X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=62531a933f0a708099953bbaeb1d15ed90abc265;hb=b461f4a69c17073d5c576d24e48b1b59c0d3c932;hp=360148bdc0309d71cca6d795752c0632858630f2;hpb=0c31806b28fadf9d9c8fd629e9bf70939334e566;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 360148b..62531a9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,125 +1,172 @@ project(lugaru) -cmake_minimum_required(VERSION 2.6) +cmake_minimum_required(VERSION 3.5) +cmake_policy(SET CMP0004 OLD) + +INCLUDE(FindPkgConfig) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -g -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) - if(WIN32) - set(LUGARU_INSTALL_PREFIX C:\Lugaru CACHE PATH - "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories." - FORCE) - else(WIN32) - set(LUGARU_INSTALL_PREFIX /usr/local/lugaru CACHE PATH - "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories." - FORCE) - endif(WIN32) + if(WIN32) + set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH + "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories." + FORCE) + else(WIN32) + set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH + "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories." + FORCE) + endif(WIN32) endif(NOT LUGARU_INSTALL_PREFIX) set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE) -if(WIN32) - set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE) - set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) -endif(WIN32) - - +if(MINGW) + set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE) + set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) +endif(MINGW) + +if(APPLE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) + set(LUGARU_FORCE_INTERNAL_OPENAL True) +endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS - ${SRCDIR}/Frustum.cpp - ${SRCDIR}/GameDraw.cpp - ${SRCDIR}/GameInitDispose.cpp - ${SRCDIR}/GameTick.cpp - ${SRCDIR}/Globals.cpp - ${SRCDIR}/Lights.cpp - ${SRCDIR}/Models.cpp - ${SRCDIR}/Objects.cpp - ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c - ${SRCDIR}/Person.cpp - ${SRCDIR}/private.c - ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c - ${SRCDIR}/Skeleton.cpp - ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp - ${SRCDIR}/Terrain.cpp - ${SRCDIR}/Text.cpp - ${SRCDIR}/TGALoader.cpp - ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c - ${SRCDIR}/Weapons.cpp - ${SRCDIR}/OpenGL_Windows.cpp - ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp - ${SRCDIR}/MacCompatibility.cpp + ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp + ${SRCDIR}/GameDraw.cpp + ${SRCDIR}/GameInitDispose.cpp + ${SRCDIR}/GameTick.cpp + ${SRCDIR}/Globals.cpp + ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp + ${SRCDIR}/Models.cpp + ${SRCDIR}/Objects.cpp + ${SRCDIR}/pack.c + ${SRCDIR}/Person.cpp + ${SRCDIR}/private.c + ${SRCDIR}/Quaternions.cpp + ${SRCDIR}/Skeleton.cpp + ${SRCDIR}/Skybox.cpp + ${SRCDIR}/Sprite.cpp + ${SRCDIR}/Terrain.cpp + ${SRCDIR}/Texture.cpp + ${SRCDIR}/Text.cpp + ${SRCDIR}/TGALoader.cpp + ${SRCDIR}/unpack.c + ${SRCDIR}/Weapons.cpp + ${SRCDIR}/OpenGL_Windows.cpp + ${SRCDIR}/openal_wrapper.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp ) set(LUGARU_H - ${SRCDIR}/Constants.h - ${SRCDIR}/Frustum.h - ${SRCDIR}/Game.h - ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h - ${SRCDIR}/MacCompatibility.h - ${SRCDIR}/Models.h - ${SRCDIR}/Objects.h - ${SRCDIR}/Person.h - ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h - ${SRCDIR}/Quaternions.h - ${SRCDIR}/Random.h - ${SRCDIR}/Skeleton.h - ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h - ${SRCDIR}/TGALoader.h - ${SRCDIR}/Terrain.h - ${SRCDIR}/Text.h - ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h - ${SRCDIR}/alstubs.h - ${SRCDIR}/binio.h - ${SRCDIR}/fmod.h - ${SRCDIR}/fmod_errors.h - ${SRCDIR}/fmod_header.h - ${SRCDIR}/fmoddyn.h - ${SRCDIR}/gamegl.h - ${SRCDIR}/glstubs.h - ${SRCDIR}/md5.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h - ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h + ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h + ${SRCDIR}/Game.h + ${SRCDIR}/Lights.h + ${SRCDIR}/Menu.h + ${SRCDIR}/Models.h + ${SRCDIR}/Objects.h + ${SRCDIR}/Person.h + ${SRCDIR}/PhysicsMath.h + ${SRCDIR}/Quaternions.h + ${SRCDIR}/Random.h + ${SRCDIR}/Skeleton.h + ${SRCDIR}/Skybox.h + ${SRCDIR}/Sprite.h + ${SRCDIR}/TGALoader.h + ${SRCDIR}/Terrain.h + ${SRCDIR}/Texture.h + ${SRCDIR}/Text.h + ${SRCDIR}/Weapons.h + ${SRCDIR}/Input.h + ${SRCDIR}/alstubs.h + ${SRCDIR}/binio.h + ${SRCDIR}/openal_wrapper.h + ${SRCDIR}/gamegl.h + ${SRCDIR}/glstubs.h + ${SRCDIR}/private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Sounds.h ) +if(UNIX) + set(LUGARU_SRCS + ${LUGARU_SRCS} + ${SRCDIR}/MacCompatibility.cpp + ) + set(LUGARU_H + ${LUGARU_H} + ${SRCDIR}/MacCompatibility.h + ) +endif(UNIX) + +if(MSVC) # MSVC non-C99 support biting us hard + set(LUGARU_H + ${LUGARU_H} + ${DEPDIR}/msinttypes/stdint.h + ${DEPDIR}/msinttypes/inttypes.h + ) +endif(MSVC) + if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND i686-pc-mingw32-windres - -I${SRCDIR}/res + COMMAND ${CMAKE_RC_COMPILER} + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(CMAKE_CROSSCOMPILING) if(NOT CMAKE_CROSSCOMPILING) + if(MSVC) + ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + COMMAND rc + -I${SRCDIR}/win-res + -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + ${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc + ) + endif(MSVC) + if(MINGW) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) + endif(MINGW) endif(NOT CMAKE_CROSSCOMPILING) # !!! FIXME: get rid of this. @@ -128,68 +175,74 @@ if(WIN32) ${SRCDIR}/WinDefs.cpp) set(LUGARU_H - ${LUGARU_H} - ${SRCDIR}/WinDefs.h - ${SRCDIR}/res/resource.h) + ${LUGARU_H} + ${SRCDIR}/WinDefs.h + ${SRCDIR}/win-res/resource.h) endif(WIN32) if (APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") endif (APPLE) - - # Deal with dependencies... - find_package(OpenGL REQUIRED) -# force this include dir no matter what, so we get sane headers. -include_directories("${DEPDIR}/OpenGL") - -find_package(OpenAL REQUIRED) # !!! FIXME: package a .dll for Windows? - -option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False) -if (NOT LUGARU_FORCE_INTERNAL_SDL) - find_package(SDL) -endif (NOT LUGARU_FORCE_INTERNAL_SDL) -if (NOT SDL_FOUND) - message(STATUS "Using internal copy of SDL") - set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} SDL") - set(SDLDIR "${DEPDIR}/SDL12") - set(SDL_INCLUDE_DIR "${SDLDIR}/include") - set(SDL_LIBRARY "") - if (APPLE) - set(LUGARU_HAS_INTERNAL_SDL True) - set(SDL_LIBRARY - ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib - ${SDLDIR}/lib/macosx/libSDLmain-osx.a - ) - endif (APPLE) - - if (WINDOWS) - set(LUGARU_HAS_INTERNAL_SDL True) +# force this include dir no matter what on Windows, so we get sane headers. +option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True) +if (LUGARU_FORCE_INTERNAL_OPENGL) + include_directories("${DEPDIR}/OpenGL") +endif (LUGARU_FORCE_INTERNAL_OPENGL) + +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) + +option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) +if (NOT LUGARU_FORCE_INTERNAL_OPENAL) + # FIXME: We should remove bundled libs and allow building OpenAL from source, for all platforms + if (WIN32) + find_package(OpenAL) + else (WIN32) + find_package(OpenAL REQUIRED) + endif() +else(NOT LUGARU_FORCE_INTERNAL_OPENAL) + set(OPENAL_FOUND False) +endif (NOT LUGARU_FORCE_INTERNAL_OPENAL) + +if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) + message(STATUS "Using internal copy of OpenAL") + set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL") + set(OPENALDIR "${DEPDIR}/OpenAL") + set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL") + set(OPENAL_LIBRARY "") + + if (WIN32) + set(LUGARU_HAS_INTERNAL_OPENAL True) if (MSVC) - set(SDL_LIBRARY - ${SDLDIR}/lib/win32/msvc/SDL.lib - ${SDLDIR}/lib/win32/msvc/SDLmain.lib - ) + set(OPENAL_LIBRARY + ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib + ) endif (MSVC) if (MINGW) - set(SDL_LIBRARY - ${SDLDIR}/lib/win32/mingw/libSDL.dll.a - ${SDLDIR}/lib/win32/mingw/libSDLmain.a - ) + set(OPENAL_LIBRARY + ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a + ) endif (MINGW) - endif (WINDOWS) + endif(WIN32) - if (NOT LUGARU_HAS_INTERNAL_SDL) - message(ERROR "We don't have a prebuilt SDL for this platform.") - endif (NOT LUGARU_HAS_INTERNAL_SDL) -endif (NOT SDL_FOUND) + if (NOT LUGARU_HAS_INTERNAL_OPENAL) + message(ERROR "We don't have a prebuilt OpenAL for this platform.") + endif (NOT LUGARU_HAS_INTERNAL_OPENAL) +endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) + +find_package(sdl2 REQUIRED) option (LUGARU_FORCE_INTERNAL_PNG "Force internal libPNG, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_PNG) find_package(PNG) +else(NOT LUGARU_FORCE_INTERNAL_PNG) + set(PNG_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_PNG) + if (NOT PNG_FOUND) message(STATUS "Using internal copy of libpng") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} PNG") @@ -219,7 +272,10 @@ endif (NOT PNG_FOUND) option (LUGARU_FORCE_INTERNAL_JPEG "Force internal libJPEG, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_JPEG) find_package(JPEG) +else(NOT LUGARU_FORCE_INTERNAL_JPEG) + set(JPEG_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_JPEG) + if (NOT JPEG_FOUND) message(STATUS "Using internal copy of libjpeg") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} JPEG") @@ -279,7 +335,10 @@ endif (NOT JPEG_FOUND) option (LUGARU_FORCE_INTERNAL_ZLIB "Force internal zlib, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_ZLIB) find_package(ZLIB) +else(NOT LUGARU_FORCE_INTERNAL_ZLIB) + set(ZLIB_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_ZLIB) + if (NOT ZLIB_FOUND) message(STATUS "Using internal copy of zlib") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} ZLIB") @@ -303,10 +362,11 @@ if (NOT ZLIB_FOUND) endif (NOT ZLIB_FOUND) option (LUGARU_FORCE_INTERNAL_GLU "Force internal libGLU, even if there's a system version" False) -if (NOT LUGARU_FORCE_INTERNAL_GLU) - find_package(GLU) -endif (NOT LUGARU_FORCE_INTERNAL_GLU) -if (NOT GLU_FOUND) +if (LUGARU_FORCE_INTERNAL_GLU) + set(OPENGL_GLU_FOUND False) +endif (LUGARU_FORCE_INTERNAL_GLU) + +if (NOT OPENGL_GLU_FOUND) message(STATUS "Using internal copy of libGLU") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} GLU") set(GLUDIR "${DEPDIR}/GLU") @@ -327,13 +387,16 @@ if (NOT GLU_FOUND) ${GLUDIR}/tessmono.c ${GLUDIR}/util.c ) -endif (NOT GLU_FOUND) +endif (NOT OPENGL_GLU_FOUND) option (LUGARU_FORCE_INTERNAL_VORBIS "Force internal Vorbis, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_VORBIS) find_package(OggVorbis) +else(NOT LUGARU_FORCE_INTERNAL_VORBIS) + set(OGGVORBIS_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_VORBIS) -if (NOT OggVorbis_FOUND) + +if (NOT OGGVORBIS_FOUND) message(STATUS "Using internal copy of Ogg Vorbis") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OggVorbis") set(OGGDIR "${DEPDIR}/libogg") @@ -367,7 +430,7 @@ if (NOT OggVorbis_FOUND) ${VORBISDIR}/lib/vorbisfile.c ${VORBISDIR}/lib/window.c ) -endif (NOT OggVorbis_FOUND) +endif (NOT OGGVORBIS_FOUND) include_directories( ${OPENAL_INCLUDE_DIR} @@ -376,13 +439,13 @@ include_directories( ${ZLIB_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLU_INCLUDE_DIR} - ${SDL_INCLUDE_DIR} + ${SDL2_INCLUDE_DIRS} ${VORBISFILE_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/Source ) -set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) +set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) if(WIN32) @@ -394,27 +457,46 @@ endif(WIN32) target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) - add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + if(MINGW) + add_definitions(-DWIN32) + endif(MINGW) else(WIN32) - add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) endif(WIN32) # Install target +if(APPLE) + set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") + set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") + set(APPS_DATA "${APPS_ROOT}/Contents/Resources") +endif(APPLE) + if(WIN32) - install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) - if(MSVC) - install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) - endif(MSVC) - if(MINGW) - install(FILES ${SDLDIR}/lib/win32/mingw/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) - endif(MINGW) + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(MSVC) + install(FILES ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(MSVC) + if(MINGW) + install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(MINGW) else(WIN32) - install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(APPLE) + set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") + install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) + install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) + endif(APPLE) + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(WIN32) -install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +if(NOT APPLE) + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}") endif (LUGARU_MISSING_DEPS) -