/**> HEADER FILES <**/
#include "Weapons.h"
#include "openal_wrapper.h"
+#include "Animation.h"
+#include "Sounds.h"
+#include "Game.h"
+#include "Awards.h"
extern float multiplier;
-extern Animation animation[animation_count];
-extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
-extern int bonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
extern int tutoriallevel;
extern int numthrowkill;
extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
OPENAL_SetVolume(channels[fleshstabsound], 128);
OPENAL_SetPaused(channels[fleshstabsound], false);
- if(animation[player[0].targetanimation].height==highheight){
- bonus=ninja;
- bonustime=0;
- bonusvalue=60;
- }
- else{
- bonus=Bullseyebonus;
- bonustime=0;
- bonusvalue=30;
- }
+ if(animation[player[0].targetanimation].height==highheight)
+ award_bonus(0, ninja);
+ else
+ award_bonus(0, Bullseyebonus);
}
}
else missed[i]=1;