#include "GL/glext.h"
#include "MacCompatibility.h"
-#if !PLATFORM_MACOSX
-struct RGBColor
-{
- unsigned short red;
- unsigned short green;
- unsigned short blue;
-};
-typedef struct RGBColor RGBColor;
-typedef RGBColor * RGBColorPtr;
-#endif
-
using namespace std;
/* !!! FIXME: until we replace logger better. --ryan. */