X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FPerson.cpp;h=3729c4f6ebc3c31895da0956a59698b398cb1413;hb=20e924d;hp=9e2bc9f4bf7d6cc01604ac4ba46ea205c54cc3b8;hpb=e7b76642d8998c250272a8313ad8aa7c7efff319;p=lugaru.git
diff --git a/Source/Person.cpp b/Source/Person.cpp
index 9e2bc9f..3729c4f 100644
--- a/Source/Person.cpp
+++ b/Source/Person.cpp
@@ -26,6 +26,7 @@ along with Lugaru. If not, see .
#include "Awards.h"
#include "Game.h"
#include "Dialog.h"
+#include "Utils/Folders.h"
extern float multiplier;
extern Terrain terrain;
@@ -73,10 +74,10 @@ std::vector> Person::players(1, std::shared_ptr(
Person::Person() :
whichpatchx(0),
whichpatchz(0),
- animCurrent(0),
- animTarget(0),
+ animCurrent(bounceidleanim),
+ animTarget(bounceidleanim),
frameCurrent(0),
- frameTarget(0),
+ frameTarget(1),
oldanimCurrent(0),
oldanimTarget(0),
oldframeCurrent(0),
@@ -126,14 +127,14 @@ Person::Person() :
deathbleeding(0),
tempdeltav(0),
- damagetolerance(0),
+ damagetolerance(200),
damage(0),
permanentdamage(0),
superpermanentdamage(0),
lastcollide(0),
dead(0),
- jumppower(0),
+ jumppower(5),
onground(false),
wentforweapon(0),
@@ -186,12 +187,12 @@ Person::Person() :
turnspeed(0),
- aitype(0),
+ aitype(passivetype),
aiupdatedelay(0),
losupdatedelay(0),
ally(0),
collide(0),
- collided(0),
+ collided(-10),
avoidcollided(0),
loaded(false),
whichdirection(false),
@@ -212,7 +213,7 @@ Person::Person() :
tailmorphness(0),
targetlefthandmorphness(0),
targetrighthandmorphness(0),
- targetheadmorphness(0),
+ targetheadmorphness(1),
targetchestmorphness(0),
targettailmorphness(0),
lefthandmorphstart(0), lefthandmorphend(0),
@@ -261,7 +262,7 @@ Person::Person() :
num_weapons(0),
weaponactive(-1),
- weaponstuck(0),
+ weaponstuck(-1),
weaponstuckwhere(0),
numwaypoints(0),
@@ -398,6 +399,20 @@ Person::Person(FILE *tfile, int mapvers, unsigned i) : Person()
clothes[k][templength] = '\0';
funpackf(tfile, "Bf Bf Bf", &clothestintr[k], &clothestintg[k], &clothestintb[k]);
}
+
+ loaded = true;
+
+ if (scale < 0) {
+ if (creature == wolftype) {
+ scale = .23;
+ damagetolerance = 300;
+ } else {
+ scale = .2;
+ }
+ }
+
+ oldcoords = coords;
+ realoldcoords = coords;
}
/* EFFECT
@@ -6790,7 +6805,7 @@ bool Person::addClothes(const int& clothesId)
//Load Image
ImageRec texture;
- bool opened = load_image(fileName, texture);
+ bool opened = load_image(Folders::getResourcePath(fileName).c_str(), texture);
float alphanum;
//Is it valid?