DEFINES := \
-DPLATFORM_UNIX=1 \
+ -DPLATFORM_LINUX=1 \
+ -DUSE_SDL=1 \
INCLUDES := \
-I./SDL12/include \
-I./OpenGL/GL \
-I$(SRCDIR) \
-CFLAGS := -w -g -c $(OPT) $(INCLUDES) $(DEFINES) -fsigned-char
+CFLAGS := -g -c $(OPT) $(INCLUDES) $(DEFINES) -fsigned-char
+#CFLAGS += -w
ifeq ($(strip $(macosx)),true)
CFLAGS += -fpascal-strings -faltivec -fasm -force_cpusubtype_ALL -Wno-long-double -mdynamic-no-pic
unpack.c \
unpack_private.c \
Weapons.cpp \
- WinDefs.cpp \
+ MacCompatibility.cpp \
WinInput.cpp \
- logger\logger.cpp \
+ logger/logger.cpp \
Driver.cc \
Md5.cc \
+ SDLInput.cpp \
OBJS := $(SRCS:.cpp=.o)