/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _WEAPONS_H_
#include "gamegl.h"
#include "Quaternions.h"
-#include "Skeleton.h"
+#include "Animation/Skeleton.h"
#include "Models.h"
#include "Terrain.h"
#include "Sprite.h"
#define sword 2
#define staff 3
-class Weapon {
- public:
- Weapon(int type, int owner);
-
- static Model throwingknifemodel;
- static Texture knifetextureptr;
- static Texture lightbloodknifetextureptr;
- static Texture bloodknifetextureptr;
-
- static Model swordmodel;
- static Texture swordtextureptr;
- static Texture lightbloodswordtextureptr;
- static Texture bloodswordtextureptr;
-
- static Model staffmodel;
- static Texture stafftextureptr;
-
- void Draw();
- void DoStuff(int);
-
- int getType() { return type; }
- void setType(int);
-
- int owner;
- XYZ position;
- XYZ tippoint;
- XYZ velocity;
- XYZ tipvelocity;
- bool missed;
- bool hitsomething;
- float freetime;
- bool firstfree;
- bool physics;
-
- float damage;
- int bloody;
- float blooddrip;
- float blooddripdelay;
-
- float rotation1;
- float rotation2;
- float rotation3;
- float bigrotation;
- float bigtilt;
- float bigtilt2;
- float smallrotation;
- float smallrotation2;
- private:
- int type;
-
- XYZ oldtippoint;
- float lastmult;
- XYZ oldposition;
- int oldowner;
- bool onfire;
- float flamedelay;
- float mass;
- float tipmass;
- float length;
- float drawhowmany;
-
- XYZ lastdrawnposition;
- XYZ lastdrawntippoint;
- float lastdrawnrotation1;
- float lastdrawnrotation2;
- float lastdrawnrotation3;
- float lastdrawnbigrotation;
- float lastdrawnbigtilt;
- float lastdrawnbigtilt2;
- float lastdrawnsmallrotation;
- float lastdrawnsmallrotation2;
- int lastdrawnanim;
+class Weapon
+{
+public:
+ Weapon(int type, int owner);
+
+ static Model throwingknifemodel;
+ static Texture knifetextureptr;
+ static Texture lightbloodknifetextureptr;
+ static Texture bloodknifetextureptr;
+
+ static Model swordmodel;
+ static Texture swordtextureptr;
+ static Texture lightbloodswordtextureptr;
+ static Texture bloodswordtextureptr;
+
+ static Model staffmodel;
+ static Texture stafftextureptr;
+
+ void Draw();
+ void DoStuff(int);
+
+ int getType() {
+ return type;
+ }
+ void setType(int);
+
+ void drop(XYZ velocity, XYZ tipvelocity, bool sethitsomething = true);
+ void thrown(XYZ velocity, bool sethitsomething = true);
+
+ int owner;
+ XYZ position;
+ XYZ tippoint;
+ XYZ velocity;
+ XYZ tipvelocity;
+ bool missed;
+ bool hitsomething;
+ float freetime;
+ bool firstfree;
+ bool physics;
+
+ float damage;
+ int bloody;
+ float blooddrip;
+ float blooddripdelay;
+
+ float rotation1;
+ float rotation2;
+ float rotation3;
+ float bigrotation;
+ float bigtilt;
+ float bigtilt2;
+ float smallrotation;
+ float smallrotation2;
+private:
+ int type;
+
+ XYZ oldtippoint;
+ XYZ oldposition;
+ int oldowner;
+ bool onfire;
+ float flamedelay;
+ float mass;
+ float tipmass;
+ float length;
+ float drawhowmany;
+
+ XYZ lastdrawnposition;
+ XYZ lastdrawntippoint;
+ float lastdrawnrotation1;
+ float lastdrawnrotation2;
+ float lastdrawnrotation3;
+ float lastdrawnbigrotation;
+ float lastdrawnbigtilt;
+ float lastdrawnbigtilt2;
+ float lastdrawnsmallrotation;
+ float lastdrawnsmallrotation2;
+ int lastdrawnanim;
};
class Weapons : public std::vector<Weapon>
{
public:
- Weapons();
- ~Weapons();
-
- int Draw();
- void DoStuff();
+ Weapons();
+ ~Weapons();
+
+ int Draw();
+ void DoStuff();
};
extern Weapons weapons;