/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Game.hpp"
+
+#include "Audio/openal_wrapper.hpp"
+#include "Graphic/gamegl.hpp"
+#include "Platform/Platform.hpp"
+#include "User/Settings.hpp"
+#include "Version.hpp"
+
+#include <fstream>
+#include <iostream>
#include <math.h>
+#include <set>
#include <stdio.h>
#include <string.h>
-#include <fstream>
-#include <iostream>
#include <zlib.h>
-#include <set>
-#include "gamegl.h"
-#include "MacCompatibility.h"
-#include "Settings.h"
-
-#include "Game.h"
using namespace Game;
-#include "openal_wrapper.h"
-
#ifdef WIN32
-#include <windows.h>
#include <shellapi.h>
-#include "win-res/resource.h"
+#include <windows.h>
#endif
extern float multiplier;
extern float slomospeed;
extern float slomofreq;
-extern bool visibleloading;
-extern SDL_Window *sdlwindow;
+extern int difficulty;
+
+extern SDL_Window* sdlwindow;
using namespace std;
-set<pair<int,int>> resolutions;
+set<pair<int, int>> resolutions;
// statics/globals (internal only) ------------------------------------------
void initGL()
{
- glClear( GL_COLOR_BUFFER_BIT );
+ glClear(GL_COLOR_BUFFER_BIT);
swap_gl_buffers();
// clear all states
- glDisable( GL_ALPHA_TEST);
- glDisable( GL_BLEND);
- glDisable( GL_DEPTH_TEST);
- glDisable( GL_FOG);
- glDisable( GL_LIGHTING);
- glDisable( GL_LOGIC_OP);
- glDisable( GL_TEXTURE_1D);
- glDisable( GL_TEXTURE_2D);
- glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
- glPixelTransferi( GL_RED_SCALE, 1);
- glPixelTransferi( GL_RED_BIAS, 0);
- glPixelTransferi( GL_GREEN_SCALE, 1);
- glPixelTransferi( GL_GREEN_BIAS, 0);
- glPixelTransferi( GL_BLUE_SCALE, 1);
- glPixelTransferi( GL_BLUE_BIAS, 0);
- glPixelTransferi( GL_ALPHA_SCALE, 1);
- glPixelTransferi( GL_ALPHA_BIAS, 0);
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LOGIC_OP);
+ glDisable(GL_TEXTURE_1D);
+ glDisable(GL_TEXTURE_2D);
+ glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
+ glPixelTransferi(GL_RED_SCALE, 1);
+ glPixelTransferi(GL_RED_BIAS, 0);
+ glPixelTransferi(GL_GREEN_SCALE, 1);
+ glPixelTransferi(GL_GREEN_BIAS, 0);
+ glPixelTransferi(GL_BLUE_SCALE, 1);
+ glPixelTransferi(GL_BLUE_BIAS, 0);
+ glPixelTransferi(GL_ALPHA_SCALE, 1);
+ glPixelTransferi(GL_ALPHA_BIAS, 0);
// set initial rendering states
- glShadeModel( GL_SMOOTH);
- glClearDepth( 1.0f);
- glDepthFunc( GL_LEQUAL);
- glDepthMask( GL_TRUE);
- glEnable( GL_DEPTH_TEST);
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glCullFace( GL_FRONT);
- glEnable( GL_CULL_FACE);
- glEnable( GL_LIGHTING);
- glEnable( GL_DITHER);
- glEnable( GL_COLOR_MATERIAL);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glAlphaFunc( GL_GREATER, 0.5f);
-
- if ( CanInitStereo(stereomode) ) {
+ glShadeModel(GL_SMOOTH);
+ glClearDepth(1.0f);
+ glDepthFunc(GL_LEQUAL);
+ glDepthMask(GL_TRUE);
+ glEnable(GL_DEPTH_TEST);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glCullFace(GL_FRONT);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_DITHER);
+ glEnable(GL_COLOR_MATERIAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glAlphaFunc(GL_GREATER, 0.5f);
+
+ if (CanInitStereo(stereomode)) {
InitStereo(stereomode);
} else {
fprintf(stderr, "Failed to initialize stereo, disabling.\n");
SDL_SetWindowFullscreen(sdlwindow, flags);
}
-SDL_bool sdlEventProc(const SDL_Event &e)
+SDL_bool sdlEventProc(const SDL_Event& e)
{
switch (e.type) {
case SDL_QUIT:
if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
return SDL_FALSE;
}
- break;
+ break;
case SDL_MOUSEMOTION:
deltah += e.motion.xrel;
deltav += e.motion.yrel;
- break;
+ break;
case SDL_KEYDOWN:
if ((e.key.keysym.scancode == SDL_SCANCODE_G) &&
(e.key.keysym.mod & KMOD_CTRL)) {
SDL_bool mode = SDL_TRUE;
- if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0)
+ if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0) {
mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE);
+ }
SDL_SetWindowGrab(sdlwindow, mode);
SDL_SetRelativeMouseMode(mode);
- } else if ( (e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+ } else if ((e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT)) {
toggleFullscreen();
}
- break;
+ break;
}
return SDL_TRUE;
}
static Point gMidPoint;
-bool SetUp ()
+bool SetUp()
{
LOGFUNC;
DefaultSettings();
- if (!SDL_WasInit(SDL_INIT_VIDEO))
+ if (!SDL_WasInit(SDL_INIT_VIDEO)) {
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
+ }
if (!LoadSettings()) {
fprintf(stderr, "Failed to load config, creating default\n");
SaveSettings();
for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) {
for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) {
SDL_DisplayMode mode;
- if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1)
+ if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1) {
continue;
- if ((mode.w < 640) || (mode.h < 480))
- continue; // sane lower limit.
- pair<int,int> resolution(mode.w, mode.h);
+ }
+ if ((mode.w < 640) || (mode.h < 480)) {
+ continue; // sane lower limit.
+ }
+ pair<int, int> resolution(mode.w, mode.h);
resolutions.insert(resolution);
}
}
if (commandLineOptions[SHOWRESOLUTIONS]) {
printf("Available resolutions:\n");
for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) {
- printf(" %d x %d\n", (int) resolution->first, (int) resolution->second);
+ printf(" %d x %d\n", (int)resolution->first, (int)resolution->second);
}
}
SDL_GL_MakeCurrent(sdlwindow, glctx);
int dblbuf = 0;
- if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
- {
+ if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) {
fprintf(stderr, "Failed to get a double-buffered context.\n");
SDL_Quit();
return false;
}
- if (SDL_GL_SetSwapInterval(-1) == -1) // try swap_tear first.
+ if (SDL_GL_SetSwapInterval(-1) == -1) { // try swap_tear first.
SDL_GL_SetSwapInterval(1);
+ }
SDL_ShowCursor(0);
if (!commandLineOptions[NOMOUSEGRAB].last()->type()) {
newscreenheight = screenheight;
/* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */
- pair<int,int> startresolution(width,height);
+ pair<int, int> startresolution(width, height);
if (resolutions.find(startresolution) == resolutions.end()) {
resolutions.insert(startresolution);
}
return true;
}
-
static void DoMouse()
{
- if (mainmenu || ( (abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000) )) {
+ if (mainmenu || ((abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000))) {
deltah *= usermousesensitivity;
deltav *= usermousesensitivity;
mousecoordh += deltah;
mousecoordv += deltav;
- if (mousecoordh < 0)
+ if (mousecoordh < 0) {
mousecoordh = 0;
- else if (mousecoordh >= kContextWidth)
+ } else if (mousecoordh >= kContextWidth) {
mousecoordh = kContextWidth - 1;
- if (mousecoordv < 0)
+ }
+ if (mousecoordv < 0) {
mousecoordv = 0;
- else if (mousecoordv >= kContextHeight)
+ } else if (mousecoordv >= kContextHeight) {
mousecoordv = kContextHeight - 1;
+ }
}
-
}
-void DoFrameRate (int update)
+void DoFrameRate(int update)
{
static long frames = 0;
- static AbsoluteTime time = {0, 0};
- static AbsoluteTime frametime = {0, 0};
- AbsoluteTime currTime = UpTime ();
- double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
+ static AbsoluteTime time = { 0, 0 };
+ static AbsoluteTime frametime = { 0, 0 };
+ AbsoluteTime currTime = UpTime();
+ double deltaTime = (float)AbsoluteDeltaToDuration(currTime, frametime);
- if (0 > deltaTime) // if negative microseconds
+ if (0 > deltaTime) { // if negative microseconds
deltaTime /= -1000000.0;
- else // else milliseconds
+ } else { // else milliseconds
deltaTime /= 1000.0;
+ }
multiplier = deltaTime;
- if (multiplier < .001)
+ if (multiplier < .001) {
multiplier = .001;
- if (multiplier > 10)
+ }
+ if (multiplier > 10) {
multiplier = 10;
- if (update)
+ }
+ if (update) {
frametime = currTime; // reset for next time interval
+ }
- deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
+ deltaTime = (float)AbsoluteDeltaToDuration(currTime, time);
- if (0 > deltaTime) // if negative microseconds
+ if (0 > deltaTime) { // if negative microseconds
deltaTime /= -1000000.0;
- else // else milliseconds
+ } else { // else milliseconds
deltaTime /= 1000.0;
+ }
frames++;
if (0.001 <= deltaTime) { // has update interval passed
if (update) {
}
}
-
-void DoUpdate ()
+void DoUpdate()
{
static float sps = 200;
static int count;
static float oldmult;
DoFrameRate(1);
- if (multiplier > .6)
+ if (multiplier > .6) {
multiplier = .6;
+ }
fps = 1 / multiplier;
count = multiplier * sps;
- if (count < 2)
+ if (count < 2) {
count = 2;
+ }
realmultiplier = multiplier;
multiplier *= gamespeed;
- if (difficulty == 1)
+ if (difficulty == 1) {
multiplier *= .9;
- if (difficulty == 0)
+ }
+ if (difficulty == 0) {
multiplier *= .8;
+ }
- if (loading == 4)
+ if (loading == 4) {
multiplier *= .00001;
- if (slomo && !mainmenu)
+ }
+ if (slomo && !mainmenu) {
multiplier *= slomospeed;
+ }
oldmult = multiplier;
multiplier /= (float)count;
num_channels = 0;
}
*/
- if ( stereomode == stereoNone ) {
+ if (stereomode == stereoNone) {
DrawGLScene(stereoCenter);
} else {
DrawGLScene(stereoLeft);
// --------------------------------------------------------------------------
-
-void CleanUp (void)
+void CleanUp(void)
{
LOGFUNC;
return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0);
}
-
-
#ifndef WIN32
// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
-static char *findBinaryInPath(const char *bin, char *envr)
+static char* findBinaryInPath(const char* bin, char* envr)
{
size_t alloc_size = 0;
- char *exe = NULL;
- char *start = envr;
- char *ptr;
+ char* exe = NULL;
+ char* start = envr;
+ char* ptr;
do {
size_t size;
- ptr = strchr(start, ':'); /* find next $PATH separator. */
- if (ptr)
+ ptr = strchr(start, ':'); /* find next $PATH separator. */
+ if (ptr) {
*ptr = '\0';
-
+ }
size = strlen(start) + strlen(bin) + 2;
if (size > alloc_size) {
- char *x = (char *) realloc(exe, size);
+ char* x = (char*)realloc(exe, size);
if (x == NULL) {
- if (exe != NULL)
+ if (exe != NULL) {
free(exe);
- return(NULL);
+ }
+ return (NULL);
} /* if */
alloc_size = size;
/* build full binary path... */
strcpy(exe, start);
- if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+ if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) {
strcat(exe, "/");
+ }
strcat(exe, bin);
if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
- strcpy(exe, start); /* i'm lazy. piss off. */
- return(exe);
+ strcpy(exe, start); /* i'm lazy. piss off. */
+ return (exe);
} /* if */
- start = ptr + 1; /* start points to beginning of next element. */
+ start = ptr + 1; /* start points to beginning of next element. */
} while (ptr != NULL);
- if (exe != NULL)
+ if (exe != NULL) {
free(exe);
+ }
- return(NULL); /* doesn't exist in path. */
+ return (NULL); /* doesn't exist in path. */
} /* findBinaryInPath */
-
-char *calcBaseDir(const char *argv0)
+char* calcBaseDir(const char* argv0)
{
/* If there isn't a path on argv0, then look through the $PATH for it. */
- char *retval;
- char *envr;
+ char* retval;
+ char* envr;
if (strchr(argv0, '/')) {
retval = strdup(argv0);
- if (retval)
- *((char *) strrchr(retval, '/')) = '\0';
- return(retval);
+ if (retval) {
+ *((char*)strrchr(retval, '/')) = '\0';
+ }
+ return (retval);
}
envr = getenv("PATH");
- if (!envr)
+ if (!envr) {
return NULL;
+ }
envr = strdup(envr);
- if (!envr)
+ if (!envr) {
return NULL;
+ }
retval = findBinaryInPath(argv0, envr);
free(envr);
- return(retval);
+ return (retval);
}
-static inline void chdirToAppPath(const char *argv0)
+static inline void chdirToAppPath(const char* argv0)
{
- char *dir = calcBaseDir(argv0);
+ char* dir = calcBaseDir(argv0);
if (dir) {
#if (defined(__APPLE__) && defined(__MACH__))
// Chop off /Contents/MacOS if it's at the end of the string, so we
// land in the base of the app bundle.
const size_t len = strlen(dir);
- const char *bundledirs = "/Contents/MacOS";
+ const char* bundledirs = "/Contents/MacOS";
const size_t bundledirslen = strlen(bundledirs);
if (len > bundledirslen) {
- char *ptr = (dir + len) - bundledirslen;
+ char* ptr = (dir + len) - bundledirslen;
if (strcasecmp(ptr, bundledirs) == 0)
*ptr = '\0';
}
#endif
const option::Descriptor usage[] =
-{
- {UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n"
- "Options:" },
- {HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." },
- {FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." },
- {FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." },
- {NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." },
- {NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." },
- {SOUND, OPENAL_OUTPUT_NOSOUND, "", "nosound", option::Arg::None, " --nosound Disable sound." },
- {SOUND, OPENAL_OUTPUT_ALSA, "", "force-alsa", option::Arg::None, " --force-alsa Force use of ALSA back-end." },
- {SOUND, OPENAL_OUTPUT_OSS, "", "force-oss", option::Arg::None, " --force-oss Force use of OSS back-end." },
- {OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
- {SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
- {DEBUG, 0, "d", "debug", option::Arg::None, " -d, --debug Activates console, level editor and debug information." },
- {0,0,0,0,0,0}
-};
+ {
+ { UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n"
+ "Options:" },
+ { VERSION, 0, "v", "version", option::Arg::None, " -v, --version Print version and exit." },
+ { HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." },
+ { FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." },
+ { FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." },
+ { NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." },
+ { NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." },
+ { SOUND, 1, "", "nosound", option::Arg::None, " --nosound Disable sound." },
+ { OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
+ { SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
+ { DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." },
+ { 0, 0, 0, 0, 0, 0 }
+ };
option::Option commandLineOptions[commandLineOptionsNumber];
option::Option* commandLineOptionsBuffer;
-int main(int argc, char **argv)
+int main(int argc, char** argv)
{
- argc-=(argc>0); argv+=(argc>0); // skip program name argv[0] if present
- option::Stats stats(true, usage, argc, argv);
+ argc -= (argc > 0);
+ argv += (argc > 0); // skip program name argv[0] if present
+ option::Stats stats(true, usage, argc, argv);
if (commandLineOptionsNumber != stats.options_max) {
std::cerr << "Found incorrect command line option number" << std::endl;
return 1;
return 1;
}
+ // Always start by printing the version and info to the stdout
+ std::cout << "--------------------------------------------------------------------------\n"
+ << "Lugaru HD: The Rabbit's Foot, by Wolfire Games and the OSS Lugaru project.\n\n"
+ << "Licensed under the GPL 2.0+ and CC-BY-SA 3.0 and 4.0 licenses.\n"
+ << "More information, updates and bug reports at http://osslugaru.gitlab.io\n"
+ << std::endl;
+
+ std::cout << "Version " + VERSION_STRING + " -- " + VERSION_BUILD_TYPE + " build\n"
+ << "--------------------------------------------------------------------------\n"
+ << std::endl;
+
+ if (commandLineOptions[VERSION]) {
+ // That was enough, quit.
+ delete[] commandLineOptionsBuffer;
+ return 0;
+ }
+
if (commandLineOptions[HELP]) {
option::printUsage(std::cout, usage);
delete[] commandLineOptionsBuffer;
return 1;
}
- debugmode = commandLineOptions[DEBUG];
-
- // !!! FIXME: we could use a Win32 API for this. --ryan.
+// !!! FIXME: we could use a Win32 API for this. --ryan.
#ifndef WIN32
chdirToAppPath(argv[0]);
#endif
{
newGame();
- if (!SetUp ()) {
+ if (!SetUp()) {
delete[] commandLineOptionsBuffer;
return 42;
}
+ if (commandLineOptions[DEVTOOLS]) {
+ devtools = true;
+ }
+
bool gameDone = false;
bool gameFocused = true;
SDL_Event e;
if (!waiting) {
// message pump
- while ( SDL_PollEvent( &e ) ) {
+ while (SDL_PollEvent(&e)) {
if (!sdlEventProc(e)) {
gameDone = true;
break;
deleteGame();
}
- CleanUp ();
+ CleanUp();
return 0;
#ifdef NDEBUG