X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FModels.cpp;h=2c301689ea38f8cd3695e7ebd5693fc2d838ec0c;hb=e08372a2095837a0b951ccb68c3499ef67c1a827;hp=65d9ff8642ede49391f1883d9ac64fe3bf6c257e;hpb=87ff660bf58766ab705a749e72e04154ccf5a737;p=lugaru.git diff --git a/Source/Models.cpp b/Source/Models.cpp index 65d9ff8..2c30168 100644 --- a/Source/Models.cpp +++ b/Source/Models.cpp @@ -1,26 +1,26 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "Game.h" #include "Models.h" +#include "Utils/Folders.h" extern float multiplier; extern float viewdistance; @@ -66,43 +66,6 @@ int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) return firstintersecting; } -int Model::LineCheckSlide(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) -{ - static int j; - static float distance; - static float olddistance; - static int intersecting; - static int firstintersecting; - static XYZ point; - - *p1 = *p1 - *move; - *p2 = *p2 - *move; - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) - return -1; - firstintersecting = -1; - if (*rotate) - *p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate) - *p2 = DoRotation(*p2, 0, -*rotate, 0); - - for (j = 0; j < TriangleNum; j++) { - intersecting = LineFacetd(p1, p2, &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]], &facenormals[j], &point); - distance = (point.x - p1->x) * (point.x - p1->x) + (point.y - p1->y) * (point.y - p1->y) + (point.z - p1->z) * (point.z - p1->z); - if ((distance < olddistance || firstintersecting == -1) && intersecting) { - olddistance = distance; - firstintersecting = j; - } - } - - distance = abs((facenormals[firstintersecting].x * p2->x) + (facenormals[firstintersecting].y * p2->y) + (facenormals[firstintersecting].z * p2->z) - ((facenormals[firstintersecting].x * vertex[Triangles[firstintersecting].vertex[0]].x) + (facenormals[firstintersecting].y * vertex[Triangles[firstintersecting].vertex[0]].y) + (facenormals[firstintersecting].z * vertex[Triangles[firstintersecting].vertex[0]].z))); - *p2 -= facenormals[firstintersecting] * distance; - - if (*rotate) - *p2 = DoRotation(*p2, 0, *rotate, 0); - *p2 = *p2 + *move; - return firstintersecting; -} - int Model::LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) { static int j; @@ -192,7 +155,6 @@ int Model::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate) static int firstintersecting; static XYZ point; static XYZ oldp1; - static XYZ start, end; firstintersecting = -1; @@ -219,12 +181,6 @@ int Model::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate) intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); if (intersecting) { *p1 += facenormals[j] * (distance - radius); - /*start=*p1; - end=*p1; - end.y-=radius; - if(LineFacetd(&start,&end,&vertex[Triangles[j].vertex[0]],&vertex[Triangles[j].vertex[1]],&vertex[Triangles[j].vertex[2]],&facenormals[j],&point)){ - p1->y=point.y+radius; - }*/ } } if ((distance < olddistance || firstintersecting == -1) && intersecting) { @@ -245,14 +201,13 @@ int Model::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate) int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) { - static int i, j; + static int j; static float distance; static float olddistance; static int intersecting; static int firstintersecting; static XYZ point; static XYZ oldp1; - static XYZ start, end; firstintersecting = -1; @@ -282,7 +237,6 @@ int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) if (!intersecting) intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); if (intersecting) { - //if(j>=0&&j=0&&Triangles[i].vertex[1]>=0&&Triangles[i].vertex[2]>=0){ - if(isnormal(vertex[Triangles[i].vertex[0]].x)&&isnormal(vertex[Triangles[i].vertex[0]].y)&&isnormal(vertex[Triangles[i].vertex[0]].z) - &&isnormal(vertex[Triangles[i].vertex[1]].x)&&isnormal(vertex[Triangles[i].vertex[1]].y)&&isnormal(vertex[Triangles[i].vertex[1]].z) - &&isnormal(vertex[Triangles[i].vertex[2]].x)&&isnormal(vertex[Triangles[i].vertex[2]].y)&&isnormal(vertex[Triangles[i].vertex[2]].z)){ - */ glTexCoord2f(Triangles[i].gx[0], Triangles[i].gy[0]); if (color) glColor3f(normals[Triangles[i].vertex[0]].x, normals[Triangles[i].vertex[0]].y, normals[Triangles[i].vertex[0]].z); @@ -959,8 +885,6 @@ void Model::drawimmediate() if (!color && flat) glNormal3f(facenormals[i].x, facenormals[i].y, facenormals[i].y); glVertex3f(vertex[Triangles[i].vertex[2]].x, vertex[Triangles[i].vertex[2]].y, vertex[Triangles[i].vertex[2]].z); - //} - //} } glEnd(); } @@ -980,14 +904,7 @@ void Model::draw() glInterleavedArrays( GL_T2F_C3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); textureptr.bind(); -#if PLATFORM_MACOSX - glLockArraysEXT( 0, TriangleNum * 3); -#endif glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3); -#if PLATFORM_MACOSX - glUnlockArraysEXT(); -#endif - if (!color) glDisableClientState(GL_NORMAL_ARRAY); @@ -995,7 +912,6 @@ void Model::draw() glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - //drawimmediate(); } //TODO: phase out in favor of Texture @@ -1029,7 +945,6 @@ void Model::drawdifftex(GLuint texture) glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - //drawdiffteximmediate(texture); } void Model::drawdifftex(Texture texture) @@ -1062,49 +977,6 @@ void Model::drawdifftex(Texture texture) glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - //drawdiffteximmediate(texture); -} - -void Model::drawdiffteximmediate(GLuint texture) -{ - glBindTexture(GL_TEXTURE_2D, (unsigned long)texture); - - glBegin(GL_TRIANGLES); - for (int i = 0; i < TriangleNum; i++) { - /*if(Triangles[i].vertex[0]=0&&Triangles[i].vertex[1]>=0&&Triangles[i].vertex[2]>=0){ - if(isnormal(vertex[Triangles[i].vertex[0]].x)&&isnormal(vertex[Triangles[i].vertex[0]].y)&&isnormal(vertex[Triangles[i].vertex[0]].z) - &&isnormal(vertex[Triangles[i].vertex[1]].x)&&isnormal(vertex[Triangles[i].vertex[1]].y)&&isnormal(vertex[Triangles[i].vertex[1]].z) - &&isnormal(vertex[Triangles[i].vertex[2]].x)&&isnormal(vertex[Triangles[i].vertex[2]].y)&&isnormal(vertex[Triangles[i].vertex[2]].z)){ - */glTexCoord2f(Triangles[i].gx[0], Triangles[i].gy[0]); - if (color) - glColor3f(normals[Triangles[i].vertex[0]].x, normals[Triangles[i].vertex[0]].y, normals[Triangles[i].vertex[0]].z); - if (!color && !flat) - glNormal3f(normals[Triangles[i].vertex[0]].x, normals[Triangles[i].vertex[0]].y, normals[Triangles[i].vertex[0]].z); - if (!color && flat) - glNormal3f(facenormals[i].x, facenormals[i].y, facenormals[i].y); - glVertex3f(vertex[Triangles[i].vertex[0]].x, vertex[Triangles[i].vertex[0]].y, vertex[Triangles[i].vertex[0]].z); - - glTexCoord2f(Triangles[i].gx[1], Triangles[i].gy[1]); - if (color) - glColor3f(normals[Triangles[i].vertex[1]].x, normals[Triangles[i].vertex[1]].y, normals[Triangles[i].vertex[1]].z); - if (!color && !flat) - glNormal3f(normals[Triangles[i].vertex[1]].x, normals[Triangles[i].vertex[1]].y, normals[Triangles[i].vertex[1]].z); - if (!color && flat) - glNormal3f(facenormals[i].x, facenormals[i].y, facenormals[i].y); - glVertex3f(vertex[Triangles[i].vertex[1]].x, vertex[Triangles[i].vertex[1]].y, vertex[Triangles[i].vertex[1]].z); - - glTexCoord2f(Triangles[i].gx[2], Triangles[i].gy[2]); - if (color) - glColor3f(normals[Triangles[i].vertex[2]].x, normals[Triangles[i].vertex[2]].y, normals[Triangles[i].vertex[2]].z); - if (!color && !flat) - glNormal3f(normals[Triangles[i].vertex[2]].x, normals[Triangles[i].vertex[2]].y, normals[Triangles[i].vertex[2]].z); - if (!color && flat) - glNormal3f(facenormals[i].x, facenormals[i].y, facenormals[i].y); - glVertex3f(vertex[Triangles[i].vertex[2]].x, vertex[Triangles[i].vertex[2]].y, vertex[Triangles[i].vertex[2]].z); - //} - //} - } - glEnd(); } void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture) @@ -1112,13 +984,10 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo if (decals) { if (type != decalstype) return; - static int i, j; - static float distancemult; + static int i; static int lasttype; - static float viewdistsquared; static bool blend; - viewdistsquared = viewdistance * viewdistance; blend = 1; lasttype = -1; @@ -1184,7 +1053,7 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) { @@ -1237,7 +1106,6 @@ void Model::MakeDecal(int atype, XYZ *where, float *size, float *opacity, float static float placex, placez; static XYZ rot; - //static XYZ point,point1,point2; static float distance; static int i, j; @@ -1316,7 +1184,6 @@ void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rot static float placex, placez; static XYZ rot; - //static XYZ point,point1,point2; static float distance; static int i, j;