#include <libguile.h>
#include "animated-mesh.h"
#include "gsubr.h"
+#include "wrapped.h"
using namespace irr;
IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
SCM frames_per_second)
{
- ((scene::IAnimatedMesh*)scm_to_pointer (animated_mesh))->
+ ((scene::IAnimatedMesh*)scm_to_irr_pointer (animated_mesh))->
setAnimationSpeed (scm_to_double (frames_per_second));
return SCM_UNSPECIFIED;
}