X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGameDraw.cpp;h=79625b1795d23be8a81f5bf5f5b539c95cfc098d;hb=14d27ff7369d8892e08b520309c90ece4ab883a7;hp=5286b5ddf6585f18b27680b92838ab041cbbc858;hpb=bbebd42229325d9f25a0360074e587dc2cc25e7e;p=lugaru.git diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 5286b5d..79625b1 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" #include "openal_wrapper.h" #include "Input.h" +#include "Awards.h" using namespace std; @@ -44,8 +45,6 @@ extern int detail; extern float usermousesensitivity; extern bool osx; extern float camerashake; -extern Weapons weapons; -extern Person player[maxplayers]; extern int slomo; extern float slomodelay; extern bool ismotionblur; @@ -53,7 +52,6 @@ extern float woozy; extern float blackout; extern bool damageeffects; extern float volume; -extern int numplayers; extern bool texttoggle; extern float blurness; extern float targetblurness; @@ -97,7 +95,6 @@ extern float tutorialmaxtime; extern int tutorialstage; extern bool againbonus; extern float damagedealt; -extern float damagetaken; extern bool invertmouse; extern int numhotspots; @@ -109,23 +106,6 @@ extern float hotspotsize[40]; extern char hotspottext[40][256]; extern int currenthotspot;; -extern int numfalls; -extern int numflipfail; -extern int numseen; -extern int numstaffattack; -extern int numswordattack; -extern int numknifeattack; -extern int numunarmedattack; -extern int numescaped; -extern int numflipped; -extern int numwallflipped; -extern int numthrowkill; -extern int numafterkill; -extern int numreversals; -extern int numattacks; -extern int maxalarmed; -extern int numresponded; - extern bool campaign; extern bool winfreeze; @@ -159,7 +139,6 @@ extern bool gamestarted; extern bool showdamagebar; -extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); @@ -1741,83 +1720,6 @@ int Game::DrawGLScene(StereoSide side) glEnable(GL_TEXTURE_2D); - //Awards - int numawards = 0; - int awards[30]; - - if(damagetaken==0&&player[0].bloodloss==0){ - awards[numawards]=awardflawless; - numawards++; - } - bool alldead = true; - for(i=1;i0){ - awards[numawards]=awardbojutsu; - numawards++; - } - if(numattacks==numswordattack&&numattacks>0){ - awards[numawards]=awardswordsman; - numawards++; - } - if(numattacks==numknifeattack&&numattacks>0){ - awards[numawards]=awardknifefighter; - numawards++; - } - if(numattacks==numunarmedattack&&numthrowkill==0&&weapons.numweapons>0){ - awards[numawards]=awardkungfu; - numawards++; - } - if(numescaped>0){ - awards[numawards]=awardevasion; - numawards++; - } - if(numflipfail==0&&numflipped+numwallflipped*2>20){ - awards[numawards]=awardacrobat; - numawards++; - } - if(numthrowkill==numplayers-1){ - awards[numawards]=awardlongrange; - numawards++; - } - alldead=1; - for(i=1;i0&&alldead){ - awards[numawards]=awardbrutal; - numawards++; - } - if(numreversals>((float)numattacks)*.8&&numreversals>3){ - awards[numawards]=awardaikido; - numawards++; - } - if(maxalarmed==1&&numplayers>2){ - awards[numawards]=awardstrategy; - numawards++; - } - if(numflipfail>3){ - awards[numawards]=awardklutz; - numawards++; - } - //Win Screen Won Victory glEnable(GL_TEXTURE_2D); @@ -1844,32 +1746,12 @@ int Game::DrawGLScene(StereoSide side) strcat(string,temp); text.glPrintOutlined(1024/30,768*6/8-40,string,1,2,1024,768); - for(i=0;i