X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGame.h;h=0baa365c2719a04b13d2140b9931a9584718f580;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=b75d70914af059927438b50dbbe73d494ea8a72e;hpb=8e94b0e0f79e8fc55ace5699ffe039462d9e155d;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index b75d709..0baa365 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _GAME_H_ @@ -24,21 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "SDL.h" -#if (defined(__APPLE__) && defined(__MACH__)) -# ifdef PLATFORM_MACOSX -# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build. -# endif -#endif - -#ifdef PLATFORM_MACOSX -#include -#include "Quicktime.h" -#endif - -//Jordan included glut.h -//#include - -#include "TGALoader.h" +#include "ImageIO.h" #include "Terrain.h" #include "Skybox.h" @@ -47,10 +31,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Person.h" #include "Sprite.h" -//#include #include "Text.h" #include "Objects.h" -//#include #include "Weapons.h" #include "binio.h" #include @@ -164,6 +146,11 @@ void LoadScreenTexture(); void LoadingScreen(); int DrawGLScene(StereoSide side); void LoadMenu(); +void playdialogueboxsound(); +int findClosestPlayer(); +bool AddClothes(const char *fileName, GLubyte *array); +void Loadlevel(int which); +void Loadlevel(const char *name); void Tick(); void TickOnce(); void TickOnceAfter(); @@ -228,6 +215,7 @@ extern int whichdialogue; extern int directing; extern float dialoguetime; extern int dialoguegonethrough[20]; +extern float tintr, tintg, tintb; enum maptypes { mapkilleveryone, mapgosomewhere, @@ -244,4 +232,10 @@ enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, extern const char *editortypenames[8]; +extern const char *rabbitskin[10]; + +extern const char *wolfskin[3]; + +extern const char **creatureskin[2]; + #endif