X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGlobals.cpp;h=9e688230bd2f3abd6d591eb6ec88bb324febd39e;hb=20e924d;hp=01d883915679b2c3cd23bee90779b715367bbde7;hpb=5c4dee6a92fa23796ada28e5e42dee7721230d3e;p=lugaru.git
diff --git a/Source/Globals.cpp b/Source/Globals.cpp
index 01d8839..9e68823 100644
--- a/Source/Globals.cpp
+++ b/Source/Globals.cpp
@@ -1,22 +1,21 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#include "SDL.h"
@@ -26,149 +25,98 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Lights.h"
#include "Skeleton.h"
#include "Terrain.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "openal_wrapper.h"
#include "Stereo.h"
-#include "Constants.h"
+#include "Animation.h"
bool visibleloading = 0;
-OPENAL_SAMPLE *samp[100] = {0};
-OPENAL_STREAM * strm[20] = {0};
-int channels[100] = {0};
-float volume = 0;bool buttons[3] = {0};
-bool oldbuttons[3] = {0};
-bool ismotionblur = 0;
+float volume = 0;
+bool ismotionblur = false;
float usermousesensitivity = 0;
-bool floatjump = 0;
-bool cellophane = 0;
-bool autoslomo = 0;
-bool decals = 0;
-bool invertmouse = 0;
-bool texttoggle = 0;
+bool floatjump = false;
+bool cellophane = false;
+bool autoslomo = false;
+bool decals = false;
+bool invertmouse = false;
+bool texttoggle = false;
float blurness = 0;
float targetblurness = 0;
float windvar = 0;
float precipdelay = 0;
float gamespeed = 0;
float oldgamespeed = 0;
-float tintr = 0,tintg = 0,tintb = 0;
int difficulty = 0;
float multiplier = 0;
float realmultiplier = 0;
-float screenwidth = 0,screenheight = 0;
+float screenwidth = 0, screenheight = 0;
+bool fullscreen = 0;
float viewdistance = 0;
XYZ viewer;
XYZ viewerfacing;
-XYZ lightlocation;
float fadestart = 0;
int environment = 0;
float texscale = 0;
float gravity = 0;
Light light;
Animation animation[animation_count];
-Skeleton testskeleton;
-int numsounds = 0;
Terrain terrain;
-Sprites sprites;
-float sps = 0;
-SDL_Surface *sdlscreen;
+SDL_Window *sdlwindow;
int kTextureSize = 0;
int detail = 0;
FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
-float terraindetail = 0;
float playerdist = 0;
Objects objects;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512*512*3] = {0};
-GLubyte wolfbloodText[512*512*3] = {0};
-float colors[3] = {0};
+GLubyte bloodText[512 * 512 * 3] = {0};
+GLubyte wolfbloodText[512 * 512 * 3] = {0};
int bloodtoggle = 0;
-bool osx = 0;
float camerashake = 0;
float woozy = 0;
float blackout = 0;
-bool foliage = 0;
-bool musictoggle = 0;
+bool foliage = false;
+bool musictoggle = false;
bool trilinear;
Weapons weapons;
-bool damageeffects = 0;
-//apvector player(maxplayers);
-Person player[maxplayers];
-int numplayers = 0;
-bool ambientsound = 0;
-bool mousejump = 0;
-bool freeze = 0;
-bool winfreeze = 0;
-float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
+bool damageeffects = false;
+bool ambientsound = false;
+bool mousejump = false;
+bool freeze = false;
+bool winfreeze = false;
+float flashamount = 0, flashr = 0, flashg = 0, flashb = 0;
int flashdelay = 0;
-bool vblsync = 0;
float motionbluramount = 0;
-bool keyboardfrozen = 0;
-char mapname[256] = {0};
-bool loadingstuff = 0;
-bool stillloading = 0;
-bool showpoints = 0;
-bool alwaysblur = 0;
-bool immediate = 0;
-bool velocityblur = 0;
-int test = 0;
+bool stillloading = false;
+bool showpoints = false;
+bool showdamagebar = false;
+bool alwaysblur = false;
+bool immediate = false;
+bool velocityblur = false;
XYZ windvector;
-short vRefNum = 0;
-long dirID = 0;
int mainmenu = 0;
-int oldmainmenu = 0;
-GLubyte texturearray[512*512*3] = {0};
-int loadscreencolor = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
-int kBitsPerPixel = 0;
int numhotspots = 0;
XYZ hotspot[40];
int hotspottype[40] = {0};
float hotspotsize[40] = {0};
char hotspottext[40][256] = {0};
-int currenthotspot = 0;
-int winhotspot = 0;
-int windialogue = 0;
+int currenthotspot = 0;
int killhotspot = 0;
-float menupulse = 0;
-
-int numdialogues = 0;
-int numdialogueboxes[max_dialogues] = {0};
-int dialoguetype[max_dialogues] = {0};
-int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0};
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0};
-int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
-char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
-char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
-XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
-XYZ participantlocation[max_dialogues][10]; // = {0};
-int participantfocus[max_dialogues][max_dialoguelength] = {0};
-int participantaction[max_dialogues][max_dialoguelength] = {0};
-float participantrotation[max_dialogues][10] = {0};
-XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
-float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
-float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
-int indialogue = 0;
-int whichdialogue = 0;
-int directing = 0;
-float dialoguetime = 0;
-int dialoguegonethrough[20] = {0};
-
float smoketex = 0;
float slomospeed = 0;
@@ -180,21 +128,20 @@ float tutorialstagetime = 0;
float tutorialmaxtime = 0;
float tutorialsuccess = 0;
-bool againbonus = 0;
+bool againbonus = false;
float damagedealt = 0;
-float damagetaken = 0;
int maptype = 0;
int editoractive = 0;
int editorpathtype = 0;
-bool reversaltrain = 0;
-bool cananger = 0;
-bool canattack = 0;
+bool reversaltrain = false;
+bool cananger = false;
+bool canattack = false;
-bool skyboxtexture = 0;
+bool skyboxtexture = false;
float skyboxr = 0;
float skyboxg = 0;
float skyboxb = 0;
@@ -202,73 +149,21 @@ float skyboxlightr = 0;
float skyboxlightg = 0;
float skyboxlightb = 0;
-float bonusnum[100] = {0};
-
int hostile = 0;
float hostiletime = 0;
-XYZ envsound[30]; // = {0};
+XYZ envsound[30];
float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;
+bool debugmode = false;
-bool tilt2weird = 0;
-bool tiltweird = 0;
-bool midweird = 0;
-bool proportionweird = 0;
-bool vertexweird[6] = {0};
-TGAImageRec texture;
-bool debugmode = 0;
-
-int oldbonus = 0;
-int bonus = 0;
-float bonusvalue = 0;
-float bonustotal = 0;
-float startbonustotal = 0;
-float bonustime = 0;
-
-int numaccounts = 0;
-int accountactive = 0;
-int accountdifficulty[10] = {0};
-int accountprogress[10] = {0};
-float accountpoints[10] = {0};
-float accounthighscore[10][50] = {0};
-float accountfasttime[10][50] = {0};
-bool accountunlocked[10][60] = {0};
-char accountname[10][256] = {0};
-float accountcampaignhighscore[10] = {0};
-float accountcampaignfasttime[10] = {0};
-float accountcampaignscore[10] = {0};
-float accountcampaigntime[10] = {0};
-int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0};
-bool won = 0;
-
-
-bool campaign = 0;
-
-int numfalls = 0;
-int numflipfail = 0;
-int numseen = 0;
-int numresponded = 0;
-int numstaffattack = 0;
-int numswordattack = 0;
-int numknifeattack = 0;
-int numunarmedattack = 0;
-int numescaped = 0;
-int numflipped = 0;
-int numwallflipped = 0;
-int numthrowkill = 0;
-int numafterkill = 0;
-int numreversals = 0;
-int numattacks = 0;
-int maxalarmed = 0;
-
-bool gamestarted = 0;
+bool campaign = false;
-//TextureList textures;
+bool gamestarted = false;
StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;
-bool stereoreverse = false;
\ No newline at end of file
+bool stereoreverse = false;