#include <map>
#include <string>
-#ifndef WIN32
- #if PLATFORM_UNIX
- #define GL_GLEXT_PROTOTYPES
- #include "GL/gl.h"
- #include "GL/glu.h"
- #include "GL/glext.h"
- #else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glext.h>
- #endif
-#else
+#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define Polygon WinPolygon
#include <windows.h>
#undef Polygon
- #define GL_GLEXT_PROTOTYPES
- #include <gl/gl.h>
- #include <gl/glu.h>
- //#include <gl/glaux.h> -- EVIL and OLD, NEVER USE IT!
- #include <gl/glext.h>
- #include "MacCompatibility.h"
- //#include "il/ilut.h"
-
- #define glDeleteTextures( a, b) glDeleteTextures( (a), (const unsigned int *)(b) );
#endif
-#if !PLATFORM_MACOSX
-struct RGBColor
-{
- unsigned short red;
- unsigned short green;
- unsigned short blue;
-};
-typedef struct RGBColor RGBColor;
-typedef RGBColor * RGBColorPtr;
-#endif
+#define GL_GLEXT_PROTOTYPES 1
+#include "GL/gl.h"
+#include "GL/glu.h"
+#include "GL/glext.h"
+#include "MacCompatibility.h"
using namespace std;