extern float slomofreq;
extern bool visibleloading;
+extern int difficulty;
+
extern SDL_Window *sdlwindow;
using namespace std;
{SOUND, OPENAL_OUTPUT_OSS, "", "force-oss", option::Arg::None, " --force-oss Force use of OSS back-end." },
{OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
{SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
- {DEBUG, 0, "d", "debug", option::Arg::None, " -d, --debug Activates console, level editor and debug information." },
+ {DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." },
{0,0,0,0,0,0}
};
return 42;
}
- if (commandLineOptions[DEBUG]) {
- debugmode = true;
+ if (commandLineOptions[DEVTOOLS]) {
+ devtools = true;
}
bool gameDone = false;