]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Weapons.h
License: Update GPLv2+ header to match current FSF recommendation
[lugaru.git] / Source / Weapons.h
index c6f4560bf20cc28f70e7315b7ffdbaf88a1c38c8..d92429c043f9019ccb4f4e2d4c137f9b19bed199 100644 (file)
@@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games
 
 This file is part of Lugaru.
 
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
 #ifndef _WEAPONS_H_
@@ -31,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "Terrain.h"
 #include "Sprite.h"
 #include "Person.h"
+#include "Texture.h"
 #include <cmath>
 
 #define max_weapons 30
@@ -40,77 +39,91 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define sword 2
 #define staff 3
 
-class Weapons
+class Weapon
+{
+public:
+    Weapon(int type, int owner);
+
+    static Model throwingknifemodel;
+    static Texture knifetextureptr;
+    static Texture lightbloodknifetextureptr;
+    static Texture bloodknifetextureptr;
+
+    static Model swordmodel;
+    static Texture swordtextureptr;
+    static Texture lightbloodswordtextureptr;
+    static Texture bloodswordtextureptr;
+
+    static Model staffmodel;
+    static Texture stafftextureptr;
+
+    void Draw();
+    void DoStuff(int);
+
+    int getType() {
+        return type;
+    }
+    void setType(int);
+
+    int owner;
+    XYZ position;
+    XYZ tippoint;
+    XYZ velocity;
+    XYZ tipvelocity;
+    bool missed;
+    bool hitsomething;
+    float freetime;
+    bool firstfree;
+    bool physics;
+
+    float damage;
+    int bloody;
+    float blooddrip;
+    float blooddripdelay;
+
+    float rotation1;
+    float rotation2;
+    float rotation3;
+    float bigrotation;
+    float bigtilt;
+    float bigtilt2;
+    float smallrotation;
+    float smallrotation2;
+private:
+    int type;
+
+    XYZ oldtippoint;
+    float lastmult;
+    XYZ oldposition;
+    int oldowner;
+    bool onfire;
+    float flamedelay;
+    float mass;
+    float tipmass;
+    float length;
+    float drawhowmany;
+
+    XYZ lastdrawnposition;
+    XYZ lastdrawntippoint;
+    float lastdrawnrotation1;
+    float lastdrawnrotation2;
+    float lastdrawnrotation3;
+    float lastdrawnbigrotation;
+    float lastdrawnbigtilt;
+    float lastdrawnbigtilt2;
+    float lastdrawnsmallrotation;
+    float lastdrawnsmallrotation2;
+    int lastdrawnanim;
+};
+
+class Weapons : public std::vector<Weapon>
 {
 public:
+    Weapons();
+    ~Weapons();
 
-       float rotation1[max_weaponinstances];
-       float rotation2[max_weaponinstances];
-       float rotation3[max_weaponinstances];
-       float bigrotation[max_weaponinstances];
-       float bigtilt[max_weaponinstances];
-       float bigtilt2[max_weaponinstances];
-       float smallrotation[max_weaponinstances];
-       float smallrotation2[max_weaponinstances];
-
-       int numweapons;
-       float damage[max_weaponinstances];
-       XYZ tippoint[max_weaponinstances];
-       XYZ oldtippoint[max_weaponinstances];
-       XYZ position[max_weaponinstances];
-       float lastmult[max_weaponinstances];
-       XYZ oldposition[max_weaponinstances];
-       XYZ velocity[max_weaponinstances];
-       XYZ tipvelocity[max_weaponinstances];
-       int type[max_weaponinstances];
-       int oldowner[max_weaponinstances];
-       int owner[max_weaponinstances];
-       int bloody[max_weaponinstances];
-       float blooddrip[max_weaponinstances];
-       float blooddripdelay[max_weaponinstances];
-       bool onfire[max_weaponinstances];
-       float flamedelay[max_weaponinstances];
-       bool missed[max_weaponinstances];
-       float mass[max_weaponinstances];
-       float tipmass[max_weaponinstances];
-       float length[max_weaponinstances];
-       float freetime[max_weaponinstances];
-       bool firstfree[max_weaponinstances];
-       bool physics[max_weaponinstances];
-       float drawhowmany[max_weaponinstances];
-       bool hitsomething[max_weaponinstances];
-
-       XYZ lastdrawnposition[max_weaponinstances];
-       XYZ lastdrawntippoint[max_weaponinstances];
-       float lastdrawnrotation1[max_weaponinstances];
-       float lastdrawnrotation2[max_weaponinstances];
-       float lastdrawnrotation3[max_weaponinstances];
-       float lastdrawnbigrotation[max_weaponinstances];
-       float lastdrawnbigtilt[max_weaponinstances];
-       float lastdrawnbigtilt2[max_weaponinstances];
-       float lastdrawnsmallrotation[max_weaponinstances];
-       float lastdrawnsmallrotation2[max_weaponinstances];
-       int lastdrawnanim[max_weaponinstances];
-
-       Model throwingknifemodel;
-       GLuint knifetextureptr;
-       GLuint lightbloodknifetextureptr;
-       GLuint bloodknifetextureptr;
-
-       Model swordmodel;
-       GLuint swordtextureptr;
-       GLuint lightbloodswordtextureptr;
-       GLuint bloodswordtextureptr;
-
-       Model staffmodel;
-       GLuint stafftextureptr;
-
-       int Draw();
-       void DoStuff();
-
-       Weapons();
-
-       ~Weapons();
+    int Draw();
+    void DoStuff();
 };
 
 extern Weapons weapons;