#ifndef OPENAL_WRAPPER_H
#define OPENAL_WRAPPER_H
-#include "AL/al.h"
-#include "AL/alc.h"
+#ifdef _WIN32
+#include <malloc.h>
+#endif
+
+#include "al.h"
+#include "alc.h"
#include "ogg/ogg.h"
#include "vorbis/vorbisfile.h"
extern "C" {
#endif
+#undef AL_API
+#define AL_API
+
AL_API void OPENAL_3D_Listener_SetAttributes(const float *pos, const float *vel, float fx, float fy, float fz, float tx, float ty, float tz);
AL_API signed char OPENAL_3D_SetAttributes(int channel, const float *pos, const float *vel);
AL_API void OPENAL_3D_SetDopplerFactor(float scale);
AL_API void OPENAL_SetSFXMasterVolume(int volume);
AL_API signed char OPENAL_StopSound(int channel);
AL_API OPENAL_STREAM *OPENAL_Stream_Open(const char *name_or_data, unsigned int mode, int offset, int length);
-AL_API signed char OPENAL_Stream_Close(OPENAL_STREAM *stream);
+AL_API void OPENAL_Stream_Close(OPENAL_STREAM *stream);
AL_API OPENAL_SAMPLE *OPENAL_Stream_GetSample(OPENAL_STREAM *stream);
AL_API int OPENAL_Stream_PlayEx(int channel, OPENAL_STREAM *stream, OPENAL_DSPUNIT *dsp, signed char startpaused);
AL_API signed char OPENAL_Stream_Stop(OPENAL_STREAM *stream);
# define OPENAL_Sample_LoadEx(a, b, c, d, e) OPENAL_Sample_Load( a, ConvertFileName( b), c, d, e)
# define OPENAL_Stream_OpenEx(a, b, c, d) OPENAL_Stream_Open(ConvertFileName(a), b, c, d)
#elif !PLATFORM_MACOSX
-# define OPENAL_Sample_LoadEx(a, b, c, d, e) FSOUND_Sample_Load( a, ConvertFileName( b), c, d, e)
-# define OPENAL_Stream_OpenEx(a, b, c, d) FSOUND_Stream_Open(ConvertFileName(a), b, c, d)
+# define OPENAL_Sample_LoadEx(a, b, c, d, e) OPENAL_Sample_Load( a, ConvertFileName( b), c, d, e)
+# define OPENAL_Stream_OpenEx(a, b, c, d) OPENAL_Stream_Open(ConvertFileName(a), b, c, d)
#endif
#endif