X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;ds=inline;f=Source%2FGlobals.cpp;h=df62ea9381c1c6aba02a7d5de59688b457e92c0f;hb=fdda8bfcd51741554efb27b2eca25bea63675595;hp=9e688230bd2f3abd6d591eb6ec88bb324febd39e;hpb=3b325285c15e47e75ad5c9db05f7105f8b5af387;p=lugaru.git
diff --git a/Source/Globals.cpp b/Source/Globals.cpp
index 9e68823..df62ea9 100644
--- a/Source/Globals.cpp
+++ b/Source/Globals.cpp
@@ -18,23 +18,12 @@ You should have received a copy of the GNU General Public License
along with Lugaru. If not, see .
*/
-#include "SDL.h"
-
-#include "gamegl.h"
-#include "Quaternions.h"
-#include "Lights.h"
-#include "Skeleton.h"
-#include "Terrain.h"
-#include "Sprite.h"
-#include "Frustum.h"
-#include "Objects.h"
-#include "Weapons.h"
-#include "Person.h"
-#include "ImageIO.h"
-#include "openal_wrapper.h"
-#include "Stereo.h"
-
-#include "Animation.h"
+#include "Graphic/Stereo.hpp"
+#include "Math/Quaternions.hpp"
+#include "Objects/Weapons.hpp"
+
+#include
+#include
bool visibleloading = 0;
@@ -66,7 +55,6 @@ int environment = 0;
float texscale = 0;
float gravity = 0;
Light light;
-Animation animation[animation_count];
Terrain terrain;
SDL_Window *sdlwindow;
@@ -77,7 +65,6 @@ FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
float playerdist = 0;
-Objects objects;
int slomo = 0;
float slomodelay = 0;
GLubyte bloodText[512 * 512 * 3] = {0};
@@ -109,25 +96,11 @@ int mainmenu = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
-int numhotspots = 0;
-XYZ hotspot[40];
-int hotspottype[40] = {0};
-float hotspotsize[40] = {0};
-char hotspottext[40][256] = {0};
-int currenthotspot = 0;
-int killhotspot = 0;
-
float smoketex = 0;
float slomospeed = 0;
float slomofreq = 0;
-int tutoriallevel = 0;
-int tutorialstage = 0;
-float tutorialstagetime = 0;
-float tutorialmaxtime = 0;
-float tutorialsuccess = 0;
-
bool againbonus = false;
float damagedealt = 0;
@@ -157,9 +130,7 @@ float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;
-bool debugmode = false;
-
-bool campaign = false;
+bool devtools = false;
bool gamestarted = false;