#ifndef WIN32
#if PLATFORM_UNIX
#define GL_GLEXT_PROTOTYPES
- #include "gl.h"
- #include "glu.h"
- #include "glext.h"
+ #include "GL/gl.h"
+ #include "GL/glu.h"
+ #include "GL/glext.h"
#else
- #include <gl.h>
- #include <glu.h>
- #include <glext.h>
+ #include <GL/gl.h>
+ #include <GL/glu.h>
+ #include <GL/glext.h>
#endif
#else
#define WIN32_LEAN_AND_MEAN
#define GL_GLEXT_PROTOTYPES
#include <gl/gl.h>
#include <gl/glu.h>
- #include <gl/glaux.h>
+ //#include <gl/glaux.h> -- EVIL and OLD, NEVER USE IT!
#include <gl/glext.h>
#include "MacCompatibility.h"
- #include "il/ilut.h"
+ //#include "il/ilut.h"
#define glDeleteTextures( a, b) glDeleteTextures( (a), (const unsigned int *)(b) );
#endif
using namespace std;
-#include "logger/logger.h"
+/* !!! FIXME: until we replace logger better. --ryan. */
+#define LOGFUNC
+void LOG(const std::string &fmt, ...);
#endif