#include "gamegl.h"
#include "Quaternions.h"
-#include "Skeleton.h"
+#include "Animation/Skeleton.h"
#include "Models.h"
#include "Terrain.h"
#include "Sprite.h"
void setType(int);
void drop(XYZ velocity, XYZ tipvelocity, bool sethitsomething = true);
+ void thrown(XYZ velocity, bool sethitsomething = true);
int owner;
XYZ position;
int type;
XYZ oldtippoint;
- float lastmult;
XYZ oldposition;
int oldowner;
bool onfire;