GL_FUNC(void,glEnableClientState,(GLenum array),(array),)
GL_FUNC(void,glEnd,(void),(),)
GL_FUNC(void,glEndList,(void),(),)
+GL_FUNC(void,glFinish,(void),(),)
GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
GL_FUNC(void,glGenTextures,(GLsizei n, GLuint *textures),(n,textures),)
GL_FUNC(GLenum,glGetError,(void),(),return)