X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGlobals.cpp;h=df62ea9381c1c6aba02a7d5de59688b457e92c0f;hb=fdda8bfcd51741554efb27b2eca25bea63675595;hp=9c5d79d6114faff20c08bd53f6d920e7f88f5000;hpb=64560867a9b6486d601784a2fe4ba6149d31b7aa;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 9c5d79d..df62ea9 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -18,23 +18,12 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "SDL.h" - -#include "gamegl.h" -#include "Quaternions.h" -#include "Lights.h" -#include "Animation/Animation.h" -#include "Animation/Skeleton.h" -#include "Terrain.h" -#include "Sprite.h" -#include "Frustum.h" -#include "Objects.h" -#include "Weapons.h" -#include "Person.h" -#include "ImageIO.h" -#include "openal_wrapper.h" -#include "Stereo.h" +#include "Graphic/Stereo.hpp" +#include "Math/Quaternions.hpp" +#include "Objects/Weapons.hpp" +#include +#include bool visibleloading = 0; @@ -76,7 +65,6 @@ FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; float playerdist = 0; -Objects objects; int slomo = 0; float slomodelay = 0; GLubyte bloodText[512 * 512 * 3] = {0}; @@ -113,12 +101,6 @@ float smoketex = 0; float slomospeed = 0; float slomofreq = 0; -int tutoriallevel = 0; -int tutorialstage = 0; -float tutorialstagetime = 0; -float tutorialmaxtime = 0; -float tutorialsuccess = 0; - bool againbonus = false; float damagedealt = 0; @@ -148,9 +130,7 @@ float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; -bool debugmode = false; - -bool campaign = false; +bool devtools = false; bool gamestarted = false;