#include <iostream>
#include <zlib.h>
#include <set>
-#include "gamegl.h"
#include "MacCompatibility.h"
-#include "Settings.h"
+#include "Graphic/gamegl.h"
+#include "User/Settings.h"
#include "Game.h"
using namespace Game;
-#include "openal_wrapper.h"
+#include "Audio/openal_wrapper.h"
#ifdef WIN32
#include <windows.h>
extern float slomofreq;
extern bool visibleloading;
+extern int difficulty;
+
extern SDL_Window *sdlwindow;
using namespace std;
{SOUND, OPENAL_OUTPUT_OSS, "", "force-oss", option::Arg::None, " --force-oss Force use of OSS back-end." },
{OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
{SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
- {DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Activates developer tools: console, level editor and debug information." },
+ {DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." },
{0,0,0,0,0,0}
};