#ifndef WIN32
#if PLATFORM_UNIX
#define GL_GLEXT_PROTOTYPES
- #include "gl.h"
- #include "glu.h"
- #include "glext.h"
+ #include "GL/gl.h"
+ #include "GL/glu.h"
+ #include "GL/glext.h"
#else
- #include <gl.h>
- #include <glu.h>
- #include <glext.h>
+ #include <GL/gl.h>
+ #include <GL/glu.h>
+ #include <GL/glext.h>
#endif
#else
#define WIN32_LEAN_AND_MEAN
using namespace std;
-#include "logger/logger.h"
+/* !!! FIXME: until we replace logger better. --ryan. */
+#define LOGFUNC
+void LOG(const std::string &fmt, ...);
#endif