X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGame.h;h=b5a16c6bf2fec9b1e04381f8e381d3fda424ae87;hb=94df0906c159318cb39bb4ee063336ba3cf51ccb;hp=5c3f80f766d6d4151b3e40e83789478d4e2862a0;hpb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;p=lugaru.git
diff --git a/Source/Game.h b/Source/Game.h
index 5c3f80f..b5a16c6 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -1,5 +1,6 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
@@ -22,21 +23,7 @@ along with Lugaru. If not, see .
#include "SDL.h"
-#if (defined(__APPLE__) && defined(__MACH__))
-# ifdef PLATFORM_MACOSX
-# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
-# endif
-#endif
-
-#ifdef PLATFORM_MACOSX
-#include
-#include "Quicktime.h"
-#endif
-
-//Jordan included glut.h
-//#include
-
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Terrain.h"
#include "Skybox.h"
@@ -45,10 +32,8 @@ along with Lugaru. If not, see .
#include "Lights.h"
#include "Person.h"
#include "Sprite.h"
-//#include
#include "Text.h"
#include "Objects.h"
-//#include
#include "Weapons.h"
#include "binio.h"
#include
@@ -162,6 +147,10 @@ void LoadScreenTexture();
void LoadingScreen();
int DrawGLScene(StereoSide side);
void LoadMenu();
+void playdialogueboxsound();
+int findClosestPlayer();
+void Loadlevel(int which);
+void Loadlevel(const char *name);
void Tick();
void TickOnce();
void TickOnceAfter();
@@ -242,4 +231,13 @@ enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
extern const char *editortypenames[8];
+extern const char *rabbitskin[10];
+
+extern const char *wolfskin[3];
+
+extern const char **creatureskin[2];
+
+SDL_bool sdlEventProc(const SDL_Event &e);
+
+
#endif