X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2Fmain.cpp;h=8463907b00b2aee8a91d2c3c2117f3a77546b76f;hb=5bba986635ab85bf530ac1d4af42b04164d7d6b7;hp=10f2459eb4874ac1ff7c5b145bfa8ec999e2223e;hpb=26200179711ba8a4faa41ae77b85a808d46255f4;p=lugaru.git diff --git a/Source/main.cpp b/Source/main.cpp index 10f2459..8463907 100644 --- a/Source/main.cpp +++ b/Source/main.cpp @@ -18,27 +18,27 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ +#include "Game.hpp" + +#include "Audio/openal_wrapper.hpp" +#include "Graphic/gamegl.hpp" +#include "MacCompatibility.hpp" +#include "User/Settings.hpp" + +#include +#include #include +#include #include #include -#include -#include #include -#include -#include "gamegl.h" -#include "MacCompatibility.h" -#include "Settings.h" - -#include "Game.h" using namespace Game; -#include "openal_wrapper.h" - #ifdef WIN32 -#include #include -#include "win-res/resource.h" +#include +#include "win-res/resource.hpp" #endif extern float multiplier; @@ -55,6 +55,8 @@ extern float slomospeed; extern float slomofreq; extern bool visibleloading; +extern int difficulty; + extern SDL_Window *sdlwindow; using namespace std; @@ -581,7 +583,7 @@ const option::Descriptor usage[] = {SOUND, OPENAL_OUTPUT_OSS, "", "force-oss", option::Arg::None, " --force-oss Force use of OSS back-end." }, {OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." }, {SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." }, - {DEBUG, 0, "d", "debug", option::Arg::None, " -d, --debug Activates console, level editor and debug information." }, + {DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." }, {0,0,0,0,0,0} }; @@ -635,8 +637,8 @@ int main(int argc, char **argv) return 42; } - if (commandLineOptions[DEBUG]) { - debugmode = true; + if (commandLineOptions[DEVTOOLS]) { + devtools = true; } bool gameDone = false;