This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "gamegl.h"
#include "Quaternions.h"
-#include "fmod.h"
#include "Skeleton.h"
#include "Models.h"
-#include "Constants.h"
#include "Terrain.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include "Person.h"
+#include "Texture.h"
#include <cmath>
#define max_weapons 30
#define sword 2
#define staff 3
-class Weapons
+class Weapon
{
public:
+ Weapon(int type, int owner);
+
+ static Model throwingknifemodel;
+ static Texture knifetextureptr;
+ static Texture lightbloodknifetextureptr;
+ static Texture bloodknifetextureptr;
+
+ static Model swordmodel;
+ static Texture swordtextureptr;
+ static Texture lightbloodswordtextureptr;
+ static Texture bloodswordtextureptr;
+
+ static Model staffmodel;
+ static Texture stafftextureptr;
+
+ void Draw();
+ void DoStuff(int);
+
+ int getType() {
+ return type;
+ }
+ void setType(int);
+
+ int owner;
+ XYZ position;
+ XYZ tippoint;
+ XYZ velocity;
+ XYZ tipvelocity;
+ bool missed;
+ bool hitsomething;
+ float freetime;
+ bool firstfree;
+ bool physics;
+
+ float damage;
+ int bloody;
+ float blooddrip;
+ float blooddripdelay;
+
+ float rotation1;
+ float rotation2;
+ float rotation3;
+ float bigrotation;
+ float bigtilt;
+ float bigtilt2;
+ float smallrotation;
+ float smallrotation2;
+private:
+ int type;
+
+ XYZ oldtippoint;
+ float lastmult;
+ XYZ oldposition;
+ int oldowner;
+ bool onfire;
+ float flamedelay;
+ float mass;
+ float tipmass;
+ float length;
+ float drawhowmany;
+
+ XYZ lastdrawnposition;
+ XYZ lastdrawntippoint;
+ float lastdrawnrotation1;
+ float lastdrawnrotation2;
+ float lastdrawnrotation3;
+ float lastdrawnbigrotation;
+ float lastdrawnbigtilt;
+ float lastdrawnbigtilt2;
+ float lastdrawnsmallrotation;
+ float lastdrawnsmallrotation2;
+ int lastdrawnanim;
+};
+
+class Weapons : public std::vector<Weapon>
+{
+public:
+ Weapons();
+ ~Weapons();
- float rotation1[max_weaponinstances];
- float rotation2[max_weaponinstances];
- float rotation3[max_weaponinstances];
- float bigrotation[max_weaponinstances];
- float bigtilt[max_weaponinstances];
- float bigtilt2[max_weaponinstances];
- float smallrotation[max_weaponinstances];
- float smallrotation2[max_weaponinstances];
-
- int numweapons;
- float damage[max_weaponinstances];
- XYZ tippoint[max_weaponinstances];
- XYZ oldtippoint[max_weaponinstances];
- XYZ position[max_weaponinstances];
- float lastmult[max_weaponinstances];
- XYZ oldposition[max_weaponinstances];
- XYZ velocity[max_weaponinstances];
- XYZ tipvelocity[max_weaponinstances];
- int type[max_weaponinstances];
- int oldowner[max_weaponinstances];
- int owner[max_weaponinstances];
- int bloody[max_weaponinstances];
- float blooddrip[max_weaponinstances];
- float blooddripdelay[max_weaponinstances];
- bool onfire[max_weaponinstances];
- float flamedelay[max_weaponinstances];
- bool missed[max_weaponinstances];
- float mass[max_weaponinstances];
- float tipmass[max_weaponinstances];
- float length[max_weaponinstances];
- float freetime[max_weaponinstances];
- bool firstfree[max_weaponinstances];
- bool physics[max_weaponinstances];
- float drawhowmany[max_weaponinstances];
- bool hitsomething[max_weaponinstances];
-
- XYZ lastdrawnposition[max_weaponinstances];
- XYZ lastdrawntippoint[max_weaponinstances];
- float lastdrawnrotation1[max_weaponinstances];
- float lastdrawnrotation2[max_weaponinstances];
- float lastdrawnrotation3[max_weaponinstances];
- float lastdrawnbigrotation[max_weaponinstances];
- float lastdrawnbigtilt[max_weaponinstances];
- float lastdrawnbigtilt2[max_weaponinstances];
- float lastdrawnsmallrotation[max_weaponinstances];
- float lastdrawnsmallrotation2[max_weaponinstances];
- int lastdrawnanim[max_weaponinstances];
-
- Model throwingknifemodel;
- GLuint knifetextureptr;
- GLuint lightbloodknifetextureptr;
- GLuint bloodknifetextureptr;
-
- Model swordmodel;
- GLuint swordtextureptr;
- GLuint lightbloodswordtextureptr;
- GLuint bloodswordtextureptr;
-
- Model staffmodel;
- GLuint stafftextureptr;
-
- int Draw();
- void DoStuff();
-
- Weapons();
-
- ~Weapons();
+ int Draw();
+ void DoStuff();
};
+extern Weapons weapons;
#endif