X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FPerson.h;h=a11f22bdafb074882c302ae2731af931937e773c;hb=20e924d;hp=7f8364e49ce0dc69ab6e0cd8a7aa83a7a5192204;hpb=38d21f685e669429419970d4bb7e7c806592e131;p=lugaru.git
diff --git a/Source/Person.h b/Source/Person.h
index 7f8364e..a11f22b 100644
--- a/Source/Person.h
+++ b/Source/Person.h
@@ -1,22 +1,21 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#ifndef _PERSON_H_
@@ -31,6 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Terrain.h"
#include "Sprite.h"
#include
+#include
#include "Weapons.h"
#include "Animation.h"
@@ -47,9 +47,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define rabbittype 0
#define wolftype 1
-class Person
+struct InvalidPersonException : public exception {
+ const char * what () const throw () {
+ return "Invalid weapon number";
+ }
+};
+
+class Person : public enable_shared_from_this
{
public:
+ static std::vector> players;
+
int whichpatchx;
int whichpatchz;
@@ -86,7 +94,6 @@ public:
XYZ realoldcoords;
XYZ oldcoords;
XYZ coords;
- XYZ originalcoords;
XYZ velocity;
XYZ proportionhead;
@@ -126,18 +133,16 @@ public:
float permanentdamage;
float superpermanentdamage;
float lastcollide;
+ /* Seems to be 0 = alive, 1 = unconscious, 2 = dead */
int dead;
float jumppower;
bool onground;
- int madskills;
int wentforweapon;
bool calcrot;
- bool backwardsanim;
-
XYZ facing;
float bleeding;
@@ -153,7 +158,7 @@ public:
float grabdelay;
- Person *victim;
+ std::shared_ptr victim;
bool hasvictim;
float updatedelay;
@@ -190,7 +195,6 @@ public:
float aiupdatedelay;
float losupdatedelay;
int ally;
- XYZ movetarget;
float collide;
float collided;
float avoidcollided;
@@ -225,11 +229,10 @@ public:
float weaponmissdelay;
float highreversaldelay;
float lowreversaldelay;
- float nocollidedelay;
int creature;
- int id;
+ unsigned id;
Skeleton skeleton;
@@ -260,26 +263,24 @@ public:
bool onfire;
float onfiredelay;
float burnt;
- float fireduration;
float flamedelay;
- float updatestuffdelay;
int playerdetail;
int num_weapons;
int weaponids[4];
+ /* Key of weaponids which is the weapon in hand, if any. -1 otherwise.
+ * Always 0 or -1 as activeweapon is moved to position 0 when taken */
int weaponactive;
int weaponstuck;
+ /* 0 or 1 to say if weapon is stuck in the front or the back */
int weaponstuckwhere;
- int weaponwhere;
int numwaypoints;
XYZ waypoints[90];
int waypointtype[90];
float pausetime;
- bool hastempwaypoint;
- XYZ tempwaypoint;
XYZ headtarget;
float interestdelay;
@@ -292,10 +293,8 @@ public:
int lastpathfindpoint2;
int lastpathfindpoint3;
int lastpathfindpoint4;
- bool onpath;
int waypoint;
- bool jumppath;
XYZ lastseen;
float lastseentime;
@@ -303,6 +302,7 @@ public:
float stunned;
float surprised;
float runninghowlong;
+ int occluded;
int lastoccluded;
int laststanding;
int escapednum;
@@ -315,16 +315,12 @@ public:
int whichskin;
bool rabbitkickragdoll;
- XYZ averageloc;
- XYZ oldaverageloc;
-
Animation tempanimation;
- float occluded;
-
bool jumpclimb;
-
+ Person();
+ Person(FILE*, int, unsigned);
// convenience functions
inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; }
@@ -386,14 +382,18 @@ public:
int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, Model *model);
int DrawSkeleton();
void Puff(int whichlabel);
- void FootLand(int which, float opacity);
+ void FootLand(bodyparts whichfoot, float opacity);
void DoStuff();
void setAnimation(int);
void DoAnimations();
void RagDoll(bool checkcollision);
+
+ void takeWeapon (int weaponId);
+
+ bool addClothes(const int& clothesId);
+ void addClothes();
};
const int maxplayers = 10;
-extern Person player[maxplayers];
#endif