X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGameTick.cpp;h=05e9fd8312e6bdc328573f96b149c11f934f4740;hb=ac2329020de30416484a59f41e1156439d143b87;hp=ef7598485386444b5a3476c33efc27419acb6818;hpb=d5ff767196019eeb0001f921365bb1e4060eee5b;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index ef75984..05e9fd8 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -33,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Settings.h" #include "Input.h" #include "Animation.h" +#include "Awards.h" using namespace std; @@ -111,14 +112,7 @@ extern bool decals; extern bool vblsync; extern bool immediate; extern bool velocityblur; -extern int bonus; -extern int oldbonus; -extern float bonusvalue; -extern float bonustotal; -extern float bonustime; -extern float startbonustotal; extern float tintr,tintg,tintb; -extern float bonusnum[100]; extern bool skyboxtexture; extern float skyboxr; extern float skyboxg; @@ -140,7 +134,6 @@ extern bool reversaltrain; extern bool canattack; extern bool cananger; extern float damagedealt; -extern float damagetaken; extern int maptype; extern int editoractive; extern int editorpathtype; @@ -165,23 +158,6 @@ extern int hostile; extern bool stillloading; extern bool winfreeze; -extern int numfalls; -extern int numflipfail; -extern int numseen; -extern int numstaffattack; -extern int numswordattack; -extern int numknifeattack; -extern int numunarmedattack; -extern int numescaped; -extern int numflipped; -extern int numwallflipped; -extern int numthrowkill; -extern int numafterkill; -extern int numreversals; -extern int numattacks; -extern int maxalarmed; -extern int numresponded; - extern int numdialogues; extern int numdialogueboxes[max_dialogues]; extern int dialoguetype[max_dialogues]; @@ -5739,16 +5715,12 @@ void Game::Tick() player[i].RagDoll(0); if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){ - bonus=aimbonus; - bonustime=0; - bonusvalue=150; + award_bonus(0, aimbonus); } player[i].DoDamage(findLengthfast(&rotatetarget)/4); player[k].RagDoll(0); if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){ - bonus=aimbonus; - bonustime=0; - bonusvalue=150; + award_bonus(0, aimbonus); // Huh, again? } player[k].DoDamage(findLengthfast(&rotatetarget)/4); @@ -5814,11 +5786,7 @@ void Game::Tick() player[i].DoDamage(20); player[i].RagDoll(0); player[k].lastcollide=1; - if(k==0){ - bonus=AboveBonus; - bonustime=0; - bonusvalue=50; - } + award_bonus(k, AboveBonus); } if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){ player[k].velocity=player[i].velocity; @@ -5828,11 +5796,7 @@ void Game::Tick() player[k].DoDamage(20); player[k].RagDoll(0); player[i].lastcollide=1; - if(i==0){ - bonus=AboveBonus; - bonustime=0; - bonusvalue=50; - } + award_bonus(i, AboveBonus); } } }