#include "gamegl.h"
#include "Quaternions.h"
-#include "Skeleton.h"
+#include "Animation/Skeleton.h"
#include "Models.h"
#include "Terrain.h"
#include "Sprite.h"
int type;
XYZ oldtippoint;
- float lastmult;
XYZ oldposition;
int oldowner;
bool onfire;