int is2d;
} OPENAL_SAMPLE;
-typedef struct OPENAL_STREAM
-{
- char *name;
- ALuint bid; // buffer id.
- int mode;
- int is2d;
-} OPENAL_STREAM;
-
static size_t num_channels = 0;
static OPENAL_Channels *channels = NULL;
static bool initialized = false;
return true;
}
-AL_API signed char OPENAL_Sample_SetMinMaxDistance(OPENAL_SAMPLE *sptr, float mindist, float maxdist)
-{
- if (!initialized) return false;
- if (sptr == NULL) return false;
- // we ignore maxdist. It's not really important to this game, and the
- // FMOD docs suggest that it's worthless anyhow.
-
- // recalc sources to see if we need to adjust attenuation.
- for (int i = 0; i < num_channels; i++)
- {
- if (channels[i].sample == sptr)
- {
- const float *p = channels[i].position;
- set_channel_position(i, p[0], p[1], p[2]);
- }
- }
-
- return 0;
-}
-
AL_API signed char OPENAL_SetFrequency(int channel, int freq)
{
if (!initialized) return false;
return true;
}
-AL_API OPENAL_STREAM *OPENAL_Stream_Open(const char *name_or_data, unsigned int mode, int offset, int length)
-{
- return (OPENAL_STREAM *) OPENAL_Sample_Load(OPENAL_FREE, name_or_data, mode, offset, length);
-}
-
AL_API void OPENAL_Stream_Close(OPENAL_STREAM *stream)
{
OPENAL_Sample_Free((OPENAL_SAMPLE *) stream);