X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=043b349f076b83b5f2ed57fe68623f71582c6fc6;hb=14c23210702eee8191dd122f98ef4e43d57295b7;hp=57d8f86fea65dbc2c6a8ac73ab1a6f5f063da1dc;hpb=5931bd1edf827e8645f89b5a4a16585cb25bc6e1;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 57d8f86..043b349 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,27 +3,20 @@ project(lugaru) cmake_minimum_required(VERSION 3.5) cmake_policy(SET CMP0004 OLD) -INCLUDE(FindPkgConfig) +include(FindPkgConfig) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") + +### CMake config + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") -set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -g -pg --std=c++11") -set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") - -if(NOT LUGARU_INSTALL_PREFIX) - if(WIN32) - set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH - "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories." - FORCE) - else(WIN32) - set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH - "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories." - FORCE) - endif(WIN32) -endif(NOT LUGARU_INSTALL_PREFIX) - -set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE) +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -g -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11") + +if(NOT CMAKE_INSTALL_PREFIX AND WIN32) + set(CMAKE_INSTALL_PREFIX "C:/Lugaru") +endif(NOT CMAKE_INSTALL_PREFIX AND WIN32) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX") @@ -35,9 +28,14 @@ endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") + +### Sources + set(LUGARU_SRCS + ${SRCDIR}/main.cpp ${SRCDIR}/Frustum.cpp ${SRCDIR}/Account.cpp + ${SRCDIR}/ConsoleCmds.cpp ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp @@ -57,10 +55,9 @@ set(LUGARU_SRCS ${SRCDIR}/Terrain.cpp ${SRCDIR}/Texture.cpp ${SRCDIR}/Text.cpp - ${SRCDIR}/TGALoader.cpp + ${SRCDIR}/ImageIO.cpp ${SRCDIR}/unpack.c ${SRCDIR}/Weapons.cpp - ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp ${SRCDIR}/Input.cpp ${SRCDIR}/Settings.cpp @@ -73,6 +70,7 @@ set(LUGARU_SRCS set(LUGARU_H ${SRCDIR}/Frustum.h ${SRCDIR}/Account.h + ${SRCDIR}/ConsoleCmds.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h ${SRCDIR}/Menu.h @@ -85,13 +83,12 @@ set(LUGARU_H ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h ${SRCDIR}/Sprite.h - ${SRCDIR}/TGALoader.h + ${SRCDIR}/ImageIO.h ${SRCDIR}/Terrain.h ${SRCDIR}/Texture.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h ${SRCDIR}/Input.h - ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h @@ -115,15 +112,15 @@ if(UNIX) endif(UNIX) if(WIN32) - ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND ${CMAKE_RC_COMPILER} - -I${SRCDIR}/win-res - -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/win-res/Lugaru.rc - DEPENDS ${SRCDIR}/win-res/Lugaru.rc + add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + COMMAND ${CMAKE_RC_COMPILER} + -I${SRCDIR}/win-res + -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) - # !!! FIXME: get rid of this. + # FIXME: get rid of this. set(LUGARU_SRCS ${LUGARU_SRCS} ${SRCDIR}/WinDefs.cpp) @@ -134,21 +131,22 @@ if(WIN32) ${SRCDIR}/win-res/resource.h) endif(WIN32) -if (APPLE) +if(APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") -endif (APPLE) +endif(APPLE) -# Deal with dependencies... + +### Dependencies find_package(OpenGL REQUIRED) # Windows is funky about OpenAL detection -if (WIN32) +if(WIN32) pkg_check_modules(OPENAL openal REQUIRED) set(OPENAL_LIBRARY ${OPENAL_LIBRARIES}) -else (WIN32) +else(WIN32) find_package(OpenAL REQUIRED) -endif() +endif(WIN32) find_package(sdl2 REQUIRED) find_package(PNG REQUIRED) @@ -171,6 +169,8 @@ include_directories( set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) +### Definitions + if(WIN32) add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj) else(WIN32) @@ -180,15 +180,18 @@ endif(WIN32) target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) - add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + add_definitions(-DBinIO_STDINT_HEADER=) if(MINGW) + # An alternative would be to use _WIN32 consistently instead of WIN32 add_definitions(-DWIN32) endif(MINGW) else(WIN32) - add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=) endif(WIN32) -# Install target + +### Installation + if(APPLE) set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") @@ -198,6 +201,7 @@ endif(APPLE) if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MINGW) + # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows set(LIBGCC_S libgcc_s_sjlj-1.dll) if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64 set(LIBGCC_S libgcc_s_seh-1.dll)