#include <string>
#ifndef WIN32
- #if PLATFORM_LINUX
+ #if PLATFORM_UNIX
+ #define GL_GLEXT_PROTOTYPES
#include "gl.h"
#include "glu.h"
#include "glext.h"
#include <gl/glu.h>
#include <gl/glaux.h>
#include <gl/glext.h>
- #include "WinDefs.h"
+ #include "MacCompatibility.h"
#include "il/ilut.h"
#define glDeleteTextures( a, b) glDeleteTextures( (a), (const unsigned int *)(b) );
#endif
+