X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGlobals.cpp;h=90549550120b77c016b8ec2831d2937c0bdd7604;hb=d5f64d3689e1ce594e22ad0f6d372cee143872fd;hp=485b60768276156927ceb2da53ed5d804a1f2d8d;hpb=ed3662c0852c4312a612b4fc35bd03aba8d13db7;p=lugaru.git
diff --git a/Source/Globals.cpp b/Source/Globals.cpp
index 485b607..9054955 100644
--- a/Source/Globals.cpp
+++ b/Source/Globals.cpp
@@ -19,13 +19,13 @@ along with Lugaru. If not, see .
*/
#include "Graphic/Stereo.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Objects/Weapons.hpp"
#include
#include
-bool visibleloading = 0;
+bool visibleloading = false;
float volume = 0;
bool ismotionblur = false;
@@ -33,7 +33,7 @@ float usermousesensitivity = 0;
bool floatjump = false;
bool cellophane = false;
bool autoslomo = false;
-bool decals = false;
+bool decalstoggle = false;
bool invertmouse = false;
bool texttoggle = false;
float blurness = 0;
@@ -65,7 +65,6 @@ FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
float playerdist = 0;
-Objects objects;
int slomo = 0;
float slomodelay = 0;
GLubyte bloodText[512 * 512 * 3] = {0};
@@ -102,12 +101,6 @@ float smoketex = 0;
float slomospeed = 0;
float slomofreq = 0;
-int tutoriallevel = 0;
-int tutorialstage = 0;
-float tutorialstagetime = 0;
-float tutorialmaxtime = 0;
-float tutorialsuccess = 0;
-
bool againbonus = false;
float damagedealt = 0;