X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=sidebyside;f=Source%2FGame.h;h=0baa365c2719a04b13d2140b9931a9584718f580;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=b75d70914af059927438b50dbbe73d494ea8a72e;hpb=8e94b0e0f79e8fc55ace5699ffe039462d9e155d;p=lugaru.git
diff --git a/Source/Game.h b/Source/Game.h
index b75d709..0baa365 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#ifndef _GAME_H_
@@ -24,21 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SDL.h"
-#if (defined(__APPLE__) && defined(__MACH__))
-# ifdef PLATFORM_MACOSX
-# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
-# endif
-#endif
-
-#ifdef PLATFORM_MACOSX
-#include
-#include "Quicktime.h"
-#endif
-
-//Jordan included glut.h
-//#include
-
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Terrain.h"
#include "Skybox.h"
@@ -47,10 +31,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Lights.h"
#include "Person.h"
#include "Sprite.h"
-//#include
#include "Text.h"
#include "Objects.h"
-//#include
#include "Weapons.h"
#include "binio.h"
#include
@@ -164,6 +146,11 @@ void LoadScreenTexture();
void LoadingScreen();
int DrawGLScene(StereoSide side);
void LoadMenu();
+void playdialogueboxsound();
+int findClosestPlayer();
+bool AddClothes(const char *fileName, GLubyte *array);
+void Loadlevel(int which);
+void Loadlevel(const char *name);
void Tick();
void TickOnce();
void TickOnceAfter();
@@ -228,6 +215,7 @@ extern int whichdialogue;
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];
+extern float tintr, tintg, tintb;
enum maptypes {
mapkilleveryone, mapgosomewhere,
@@ -244,4 +232,10 @@ enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
extern const char *editortypenames[8];
+extern const char *rabbitskin[10];
+
+extern const char *wolfskin[3];
+
+extern const char **creatureskin[2];
+
#endif