL) + install(FILES ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(APPLE AND LUGARU_HAS_INTERNAL_SDL) endif(WIN32) +if(NOT APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) +install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")