extern float slomospeed;
extern float slomofreq;
-extern bool visibleloading;
extern int difficulty;
{FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." },
{NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." },
{NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." },
- {SOUND, OPENAL_OUTPUT_NOSOUND, "", "nosound", option::Arg::None, " --nosound Disable sound." },
- {SOUND, OPENAL_OUTPUT_ALSA, "", "force-alsa", option::Arg::None, " --force-alsa Force use of ALSA back-end." },
- {SOUND, OPENAL_OUTPUT_OSS, "", "force-oss", option::Arg::None, " --force-oss Force use of OSS back-end." },
+ {SOUND, 1, "", "nosound", option::Arg::None, " --nosound Disable sound." },
{OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
{SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
{DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." },