This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LUGARU_GL_H_
#include <map>
#include <string>
-#ifndef WIN32
- #if PLATFORM_UNIX
- #define GL_GLEXT_PROTOTYPES
- #include "GL/gl.h"
- #include "GL/glu.h"
- #include "GL/glext.h"
- #else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glext.h>
- #endif
-#else
+#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define Polygon WinPolygon
#include <windows.h>
#undef Polygon
- #define GL_GLEXT_PROTOTYPES
- #include <gl/gl.h>
- #include <gl/glu.h>
- //#include <gl/glaux.h> -- EVIL and OLD, NEVER USE IT!
- #include <gl/glext.h>
- #include "MacCompatibility.h"
- //#include "il/ilut.h"
-
- #define glDeleteTextures( a, b) glDeleteTextures( (a), (const unsigned int *)(b) );
#endif
-#if !PLATFORM_MACOSX
-struct RGBColor
-{
- unsigned short red;
- unsigned short green;
- unsigned short blue;
-};
-typedef struct RGBColor RGBColor;
-typedef RGBColor * RGBColorPtr;
-#endif
+#define GL_GLEXT_PROTOTYPES 1
+#include "GL/gl.h"
+#include "GL/glu.h"
+#include "GL/glext.h"
+#include "MacCompatibility.h"
using namespace std;