#include "Awards.h"
extern float multiplier;
-extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern int environment;
extern bool autoslomo;
extern float camerashake;
extern float woozy;
-extern float terraindetail;
extern float viewdistance;
extern float blackout;
extern int difficulty;
extern bool freeze;
-extern int bonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
extern int tutoriallevel;
extern int numthrowkill;
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-void Weapons::DoStuff(){
- static int i,whichpatchx,whichpatchz,j,k,whichhit,m;
+Model Weapon::throwingknifemodel;
+GLuint Weapon::knifetextureptr = 0;
+GLuint Weapon::lightbloodknifetextureptr = 0;
+GLuint Weapon::bloodknifetextureptr = 0;
+
+Model Weapon::swordmodel;
+GLuint Weapon::swordtextureptr = 0;
+GLuint Weapon::lightbloodswordtextureptr = 0;
+GLuint Weapon::bloodswordtextureptr = 0;
+
+Model Weapon::staffmodel;
+GLuint Weapon::stafftextureptr = 0;
+
+Weapon::Weapon(int t, int o) : owner(o) {
+ setType(t);
+ bloody=0;
+ blooddrip=0;
+ blooddripdelay=0;
+ onfire=0;
+ flamedelay=0;
+ damage=0;
+ position=-1000;
+ tippoint=-1000;
+}
+
+void Weapon::setType(int t) {
+ type = t;
+ if(type==sword){
+ mass=1.5;
+ tipmass=1;
+ length=.8;
+ }
+ if(type==staff){
+ mass=2;
+ tipmass=1;
+ length=1.5;
+ }
+ if(type==knife){
+ mass=1;
+ tipmass=1.2;
+ length=.25;
+ }
+}
+
+void Weapon::DoStuff(int i) {
+ //~ cout << position.x << "," << position.y << "," << position.z << "|" << tippoint.x << "," << tippoint.y << "," << tippoint.z << endl;
+ static int whichpatchx,whichpatchz,whichhit;
static XYZ start,end,colpoint,normalrot,footvel,footpoint;
static XYZ terrainnormal;
static XYZ vel;
static float elasticity=.4;
static XYZ bounceness;
static float frictionness;
- static float moveamount;
- int closestline;
static float closestdistance;
static float distance;
static XYZ point[3];
static XYZ closestpoint;
static XYZ closestswordpoint;
static XYZ extramove;
- static float proportion;
static float tempmult;
-
- //Move
-
- for(i=0;i<numweapons;i++){
- if(owner[i]!=-1){
- oldowner[i]=owner[i];
+
+ if(owner!=-1) {
+ oldowner=owner;
+ }
+ if(damage>=2 && type==staff && owner!=-1) { // the staff breaks
+ emit_sound_at(staffbreaksound, tippoint);
+ XYZ tempvel;
+ for(int j=0;j<40;j++) {
+ tempvel.x=float(abs(Random()%100)-50)/20;
+ tempvel.y=float(abs(Random()%100)-50)/20;
+ tempvel.z=float(abs(Random()%100)-50)/20;
+ Sprite::MakeSprite(splintersprite, position+(tippoint-position)*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
}
- if(damage[i]>=2&&type[i]==staff&&owner[i]!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( staffbreaksound, samp[staffbreaksound], NULL, true);
- OPENAL_3D_SetAttributes(channels[staffbreaksound], gLoc, vel);
- OPENAL_SetVolume(channels[staffbreaksound], 256);
- OPENAL_SetPaused(channels[staffbreaksound], false);
- XYZ tempvel;
- XYZ speed;
- //speed=(tippoint[i]-oldtippoint[i])/multiplier/6;
- speed=0;
- for(j=0;j<40;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- tempvel+=speed;
- Sprite::MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
- }
- int tempowner;
- tempowner=owner[i];
- owner[i]=-1;
- hitsomething[i]=0;
- missed[i]=1;
- freetime[i]=0;
- firstfree[i]=1;
- position[i]=0;
- physics[i]=0;
- if(tempowner!=-1){
- player[tempowner].num_weapons--;
- if(player[tempowner].num_weapons){
- player[tempowner].weaponids[0]=player[tempowner].weaponids[player[tempowner].num_weapons];
- if(player[tempowner].weaponstuck==player[tempowner].num_weapons)player[tempowner].weaponstuck=0;
- }
- player[tempowner].weaponactive=-1;
+ if(owner!=-1) {
+ player[owner].weaponactive=-1;
+ player[owner].num_weapons--;
+ if(player[owner].num_weapons) {
+ player[owner].weaponids[0]=player[owner].weaponids[player[owner].num_weapons];
+ if(player[owner].weaponstuck==player[owner].num_weapons)
+ player[owner].weaponstuck=0;
}
}
- oldposition[i]=position[i];
- oldtippoint[i]=tippoint[i];
- if(owner[i]==-1&&(velocity[i].x||velocity[i].y||velocity[i].z)&&!physics[i]){
- position[i]+=velocity[i]*multiplier;
- tippoint[i]+=velocity[i]*multiplier;
- whichpatchx=position[i].x/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=position[i].z/(terrain.size/subdivision*terrain.scale*terraindetail);
- if(whichpatchx>0&&whichpatchz>0&&whichpatchx<subdivision&&whichpatchz<subdivision)
- if(terrain.patchobjectnum[whichpatchx][whichpatchz]){
- for(j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++){
- k=terrain.patchobjects[whichpatchx][whichpatchz][j];
- start=oldtippoint[i];
- end=tippoint[i];
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- if(objects.type[k]==treetrunktype){
- objects.model[k].MakeDecal(breakdecal,DoRotation(colpoint-objects.position[k],0,-objects.rotation[k],0),.1,1,Random()%360);
- normalrot=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0);
- velocity[i]=0;
- if(type[i]==knife)position[i]=colpoint-normalrot*.1;
- if(type[i]==sword)position[i]=colpoint-normalrot*.2;
- if(type[i]==staff)position[i]=colpoint-normalrot*.2;
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=0;
- temppoint2=normalrot;
- distance=findDistance(&temppoint1,&temppoint2);
- rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
- rotation2[i]*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- rotation1[i]*=360/6.28;
- if(temppoint1.x>temppoint2.x)rotation1[i]=360-rotation1[i];
-
- rotation3[i]=0;
- smallrotation[i]=90;
- smallrotation2[i]=0;
- bigtilt[i]=0;
- bigtilt2[i]=0;
- bigrotation[i]=0;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- OPENAL_SetVolume(channels[knifesheathesound], 128);
- OPENAL_SetPaused(channels[knifesheathesound], false);
-
- bloody[i]=0;
-
- Sprite::MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
- }
- else {
- physics[i]=1;
- firstfree[i]=1;
- position[i]-=velocity[i]*multiplier;
- tippoint[i]-=velocity[i]*multiplier;
- tipvelocity[i]=velocity[i];
- }
+ owner=-1;
+ hitsomething=0;
+ missed=1;
+ freetime=0;
+ firstfree=1;
+ position=0;
+ physics=0;
+ }
+ oldposition=position;
+ oldtippoint=tippoint;
+ if(owner==-1 && (velocity.x||velocity.y||velocity.z) && !physics) { // if the weapon is flying
+ position+=velocity*multiplier;
+ tippoint+=velocity*multiplier;
+ whichpatchx=position.x/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=position.z/(terrain.size/subdivision*terrain.scale);
+ if(whichpatchx>0 && whichpatchz>0 && whichpatchx<subdivision && whichpatchz<subdivision) {
+ if(terrain.patchobjectnum[whichpatchx][whichpatchz]) { // if there are objects where the weapon is
+ for(int j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++) { // check for collision
+ int k=terrain.patchobjects[whichpatchx][whichpatchz][j];
+ start=oldtippoint;
+ end=tippoint;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ if(objects.type[k]==treetrunktype){
+ objects.model[k].MakeDecal(breakdecal,DoRotation(colpoint-objects.position[k],0,-objects.rotation[k],0),.1,1,Random()%360);
+ normalrot=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0);
+ velocity=0;
+ if(type==knife)
+ position=colpoint-normalrot*.1;
+ else if(type==sword)
+ position=colpoint-normalrot*.2;
+ else if(type==staff)
+ position=colpoint-normalrot*.2;
+ XYZ temppoint1,temppoint2,tempforward;
+ float distance;
+
+ temppoint1=0;
+ temppoint2=normalrot;
+ distance=findDistance(&temppoint1,&temppoint2);
+ rotation2=asin((temppoint1.y-temppoint2.y)/distance);
+ rotation2*=360/6.28;
+ temppoint1.y=0;
+ temppoint2.y=0;
+ rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
+ rotation1*=360/6.28;
+ if(temppoint1.x>temppoint2.x)
+ rotation1=360-rotation1;
+
+ rotation3=0;
+ smallrotation=90;
+ smallrotation2=0;
+ bigtilt=0;
+ bigtilt2=0;
+ bigrotation=0;
+
+ emit_sound_at(knifesheathesound, position, 128.);
+
+ bloody=0;
+
+ Sprite::MakeSprite(cloudimpactsprite, position,velocity, 1,1,1, .8, .3);
+ }
+ else {
+ physics=1;
+ firstfree=1;
+ position-=velocity*multiplier;
+ tippoint-=velocity*multiplier;
+ tipvelocity=velocity;
}
}
}
- if(velocity[i].x||velocity[i].y||velocity[i].z)
- for(j=0;j<numplayers;j++){
- footvel=0;
- footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
- if(owner[i]==-1&&findDistancefastflat(&position[i],&player[j].coords)<1.5&&findDistancefast(&position[i],&player[j].coords)<4&&player[j].weaponstuck==-1&&!player[j].skeleton.free&&j!=oldowner[i]){
- if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed[i]){
- bool caught=0;
- if((player[j].creature==wolftype&&Random()%3!=0&&player[j].weaponactive==-1&&(player[j].isIdle()||player[j].isRun()||player[j].targetanimation==walkanim))||(player[j].creature==rabbittype&&Random()%2==0&&player[j].aitype==attacktypecutoff&&player[j].weaponactive==-1)){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[j].coords.x;
- gLoc[1]=player[j].coords.y;
- gLoc[2]=player[j].coords.z;
- vel[0]=player[j].velocity.x;
- vel[1]=player[j].velocity.y;
- vel[2]=player[j].velocity.z;
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
-
- player[j].weaponactive=0;
- player[j].targetanimation=removeknifeanim;
- player[j].targetframe=1;
- player[j].target=1;
- owner[i]=player[j].id;
- if(player[j].num_weapons>0){
- player[j].weaponids[player[j].num_weapons]=player[j].weaponids[0];
- }
- player[j].num_weapons++;
- player[j].weaponids[0]=i;
-
- player[j].aitype=attacktypecutoff;
- }
- else {
- if(j!=0)numthrowkill++;
- player[j].num_weapons++;
- player[j].weaponstuck=player[j].num_weapons-1;
- if(normaldotproduct(player[j].facing,velocity[i])>0)player[j].weaponstuckwhere=1;
- else player[j].weaponstuckwhere=0;
-
- player[j].weaponids[player[j].num_weapons-1]=i;
-
- player[j].RagDoll(0);
- player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].velocity+=velocity[i]*2;
- player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].velocity+=velocity[i]*2;
- player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity[i]*2;
- player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity[i]*2;
- //player[j].Puff(abdomen);
- if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- if(tutoriallevel==1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
- footvel=tippoint[i]-position[i];
- Normalise(&footvel);
- if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
-
- if(tutoriallevel!=1){
- if(player[j].weaponstuckwhere==0)player[j].DoBloodBig(2,205);
- if(player[j].weaponstuckwhere==1)player[j].DoBloodBig(2,200);
- player[j].damage+=200/player[j].armorhigh;
- player[j].deathbleeding=1;
- player[j].bloodloss+=(200+abs((float)(Random()%40))-20)/player[j].armorhigh;
- owner[i]=j;
- bloody[i]=2;
- blooddrip[i]=5;
- }
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
- OPENAL_SetVolume(channels[fleshstabsound], 128);
- OPENAL_SetPaused(channels[fleshstabsound], false);
-
- if(animation[player[0].targetanimation].height==highheight){
- bonus=ninja;
- bonustime=0;
- bonusvalue=60;
- }
- else{
- bonus=Bullseyebonus;
- bonustime=0;
- bonusvalue=30;
- }
- }
+ }
+ }
+
+ if(velocity.x||velocity.y||velocity.z) {
+ for(int j=0;j<numplayers;j++) {
+ footvel=0;
+ footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
+ if(owner==-1 && findDistancefastflat(&position,&player[j].coords)<1.5 &&
+ findDistancefast(&position,&player[j].coords)<4 && player[j].weaponstuck==-1 &&
+ !player[j].skeleton.free && j!=oldowner) {
+ if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed) {
+ if( (player[j].creature==wolftype && Random()%3!=0 && player[j].weaponactive==-1 && (player[j].isIdle()||player[j].isRun()||player[j].targetanimation==walkanim))||
+ (player[j].creature==rabbittype && Random()%2==0 && player[j].aitype==attacktypecutoff && player[j].weaponactive==-1)) {
+ emit_sound_at(knifedrawsound, player[j].coords, 128.);
+
+ player[j].weaponactive=0;
+ player[j].targetanimation=removeknifeanim;
+ player[j].targetframe=1;
+ player[j].target=1;
+ owner=player[j].id;
+ if(player[j].num_weapons>0){
+ player[j].weaponids[player[j].num_weapons]=player[j].weaponids[0];
}
- else missed[i]=1;
+ player[j].num_weapons++;
+ player[j].weaponids[0]=i;
+
+ player[j].aitype=attacktypecutoff;
}
- }
- if(position[i].y<terrain.getHeight(position[i].x,position[i].z)){
- if(terrain.getOpacity(position[i].x,position[i].z)<.2){
- velocity[i]=0;
- if(terrain.lineTerrain(oldposition[i],position[i],&colpoint)!=-1){
- position[i]=colpoint*terrain.scale;
+ else {
+ if(j!=0) numthrowkill++;
+ player[j].num_weapons++;
+ player[j].weaponstuck=player[j].num_weapons-1;
+ if(normaldotproduct(player[j].facing,velocity)>0)
+ player[j].weaponstuckwhere=1;
+ else
+ player[j].weaponstuckwhere=0;
+
+ player[j].weaponids[player[j].num_weapons-1]=i;
+
+ player[j].RagDoll(0);
+ player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].velocity+=velocity*2;
+ player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].velocity+=velocity*2;
+ player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity*2;
+ player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity*2;
+ if(bloodtoggle&&tutoriallevel!=1)
+ Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ if(tutoriallevel==1)
+ Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
+ footvel=tippoint-position;
+ Normalise(&footvel);
+ if(bloodtoggle&&tutoriallevel!=1)
+ Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
+
+ if(tutoriallevel!=1) {
+ if(player[j].weaponstuckwhere==0)
+ player[j].DoBloodBig(2,205);
+ if(player[j].weaponstuckwhere==1)
+ player[j].DoBloodBig(2,200);
+ player[j].damage+=200/player[j].armorhigh;
+ player[j].deathbleeding=1;
+ player[j].bloodloss+=(200+abs((float)(Random()%40))-20)/player[j].armorhigh;
+ owner=j;
+ bloody=2;
+ blooddrip=5;
}
- else position[i].y=terrain.getHeight(position[i].x,position[i].z);
-
- terrain.MakeDecal(shadowdecalpermanent,position[i],.06,.5,0);
- normalrot=terrain.getNormal(position[i].x,position[i].z)*-1;
- velocity[i]=0;
- //position[i]-=normalrot*.1;
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- GLfloat M[16];
- glLoadIdentity();
- glRotatef(bigrotation[i],0,1,0);
- glRotatef(bigtilt2[i],1,0,0);
- glRotatef(bigtilt[i],0,0,1);
- glRotatef(-rotation1[i]+90,0,1,0);
- glRotatef(-rotation2[i]+90,0,0,1);
- glRotatef(-rotation3[i],0,1,0);
- glRotatef(smallrotation[i],1,0,0);
- glRotatef(smallrotation2[i],0,1,0);
- glTranslatef(0,0,1);
- glGetFloatv(GL_MODELVIEW_MATRIX,M);
- tippoint[i].x=M[12];
- tippoint[i].y=M[13];
- tippoint[i].z=M[14];
- glPopMatrix();
- position[i]-=tippoint[i]*.15;
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
- rotation3[i]=0;
- smallrotation[i]=90;
- smallrotation2[i]=0;
- bigtilt[i]=0;
- bigtilt2[i]=0;
- bigrotation[i]=0;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- OPENAL_SetVolume(channels[knifesheathesound], 128);
- OPENAL_SetPaused(channels[knifesheathesound], false);
-
- XYZ terrainlight;
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
- }
- else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
- }
- else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
- }
+ emit_sound_at(fleshstabsound, position, 128.);
- bloody[i]=0;
- }
- else {
- physics[i]=1;
- firstfree[i]=1;
- position[i]-=velocity[i]*multiplier;
- tippoint[i]-=velocity[i]*multiplier;
- tipvelocity[i]=velocity[i];
+ if(animation[player[0].targetanimation].height==highheight)
+ award_bonus(0, ninja);
+ else
+ award_bonus(0, Bullseyebonus);
}
}
- if(velocity[i].x!=0||velocity[i].z!=0||velocity[i].y!=0){
- velocity[i].y+=gravity*multiplier;
-
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=0;
- temppoint2=velocity[i];
- distance=findDistance(&temppoint1,&temppoint2);
- rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
- rotation2[i]*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- rotation1[i]*=360/6.28;
- rotation3[i]=0;
- smallrotation[i]=90;
- smallrotation2[i]=0;
- bigtilt[i]=0;
- bigtilt2[i]=0;
- bigrotation[i]=0;
- if(temppoint1.x>temppoint2.x)rotation1[i]=360-rotation1[i];
- }
+ else missed=1;
+ }
+ }
}
- //Sword physics
- XYZ mid;
- XYZ oldmid;
- XYZ oldmid2;
-
- tempmult=multiplier;
- multiplier/=10;
- for(int l=0;l<10;l++){
- if(owner[i]==-1&&(velocity[i].x||velocity[i].y||velocity[i].z)&&physics[i]){
- //move
- position[i]+=velocity[i]*multiplier;
- tippoint[i]+=tipvelocity[i]*multiplier;
-
- //Length constrain
- midp=(position[i]*mass[i]+tippoint[i]*tipmass[i])/(mass[i]+tipmass[i]);
- vel=tippoint[i]-midp;
- Normalise(&vel);
- newpoint1=midp-vel*length[i]*(tipmass[i]/(mass[i]+tipmass[i]));
- newpoint2=midp+vel*length[i]*(mass[i]/(mass[i]+tipmass[i]));
- if(!freeze){
- if(freetime[i]>.04)velocity[i]=velocity[i]+(newpoint1-position[i])/multiplier;
- if(freetime[i]>.04)tipvelocity[i]=tipvelocity[i]+(newpoint2-tippoint[i])/multiplier;
+ if(position.y<terrain.getHeight(position.x,position.z)) {
+ if(terrain.getOpacity(position.x,position.z)<.2) {
+ velocity=0;
+ if(terrain.lineTerrain(oldposition,position,&colpoint)!=-1) {
+ position=colpoint*terrain.scale;
+ } else {
+ position.y=terrain.getHeight(position.x,position.z);
}
- position[i]=newpoint1;
- tippoint[i]=newpoint2;
-
-
- //Object collisions
- whichpatchx=(position[i].x)/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=(position[i].z)/(terrain.size/subdivision*terrain.scale*terraindetail);
- if(whichpatchx>0&&whichpatchz>0&&whichpatchx<subdivision&&whichpatchz<subdivision)
- if(terrain.patchobjectnum[whichpatchx][whichpatchz]){
- for(j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++){
- k=terrain.patchobjects[whichpatchx][whichpatchz][j];
-
- if(firstfree[i]){
- if(type[i]!=staff){
- start=position[i]-(tippoint[i]-position[i])/5;
- end=tippoint[i]+(tippoint[i]-position[i])/30;
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- XYZ diff;
- diff=(colpoint-tippoint[i]);
- Normalise(&diff);
- hitsomething[i]=1;
-
- position[i]+=(colpoint-tippoint[i])+diff*.05;
- tippoint[i]=colpoint+diff*.05;
- oldposition[i]=position[i];
- oldtippoint[i]=tippoint[i];
- }
- }
- if(type[i]==staff){
- start=tippoint[i]-(position[i]-tippoint[i])/5;
- end=position[i]+(position[i]-tippoint[i])/30;
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- XYZ diff;
- diff=(colpoint-position[i]);
- Normalise(&diff);
- hitsomething[i]=1;
-
- tippoint[i]+=(colpoint-position[i])+diff*.05;
- position[i]=colpoint+diff*.05;
- oldtippoint[i]=tippoint[i];
- oldposition[i]=tippoint[i];
- }
- }
- }
- start=oldposition[i];
- end=position[i];
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- hitsomething[i]=1;
- position[i]=colpoint;
- terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
- ReflectVector(&velocity[i],&terrainnormal);
- position[i]+=terrainnormal*.002;
-
- bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
- if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
- velocity[i]-=bounceness;
- if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
- else velocity[i]=0;
- velocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
- int whichsound;
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
- }
- start=oldtippoint[i];
- end=tippoint[i];
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- hitsomething[i]=1;
- tippoint[i]=colpoint;
- terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
- ReflectVector(&tipvelocity[i],&terrainnormal);
- tippoint[i]+=terrainnormal*.002;
-
- bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
- if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
- tipvelocity[i]-=bounceness;
- if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
- else tipvelocity[i]=0;
- tipvelocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
- int whichsound;
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=position[i].x;
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
- }
+ terrain.MakeDecal(shadowdecalpermanent,position,.06,.5,0);
+ normalrot=terrain.getNormal(position.x,position.z)*-1;
+ velocity=0;
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ GLfloat M[16];
+ glLoadIdentity();
+ glRotatef(bigrotation,0,1,0);
+ glRotatef(bigtilt2,1,0,0);
+ glRotatef(bigtilt,0,0,1);
+ glRotatef(-rotation1+90,0,1,0);
+ glRotatef(-rotation2+90,0,0,1);
+ glRotatef(-rotation3,0,1,0);
+ glRotatef(smallrotation,1,0,0);
+ glRotatef(smallrotation2,0,1,0);
+ glTranslatef(0,0,1);
+ glGetFloatv(GL_MODELVIEW_MATRIX,M);
+ tippoint.x=M[12];
+ tippoint.y=M[13];
+ tippoint.z=M[14];
+ glPopMatrix();
+ position-=tippoint*.15;
+ XYZ temppoint1,temppoint2,tempforward;
+
+ rotation3=0;
+ smallrotation=90;
+ smallrotation2=0;
+ bigtilt=0;
+ bigtilt2=0;
+ bigrotation=0;
+
+ emit_sound_at(knifesheathesound, position, 128.);
+
+ XYZ terrainlight;
+ terrainlight=terrain.getLighting(position.x,position.z);
+ if(environment==snowyenvironment){
+ if(findDistancefast(&position,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, position,velocity, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ }
+ else if(environment==grassyenvironment){
+ if(findDistancefast(&position,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, position,velocity, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ }
+ else if(environment==desertenvironment){
+ if(findDistancefast(&position,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, position,velocity, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ }
- if((objects.type[k]!=boxtype&&objects.type[k]!=platformtype&&objects.type[k]!=walltype&&objects.type[k]!=weirdtype)||objects.rotation2[k]!=0)
- for(m=0;m<2;m++){
- mid=(position[i]*(21+(float)m*10)+tippoint[i]*(19-(float)m*10))/40;
- oldmid2=mid;
- oldmid=(oldposition[i]*(21+(float)m*10)+oldtippoint[i]*(19-(float)m*10))/40;
-
- start=oldmid;
- end=mid;
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- hitsomething[i]=1;
- mid=colpoint;
- terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
- ReflectVector(&velocity[i],&terrainnormal);
-
- bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
- if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
- velocity[i]-=bounceness;
- if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
- else velocity[i]=0;
- velocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
- int whichsound;
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
- position[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
- }
+ bloody=0;
+ }
+ else {
+ physics=1;
+ firstfree=1;
+ position-=velocity*multiplier;
+ tippoint-=velocity*multiplier;
+ tipvelocity=velocity;
+ }
+ }
+ if(velocity.x!=0||velocity.z!=0||velocity.y!=0) {
+ velocity.y+=gravity*multiplier;
+
+ XYZ temppoint1,temppoint2,tempforward;
+ float distance;
+
+ temppoint1=0;
+ temppoint2=velocity;
+ distance=findDistance(&temppoint1,&temppoint2);
+ rotation2=asin((temppoint1.y-temppoint2.y)/distance);
+ rotation2*=360/6.28;
+ temppoint1.y=0;
+ temppoint2.y=0;
+ rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
+ rotation1*=360/6.28;
+ rotation3=0;
+ smallrotation=90;
+ smallrotation2=0;
+ bigtilt=0;
+ bigtilt2=0;
+ bigrotation=0;
+ if(temppoint1.x>temppoint2.x) rotation1=360-rotation1;
+ }
- mid=(position[i]*(19-(float)m*10)+tippoint[i]*(21+(float)m*10))/40;
- oldmid2=mid;
- oldmid=(oldposition[i]*(19-(float)m*10)+oldtippoint[i]*(21+(float)m*10))/40;
-
- start=oldmid;
- end=mid;
- whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- hitsomething[i]=1;
- mid=colpoint;
- terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
- ReflectVector(&tipvelocity[i],&terrainnormal);
-
- bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
- if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
- tipvelocity[i]-=bounceness;
- if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
- else tipvelocity[i]=0;
- tipvelocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- //int whichsound=clank1sound+abs(Random()%4);
- int whichsound;
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
- tippoint[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
- }
+ }
+
+ //Sword physics
+ XYZ mid;
+ XYZ oldmid;
+ XYZ oldmid2;
+
+ tempmult=multiplier;
+ multiplier/=10;
+ for(int l=0;l<10;l++) {
+ if(owner==-1&&(velocity.x||velocity.y||velocity.z)&&physics) {
+ //move
+ position+=velocity*multiplier;
+ tippoint+=tipvelocity*multiplier;
+
+ //Length constrain
+ midp=(position*mass+tippoint*tipmass)/(mass+tipmass);
+ vel=tippoint-midp;
+ Normalise(&vel);
+ newpoint1=midp-vel*length*(tipmass/(mass+tipmass));
+ newpoint2=midp+vel*length*(mass/(mass+tipmass));
+ if(!freeze){
+ if(freetime>.04) {
+ velocity=velocity+(newpoint1-position)/multiplier;
+ tipvelocity=tipvelocity+(newpoint2-tippoint)/multiplier;
+ }
+ }
+ position=newpoint1;
+ tippoint=newpoint2;
+
+
+ //Object collisions
+ whichpatchx=(position.x)/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=(position.z)/(terrain.size/subdivision*terrain.scale);
+ if(whichpatchx>0&&whichpatchz>0&&whichpatchx<subdivision&&whichpatchz<subdivision)
+ if(terrain.patchobjectnum[whichpatchx][whichpatchz]) {
+ for(int j=0;j<terrain.patchobjectnum[whichpatchx][whichpatchz];j++) {
+ int k=terrain.patchobjects[whichpatchx][whichpatchz][j];
+
+ if(firstfree) {
+ if(type==staff) {
+ start=tippoint-(position-tippoint)/5;
+ end=position+(position-tippoint)/30;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ XYZ diff;
+ diff=(colpoint-position);
+ Normalise(&diff);
+ hitsomething=1;
+
+ tippoint+=(colpoint-position)+diff*.05;
+ position=colpoint+diff*.05;
+ oldtippoint=tippoint;
+ oldposition=tippoint;
}
- else
- {
- start=position[i];
- end=tippoint[i];
+ } else {
+ start=position-(tippoint-position)/5;
+ end=tippoint+(tippoint-position)/30;
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
- hitsomething[i]=1;
- closestdistance=-1;
- closestswordpoint=colpoint;//(position[i]+tippoint[i])/2;
- point[0]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[0]],0,objects.rotation[k],0)+objects.position[k];
- point[1]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[1]],0,objects.rotation[k],0)+objects.position[k];
- point[2]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[2]],0,objects.rotation[k],0)+objects.position[k];
- if(DistancePointLine(&closestswordpoint, &point[0], &point[1], &distance,&colpoint ))
- if(distance<closestdistance||closestdistance==-1){
- closestpoint=colpoint;
- closestdistance=distance;
- closestline=0;
- }
- if(DistancePointLine(&closestswordpoint, &point[1], &point[2], &distance,&colpoint ))
- if(distance<closestdistance||closestdistance==-1){
- closestpoint=colpoint;
- closestdistance=distance;
- closestline=1;
- }
- if(DistancePointLine(&closestswordpoint, &point[2], &point[0], &distance,&colpoint ))
- if(distance<closestdistance||closestdistance==-1){
- closestpoint=colpoint;
- closestdistance=distance;
- closestline=2;
- }
- if(closestdistance!=-1&&isnormal(closestdistance)){
- if(DistancePointLine(&closestpoint, &position[i], &tippoint[i], &distance,&colpoint )){
- closestswordpoint=colpoint;
- velocity[i]+=(closestpoint-closestswordpoint);
- tipvelocity[i]+=(closestpoint-closestswordpoint);
- position[i]+=(closestpoint-closestswordpoint);
- tippoint[i]+=(closestpoint-closestswordpoint);
- }
- }
+ XYZ diff;
+ diff=(colpoint-tippoint);
+ Normalise(&diff);
+ hitsomething=1;
+
+ position+=(colpoint-tippoint)+diff*.05;
+ tippoint=colpoint+diff*.05;
+ oldposition=position;
+ oldtippoint=tippoint;
}
}
+ }
+ start=oldposition;
+ end=position;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ hitsomething=1;
+ position=colpoint;
+ terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
+ ReflectVector(&velocity,&terrainnormal);
+ position+=terrainnormal*.002;
+
+ bounceness=terrainnormal*findLength(&velocity)*(abs(normaldotproduct(velocity,terrainnormal)));
+ if(findLengthfast(&velocity)<findLengthfast(&bounceness))
+ bounceness=0;
+ frictionness=abs(normaldotproduct(velocity,terrainnormal));
+ velocity-=bounceness;
+ if(1-friction*frictionness>0)velocity*=1-friction*frictionness;
+ else velocity=0;
+ velocity+=bounceness*elasticity;
+
+ if(findLengthfast(&bounceness)>1) {
+ int whichsound;
+ if(type==staff)
+ whichsound=footstepsound3+abs(Random()%2);
+ else
+ whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, position, 128*findLengthfast(&bounceness));
+ }
}
- }
- //Terrain collisions
- whichhit=terrain.lineTerrain(oldposition[i],position[i],&colpoint);
- if(whichhit!=-1||position[i].y<terrain.getHeight(position[i].x,position[i].z)){
- hitsomething[i]=1;
- if(whichhit!=-1)position[i]=colpoint*terrain.scale;
- else position[i].y=terrain.getHeight(position[i].x,position[i].z);
-
- terrainnormal=terrain.getNormal(position[i].x,position[i].z);
- ReflectVector(&velocity[i],&terrainnormal);
- position[i]+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
- if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
- velocity[i]-=bounceness;
- if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
- else velocity[i]=0;
- if(terrain.getOpacity(position[i].x,position[i].z)<.2)velocity[i]+=bounceness*elasticity*.3;
- else velocity[i]+=bounceness*elasticity;
-//if (type[i]==knife) printf("velocity of knife %d now %f,%f,%f.\n", i, velocity[i].x, velocity[i].y, velocity[i].z);
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(position[i].x,position[i].z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ start=oldtippoint;
+ end=tippoint;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ hitsomething=1;
+ tippoint=colpoint;
+ terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
+ ReflectVector(&tipvelocity,&terrainnormal);
+ tippoint+=terrainnormal*.002;
+
+ bounceness=terrainnormal*findLength(&tipvelocity)*(abs(normaldotproduct(tipvelocity,terrainnormal)));
+ if(findLengthfast(&tipvelocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(tipvelocity,terrainnormal));
+ tipvelocity-=bounceness;
+ if(1-friction*frictionness>0)tipvelocity*=1-friction*frictionness;
+ else tipvelocity=0;
+ tipvelocity+=bounceness*elasticity;
+
+ if(findLengthfast(&bounceness)>1){
+ int whichsound;
+ if(type==staff)
+ whichsound=footstepsound3+abs(Random()%2);
+ else
+ whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, position, 128*findLengthfast(&bounceness));
}
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
-
- if(terrain.getOpacity(position[i].x,position[i].z)<.2){
- XYZ terrainlight;
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
- }
- else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ }
+
+ if((objects.type[k]!=boxtype && objects.type[k]!=platformtype && objects.type[k]!=walltype && objects.type[k]!=weirdtype)||objects.rotation2[k]!=0)
+ for(int m=0;m<2;m++){
+ mid=(position*(21+(float)m*10)+tippoint*(19-(float)m*10))/40;
+ oldmid2=mid;
+ oldmid=(oldposition*(21+(float)m*10)+oldtippoint*(19-(float)m*10))/40;
+
+ start=oldmid;
+ end=mid;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ hitsomething=1;
+ mid=colpoint;
+ terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
+ ReflectVector(&velocity,&terrainnormal);
+
+ bounceness=terrainnormal*findLength(&velocity)*(abs(normaldotproduct(velocity,terrainnormal)));
+ if(findLengthfast(&velocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(velocity,terrainnormal));
+ velocity-=bounceness;
+ if(1-friction*frictionness>0)velocity*=1-friction*frictionness;
+ else velocity=0;
+ velocity+=bounceness*elasticity;
+
+ if(findLengthfast(&bounceness)>1){
+ int whichsound;
+ if(type==staff)
+ whichsound=footstepsound3+abs(Random()%2);
+ else
+ whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, mid, 128*findLengthfast(&bounceness));
+ }
+ position+=(mid-oldmid2)*(20/(1+(float)m*10));
}
- else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+
+ mid=(position*(19-(float)m*10)+tippoint*(21+(float)m*10))/40;
+ oldmid2=mid;
+ oldmid=(oldposition*(19-(float)m*10)+oldtippoint*(21+(float)m*10))/40;
+
+ start=oldmid;
+ end=mid;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ hitsomething=1;
+ mid=colpoint;
+ terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
+ ReflectVector(&tipvelocity,&terrainnormal);
+
+ bounceness=terrainnormal*findLength(&tipvelocity)*(abs(normaldotproduct(tipvelocity,terrainnormal)));
+ if(findLengthfast(&tipvelocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(tipvelocity,terrainnormal));
+ tipvelocity-=bounceness;
+ if(1-friction*frictionness>0)tipvelocity*=1-friction*frictionness;
+ else tipvelocity=0;
+ tipvelocity+=bounceness*elasticity;
+
+ if(findLengthfast(&bounceness)>1){
+ int whichsound;
+ if(type==staff)
+ whichsound=footstepsound3+abs(Random()%2);
+ else
+ whichsound=clank1sound+abs(Random()%4);
+ emit_sound_at(whichsound, mid, 128*findLengthfast(&bounceness));
+ }
+ tippoint+=(mid-oldmid2)*(20/(1+(float)m*10));
}
}
- }
- }
- whichhit=terrain.lineTerrain(oldtippoint[i],tippoint[i],&colpoint);
- if(whichhit!=-1||tippoint[i].y<terrain.getHeight(tippoint[i].x,tippoint[i].z)){
- if(whichhit!=-1)tippoint[i]=colpoint*terrain.scale;
- else tippoint[i].y=terrain.getHeight(tippoint[i].x,tippoint[i].z);
-
- terrainnormal=terrain.getNormal(tippoint[i].x,tippoint[i].z);
- ReflectVector(&tipvelocity[i],&terrainnormal);
- tippoint[i]+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
- if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
- tipvelocity[i]-=bounceness;
- if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
- else tipvelocity[i]=0;
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
- else tipvelocity[i]+=bounceness*elasticity;
-//if (type[i]==knife) printf("tipvelocity of knife %d now %f,%f,%f.\n", i, tipvelocity[i].x, tipvelocity[i].y, tipvelocity[i].z);
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
- }
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
-
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2){
- XYZ terrainlight;
- terrainlight=terrain.getLighting(tippoint[i].x,tippoint[i].z);
- if(environment==snowyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ else
+ {
+ start=position;
+ end=tippoint;
+ whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
+ if(whichhit!=-1) {
+ hitsomething=1;
+ closestdistance=-1;
+ closestswordpoint=colpoint;//(position+tippoint)/2;
+ point[0]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[0]],0,objects.rotation[k],0)+objects.position[k];
+ point[1]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[1]],0,objects.rotation[k],0)+objects.position[k];
+ point[2]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[2]],0,objects.rotation[k],0)+objects.position[k];
+ if(DistancePointLine(&closestswordpoint, &point[0], &point[1], &distance,&colpoint )) {
+ if(distance<closestdistance||closestdistance==-1){
+ closestpoint=colpoint;
+ closestdistance=distance;
+ }
}
- else if(environment==grassyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(DistancePointLine(&closestswordpoint, &point[1], &point[2], &distance,&colpoint )) {
+ if(distance<closestdistance||closestdistance==-1){
+ closestpoint=colpoint;
+ closestdistance=distance;
+ }
}
- else if(environment==desertenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(DistancePointLine(&closestswordpoint, &point[2], &point[0], &distance,&colpoint )) {
+ if(distance<closestdistance||closestdistance==-1){
+ closestpoint=colpoint;
+ closestdistance=distance;
+ }
+ }
+ if(closestdistance!=-1 && isnormal(closestdistance)) {
+ if(DistancePointLine(&closestpoint, &position, &tippoint, &distance,&colpoint )) {
+ closestswordpoint=colpoint;
+ velocity+=(closestpoint-closestswordpoint);
+ tipvelocity+=(closestpoint-closestswordpoint);
+ position+=(closestpoint-closestswordpoint);
+ tippoint+=(closestpoint-closestswordpoint);
+ }
}
}
}
}
+ }
+ //Terrain collisions
+ whichhit=terrain.lineTerrain(oldposition,position,&colpoint);
+ if(whichhit!=-1||position.y<terrain.getHeight(position.x,position.z)) {
+ hitsomething=1;
+ if(whichhit!=-1)
+ position=colpoint*terrain.scale;
+ else
+ position.y=terrain.getHeight(position.x,position.z);
+
+ terrainnormal=terrain.getNormal(position.x,position.z);
+ ReflectVector(&velocity,&terrainnormal);
+ position+=terrainnormal*.002;
+ bounceness=terrainnormal*findLength(&velocity)*(abs(normaldotproduct(velocity,terrainnormal)));
+ if(findLengthfast(&velocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(velocity,terrainnormal));
+ velocity-=bounceness;
+ if(1-friction*frictionness>0)velocity*=1-friction*frictionness;
+ else velocity=0;
+ if(terrain.getOpacity(position.x,position.z)<.2)velocity+=bounceness*elasticity*.3;
+ else velocity+=bounceness*elasticity;
+
+ if(findLengthfast(&bounceness)>1) {
+ int whichsound;
+ if(terrain.getOpacity(position.x,position.z)>.2){
+ if(type==staff)
+ whichsound=footstepsound3+abs(Random()%2);
+ else
+ whichsound=clank1sound+abs(Random()%4);
+ } else {
+ whichsound=footstepsound+abs(Random()%2);
+ }
+ emit_sound_at(whichsound, position,
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(position.x,position.z) > .2 ? 128. : 32.));
- //Edges
- mid=position[i]+tippoint[i];
- mid/=2;
- mid+=(position[i]-mid)/20;
- oldmid=mid;
- if(mid.y<terrain.getHeight(mid.x,mid.z)){
- hitsomething[i]=1;
- mid.y=terrain.getHeight(mid.x,mid.z);
-
- terrainnormal=terrain.getNormal(mid.x,mid.z);
- ReflectVector(&velocity[i],&terrainnormal);
- //mid+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
- if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
- velocity[i]-=bounceness;
- if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
- else velocity[i]=0;
- if(terrain.getOpacity(mid.x,mid.z)<.2)velocity[i]+=bounceness*elasticity*.3;
- else velocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ if(terrain.getOpacity(position.x,position.z)<.2) {
+ XYZ terrainlight;
+ terrainlight=terrain.getLighting(position.x,position.z);
+ if(environment==snowyenvironment){
+ if(findDistancefast(&position,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, position,velocity, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ }
+ else if(environment==grassyenvironment){
+ if(findDistancefast(&position,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, position,velocity, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ }
+ else if(environment==desertenvironment){
+ if(findDistancefast(&position,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, position,velocity, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
}
- position[i]+=(mid-oldmid)*20;
}
+ }
+ whichhit=terrain.lineTerrain(oldtippoint,tippoint,&colpoint);
+ if(whichhit!=-1||tippoint.y<terrain.getHeight(tippoint.x,tippoint.z)) {
+ if(whichhit!=-1)
+ tippoint=colpoint*terrain.scale;
+ else
+ tippoint.y=terrain.getHeight(tippoint.x,tippoint.z);
+
+ terrainnormal=terrain.getNormal(tippoint.x,tippoint.z);
+ ReflectVector(&tipvelocity,&terrainnormal);
+ tippoint+=terrainnormal*.002;
+ bounceness=terrainnormal*findLength(&tipvelocity)*(abs(normaldotproduct(tipvelocity,terrainnormal)));
+ if(findLengthfast(&tipvelocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(tipvelocity,terrainnormal));
+ tipvelocity-=bounceness;
+ if(1-friction*frictionness>0)tipvelocity*=1-friction*frictionness;
+ else tipvelocity=0;
+ if(terrain.getOpacity(tippoint.x,tippoint.z)<.2)tipvelocity+=bounceness*elasticity*.3;
+ else tipvelocity+=bounceness*elasticity;
+
+ if(findLengthfast(&bounceness)>1){
+ int whichsound;
+ if(terrain.getOpacity(tippoint.x,tippoint.z)>.2){
+ if(type==staff)
+ whichsound=footstepsound3+abs(Random()%2);
+ else
+ whichsound=clank1sound+abs(Random()%4);
+ } else {
+ whichsound=footstepsound+abs(Random()%2);
+ }
+ emit_sound_at(whichsound, tippoint,
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(tippoint.x,tippoint.z) > .2 ? 128. : 32.));
- mid=position[i]+tippoint[i];
- mid/=2;
- mid+=(tippoint[i]-mid)/20;
- oldmid=mid;
- if(mid.y<terrain.getHeight(mid.x,mid.z)){
- hitsomething[i]=1;
- mid.y=terrain.getHeight(mid.x,mid.z);
-
- terrainnormal=terrain.getNormal(mid.x,mid.z);
- ReflectVector(&tipvelocity[i],&terrainnormal);
- //mid+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
- if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
- tipvelocity[i]-=bounceness;
- if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
- else tipvelocity[i]=0;
- if(terrain.getOpacity(mid.x,mid.z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
- else tipvelocity[i]+=bounceness*elasticity;
-
- if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
+ if(terrain.getOpacity(tippoint.x,tippoint.z)<.2) {
+ XYZ terrainlight;
+ terrainlight=terrain.getLighting(tippoint.x,tippoint.z);
+ if(environment==snowyenvironment){
+ if(findDistancefast(&tippoint,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, tippoint,tipvelocity, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ }
+ else if(environment==grassyenvironment){
+ if(findDistancefast(&tippoint,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, tippoint,tipvelocity, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ }
+ else if(environment==desertenvironment){
+ if(findDistancefast(&tippoint,&viewer)<viewdistance*viewdistance/4)
+ Sprite::MakeSprite(cloudsprite, tippoint,tipvelocity, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=mid.x;
- gLoc[1]=mid.y;
- gLoc[2]=mid.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
}
- tippoint[i]+=(mid-oldmid)*20;
}
- /*XYZ mid;
- mid=position[i]+tippoint[i];
- mid/=2;
- if(position[i].y<terrain.getHeightExtrude(mid.x,mid.z,position[i].x,position[i].z)){
- hitsomething[i]=1;
- position[i].y=terrain.getHeightExtrude(mid.x,mid.z,position[i].x,position[i].z);
+ }
+
+ //Edges
+ mid=position+tippoint;
+ mid/=2;
+ mid+=(position-mid)/20;
+ oldmid=mid;
+ if(mid.y<terrain.getHeight(mid.x,mid.z)){
+ hitsomething=1;
+ mid.y=terrain.getHeight(mid.x,mid.z);
terrainnormal=terrain.getNormal(mid.x,mid.z);
- ReflectVector(&velocity[i],&terrainnormal);
- position[i]+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
- if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
- velocity[i]-=bounceness;
- if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
- else velocity[i]=0;
- if(terrain.getOpacity(mid.x,mid.z)<.2)velocity[i]+=bounceness*elasticity*.3;
- else velocity[i]+=bounceness*elasticity;
+ ReflectVector(&velocity,&terrainnormal);
+ //mid+=terrainnormal*.002;
+ bounceness=terrainnormal*findLength(&velocity)*(abs(normaldotproduct(velocity,terrainnormal)));
+ if(findLengthfast(&velocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(velocity,terrainnormal));
+ velocity-=bounceness;
+ if(1-friction*frictionness>0)velocity*=1-friction*frictionness;
+ else velocity=0;
+ if(terrain.getOpacity(mid.x,mid.z)<.2)velocity+=bounceness*elasticity*.3;
+ else velocity+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
- }
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=position[i].x;
- gLoc[1]=position[i].y;
- gLoc[2]=position[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
+ int whichsound;
+ if(terrain.getOpacity(mid.x,mid.z)>.2){
+ if(type==staff)whichsound=footstepsound3+abs(Random()%2);
+ if(type!=staff)whichsound=clank1sound+abs(Random()%4);
+ }
+ else whichsound=footstepsound+abs(Random()%2);
+ emit_sound_at(whichsound, mid,
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(position.x,position.z) > .2
+ ? 128.
+ : 32.));
}
+ position+=(mid-oldmid)*20;
+ }
- if(tippoint[i].y<terrain.getHeightExtrude(mid.x,mid.z,tippoint[i].x,tippoint[i].z)){
- hitsomething[i]=1;
- tippoint[i].y=terrain.getHeightExtrude(mid.x,mid.z,tippoint[i].x,tippoint[i].z);
+ mid=position+tippoint;
+ mid/=2;
+ mid+=(tippoint-mid)/20;
+ oldmid=mid;
+ if(mid.y<terrain.getHeight(mid.x,mid.z)){
+ hitsomething=1;
+ mid.y=terrain.getHeight(mid.x,mid.z);
terrainnormal=terrain.getNormal(mid.x,mid.z);
- ReflectVector(&tipvelocity[i],&terrainnormal);
- tippoint[i]+=terrainnormal*.002;
- bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
- if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
- frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
- tipvelocity[i]-=bounceness;
- if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
- else tipvelocity[i]=0;
- if(terrain.getOpacity(mid.x,mid.z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
- else tipvelocity[i]+=bounceness*elasticity;
+ ReflectVector(&tipvelocity,&terrainnormal);
+ //mid+=terrainnormal*.002;
+ bounceness=terrainnormal*findLength(&tipvelocity)*(abs(normaldotproduct(tipvelocity,terrainnormal)));
+ if(findLengthfast(&tipvelocity)<findLengthfast(&bounceness))bounceness=0;
+ frictionness=abs(normaldotproduct(tipvelocity,terrainnormal));
+ tipvelocity-=bounceness;
+ if(1-friction*frictionness>0)tipvelocity*=1-friction*frictionness;
+ else tipvelocity=0;
+ if(terrain.getOpacity(mid.x,mid.z)<.2)tipvelocity+=bounceness*elasticity*.3;
+ else tipvelocity+=bounceness*elasticity;
if(findLengthfast(&bounceness)>1){
- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
- }
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
- }*/
-
- //Fix terrain edge collision
- /*start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1){
- XYZ tippoi,posit;
- tippoi=tippoint[i];
- posit=position[i];
-
-
- while(whichhit!=-1){
- position[i].y+=.1;
- tippoint[i].y+=.1;
- velocity[i].y+=.1;
- tipvelocity[i].y+=.1;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1)
- closestpoint=colpoint*terrain.scale;
- }
- position[i].y-=.1;
- tippoint[i].y-=.1;
- velocity[i].y-=.1;
- tipvelocity[i].y-=.1;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- while(whichhit!=-1){
- position[i].y+=.01;
- tippoint[i].y+=.01;
- velocity[i].y+=.01;
- tipvelocity[i].y+=.01;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1)
- closestpoint=colpoint*terrain.scale;
- }
- }*/
- /*if(whichhit!=-1){
- whichhit=terrain.lineTerrain(end,start,&closestswordpoint);
- if(whichhit!=-1){
- colpoint=(closestswordpoint*terrain.scale+colpoint*terrain.scale)/2;
- proportion=findDistance(&tippoint[i],&colpoint)/findDistance(&position[i],&tippoint[i]);
- if(proportion<=1){
- while(whichhit!=-1){
- position[i].y+=.1*proportion;
- tippoint[i].y+=.1*(1-proportion);
- velocity[i].y+=.1*proportion;
- tipvelocity[i].y+=.1*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- }
- position[i].y-=.1*proportion;
- tippoint[i].y-=.1*(1-proportion);
- velocity[i].y-=.1*proportion;
- tipvelocity[i].y-=.1*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- while(whichhit!=-1){
- position[i].y+=.01*proportion;
- tippoint[i].y+=.01*(1-proportion);
- velocity[i].y+=.01*proportion;
- tipvelocity[i].y+=.01*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- }
- }
- }
- }
- */
- //Gravity
- velocity[i].y+=gravity*multiplier;
- tipvelocity[i].y+=gravity*multiplier;
- //position[i].y+=gravity*multiplier*multiplier;
- //tippoint[i].y+=gravity*multiplier*multiplier;
-
- //Rotation
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=position[i];
- temppoint2=tippoint[i];
- distance=findDistance(&temppoint1,&temppoint2);
- rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
- rotation2[i]*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- rotation1[i]*=360/6.28;
- rotation3[i]=0;
- smallrotation[i]=90;
- smallrotation2[i]=0;
- bigtilt[i]=0;
- bigtilt2[i]=0;
- bigrotation[i]=0;
- if(temppoint1.x>temppoint2.x)rotation1[i]=360-rotation1[i];
-
- //Stop moving
- if(findLengthfast(&velocity[i])<.3&&findLengthfast(&tipvelocity[i])<.3&&hitsomething[i]){
- freetime[i]+=multiplier;
+ int whichsound;
+ if(terrain.getOpacity(mid.x,mid.z)>.2){
+ if(type==staff)whichsound=footstepsound3+abs(Random()%2);
+ if(type!=staff)whichsound=clank1sound+abs(Random()%4);
+ }
+ else whichsound=footstepsound+abs(Random()%2);
+ emit_sound_at(whichsound, mid,
+ findLengthfast(&bounceness)
+ * (terrain.getOpacity(position.x,position.z) > .2
+ ? 128.
+ : 32.));
}
+ tippoint+=(mid-oldmid)*20;
+ }
+ //Gravity
+ velocity.y+=gravity*multiplier;
+ tipvelocity.y+=gravity*multiplier;
+
+ //Rotation
+ XYZ temppoint1,temppoint2,tempforward;
+ float distance;
+
+ temppoint1=position;
+ temppoint2=tippoint;
+ distance=findDistance(&temppoint1,&temppoint2);
+ rotation2=asin((temppoint1.y-temppoint2.y)/distance);
+ rotation2*=360/6.28;
+ temppoint1.y=0;
+ temppoint2.y=0;
+ rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
+ rotation1*=360/6.28;
+ rotation3=0;
+ smallrotation=90;
+ smallrotation2=0;
+ bigtilt=0;
+ bigtilt2=0;
+ bigrotation=0;
+ if(temppoint1.x>temppoint2.x)rotation1=360-rotation1;
+
+ //Stop moving
+ if(findLengthfast(&velocity)<.3&&findLengthfast(&tipvelocity)<.3&&hitsomething){
+ freetime+=multiplier;
+ }
- //velocity[i]=(position[i]-oldposition[i])/multiplier;
- //tipvelocity[i]==(tippoint[i-+oldtippoint[i])/multiplier;
- if(freetime[i]>.4){
- velocity[i]=0;
- tipvelocity[i]=0;
- }
- firstfree[i]=0;
+ if(freetime>.4){
+ velocity=0;
+ tipvelocity=0;
+ }
+ firstfree=0;
+ }
+ }
+ multiplier=tempmult;
+ if(blooddrip && bloody) {
+ blooddripdelay-=blooddrip*multiplier/2;
+ blooddrip-=multiplier;
+ if(blooddrip<0) blooddrip=0;
+ if(blooddrip>5) blooddrip=5;
+ if(blooddripdelay<0 && bloodtoggle) {
+ blooddripdelay=1;
+ XYZ bloodvel;
+ XYZ bloodloc;
+ bloodloc=position+(tippoint-position)*.7;
+ bloodloc.y-=.05;
+ if(bloodtoggle) {
+ bloodvel=0;
+ Sprite::MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
}
}
- multiplier=tempmult;
- if(blooddrip[i]&&bloody[i]){
- blooddripdelay[i]-=blooddrip[i]*multiplier/2;
- blooddrip[i]-=multiplier;
- if(blooddrip[i]<0)blooddrip[i]=0;
- if(blooddrip[i]>5)blooddrip[i]=5;
- if(blooddripdelay[i]<0&&bloodtoggle){
- blooddripdelay[i]=1;
- XYZ bloodvel;
- XYZ bloodloc;
- bloodloc=position[i]+(tippoint[i]-position[i])*.7;
- bloodloc.y-=.05;
- if(bloodtoggle){
- bloodvel=0;
- Sprite::MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
+ }
+ if(onfire) {
+ flamedelay-=multiplier;
+ if(onfire&&flamedelay<=0) {
+ flamedelay=.020;
+ flamedelay-=multiplier;
+ normalrot=0;
+ if(owner!=-1) {
+ normalrot=player[owner].velocity;
+ }
+ normalrot.y+=1;
+ if(owner!=-1) {
+ if(player[owner].onterrain) {
+ normalrot.y=1;
}
}
+ Sprite::MakeSprite(weaponflamesprite, position+tippoint*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
- if(onfire[i]){
- flamedelay[i]-=multiplier;
- if(onfire[i]&&flamedelay[i]<=0){
- flamedelay[i]=.020;
- flamedelay[i]-=multiplier;
- normalrot=0;
- if(owner[i]!=-1){
- normalrot=player[owner[i]].velocity;
- }
- normalrot.y+=1;
- if(owner[i]!=-1){
- if(player[owner[i]].onterrain){
- normalrot.y=1;
- }
- }
- Sprite::MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
+ }
+
+ if(!onfire && owner==-1 && type!=staff) {
+ flamedelay-=multiplier;
+ if(flamedelay<=0) {
+ flamedelay=.020;
+ flamedelay-=multiplier;
+ normalrot=0;
+ if(Random()%50==0&&findDistancefast(&position,&viewer)>80) {
+ XYZ shinepoint;
+ shinepoint=position+(tippoint-position)*(((float)abs(Random()%100))/100);
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
Sprite::setLastSpriteSpeed(4);
Sprite::setLastSpriteAlivetime(.3);
}
}
+ }
+}
- if(!onfire[i]&&owner[i]==-1&&type[i]!=staff){
- flamedelay[i]-=multiplier;
- if(flamedelay[i]<=0){
- flamedelay[i]=.020;
- flamedelay[i]-=multiplier;
- normalrot=0;
- if(Random()%50==0&&findDistancefast(&position[i],&viewer)>80){
- XYZ shinepoint;
- shinepoint=position[i]+(tippoint[i]-position[i])*(((float)abs(Random()%100))/100);
- Sprite::MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
- Sprite::setLastSpriteSpeed(4);
- Sprite::setLastSpriteAlivetime(.3);
- }
- }
- }
+void Weapons::DoStuff() {
+ //Move
+ int i = 0;
+ for(std::vector<Weapon>::iterator weapon = begin(); weapon != end(); ++weapon) {
+ weapon->DoStuff(i++);
}
}
-int Weapons::Draw()
-{
- static int i,j;
+void Weapon::Draw() {
static XYZ terrainlight;
static GLfloat M[16];
- static bool draw;
- glAlphaFunc(GL_GREATER, 0.9);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_FRONT);
- glDepthMask(1);
- for(i=0;i<numweapons;i++)
+
+ if((frustum.SphereInFrustum(position.x,position.y,position.z,1)&&
+ findDistancefast(&viewer,&position)<viewdistance*viewdistance))
{
- if((frustum.SphereInFrustum(position[i].x,position[i].y,position[i].z,1)&&findDistancefast(&viewer,&position[i])<viewdistance*viewdistance))
+ bool draw=false;
+ if(owner==-1)
{
- draw=0;
- if(owner[i]==-1)
+ draw=true;
+ if(velocity.x && !physics)
+ drawhowmany=10;
+ else
+ drawhowmany=1;
+ } else {
+ if(player[owner].occluded<25)
+ if((frustum.SphereInFrustum(player[owner].coords.x,player[owner].coords.y+player[owner].scale*3,player[owner].coords.z,player[owner].scale*8)&&findDistancefast(&viewer,&player[owner].coords)<viewdistance*viewdistance)||player[owner].skeleton.free==3)
+ draw=true;
+ if (
+ (player[owner].targetanimation==knifeslashstartanim||
+ player[owner].targetanimation==swordsneakattackanim||
+ (player[owner].currentanimation==staffhitanim && player[owner].currentframe>1)||
+ (player[owner].currentanimation==staffhitreversedanim && player[owner].currentframe>1)||
+ (player[owner].currentanimation==staffspinhitanim && player[owner].currentframe>1)||
+ (player[owner].currentanimation==staffspinhitreversedanim && player[owner].currentframe>1)||
+ (player[owner].currentanimation==staffgroundsmashanim && player[owner].currentframe>1)||
+ (player[owner].targetanimation==swordslashanim && player[owner].targetframe<7)||
+ player[owner].targetanimation==crouchstabanim||
+ player[owner].targetanimation==swordslashreversalanim||
+ player[owner].targetanimation==swordslashreversedanim||
+ player[owner].targetanimation==knifefollowanim||
+ player[owner].targetanimation==swordgroundstabanim||
+ player[owner].targetanimation==knifethrowanim)&&
+ player[owner].targetanimation==lastdrawnanim&&
+ !player[owner].skeleton.free
+ )
{
- draw=1;
- if(velocity[i].x&&!physics[i])drawhowmany[i]=10;
- else drawhowmany[i]=1;
+ drawhowmany=10;
+ } else {
+ drawhowmany=1;
}
- if(owner[i]!=-1)
+ if(player[owner].targetanimation==swordgroundstabanim)
{
- if(player[owner[i]].occluded<25)
- if((frustum.SphereInFrustum(player[owner[i]].coords.x,player[owner[i]].coords.y+player[owner[i]].scale*3,player[owner[i]].coords.z,player[owner[i]].scale*8)&&findDistancefast(&viewer,&player[owner[i]].coords)<viewdistance*viewdistance)||player[owner[i]].skeleton.free==3)
- draw=1;
- if((player[owner[i]].targetanimation==knifeslashstartanim||player[owner[i]].targetanimation==swordsneakattackanim||(player[owner[i]].currentanimation==staffhitanim&&player[owner[i]].currentframe>1)||(player[owner[i]].currentanimation==staffhitreversedanim&&player[owner[i]].currentframe>1)||(player[owner[i]].currentanimation==staffspinhitanim&&player[owner[i]].currentframe>1)||(player[owner[i]].currentanimation==staffspinhitreversedanim&&player[owner[i]].currentframe>1)||(player[owner[i]].currentanimation==staffgroundsmashanim&&player[owner[i]].currentframe>1)||(player[owner[i]].targetanimation==swordslashanim&&player[owner[i]].targetframe<7)||player[owner[i]].targetanimation==crouchstabanim||player[owner[i]].targetanimation==swordslashreversalanim||player[owner[i]].targetanimation==swordslashreversedanim||player[owner[i]].targetanimation==knifefollowanim||player[owner[i]].targetanimation==swordgroundstabanim||player[owner[i]].targetanimation==knifethrowanim)&&player[owner[i]].targetanimation==lastdrawnanim[i]&&!player[owner[i]].skeleton.free)
- {
- drawhowmany[i]=10;
- }
- else drawhowmany[i]=1;
- if(player[owner[i]].targetanimation==swordgroundstabanim)
- {
- lastdrawnrotation1[i]=rotation1[i];
- lastdrawnrotation2[i]=rotation2[i];
- lastdrawnrotation3[i]=rotation3[i];
- lastdrawnbigrotation[i]=bigrotation[i];
- lastdrawnbigtilt[i]=bigtilt[i];
- lastdrawnbigtilt2[i]=bigtilt2[i];
- lastdrawnsmallrotation[i]=smallrotation[i];
- lastdrawnsmallrotation2[i]=smallrotation2[i];
- }
+ lastdrawnrotation1=rotation1;
+ lastdrawnrotation2=rotation2;
+ lastdrawnrotation3=rotation3;
+ lastdrawnbigrotation=bigrotation;
+ lastdrawnbigtilt=bigtilt;
+ lastdrawnbigtilt2=bigtilt2;
+ lastdrawnsmallrotation=smallrotation;
+ lastdrawnsmallrotation2=smallrotation2;
}
- if(draw)
+ }
+ if(draw)
+ {
+ terrainlight=terrain.getLighting(position.x,position.z);
+ if(drawhowmany>0)
{
- terrainlight=terrain.getLighting(position[i].x,position[i].z);
- if(drawhowmany[i]>0)
- {
- glAlphaFunc(GL_GREATER, 0.01);
- }
- for(j=drawhowmany[i];j>0;j--)
- {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,j/drawhowmany[i]);
- if(owner[i]!=-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])-.02+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
- if(owner[i]==-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
- //glTranslatef(position[i].x,position[i].y-.02,position[i].z);
- glRotatef(bigrotation[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigrotation[i]*(1-((float)(j))/drawhowmany[i]),0,1,0);
- glRotatef(bigtilt2[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigtilt2[i]*(1-((float)(j))/drawhowmany[i]),1,0,0);
- glRotatef(bigtilt[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigtilt[i]*(1-((float)(j))/drawhowmany[i]),0,0,1);
- glRotatef(-rotation1[i]*(((float)(j))/drawhowmany[i])-lastdrawnrotation1[i]*(1-((float)(j))/drawhowmany[i])+90,0,1,0);
- glRotatef(-rotation2[i]*(((float)(j))/drawhowmany[i])-lastdrawnrotation2[i]*(1-((float)(j))/drawhowmany[i])+90,0,0,1);
- glRotatef(-rotation3[i]*(((float)(j))/drawhowmany[i])-lastdrawnrotation3[i]*(1-((float)(j))/drawhowmany[i]),0,1,0);
- glRotatef(smallrotation[i]*(((float)(j))/drawhowmany[i])+lastdrawnsmallrotation[i]*(1-((float)(j))/drawhowmany[i]),1,0,0);
- glRotatef(smallrotation2[i]*(((float)(j))/drawhowmany[i])+lastdrawnsmallrotation2[i]*(1-((float)(j))/drawhowmany[i]),0,1,0);
-
- if(owner[i]!=-1)
+ glAlphaFunc(GL_GREATER, 0.01);
+ }
+ for(int j=drawhowmany;j>0;j--)
+ {
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,j/drawhowmany);
+ if(owner==-1)
+ glTranslatef(position.x*(((float)(j))/drawhowmany)+lastdrawnposition.x*(1-((float)(j))/drawhowmany),position.y*(((float)(j))/drawhowmany)+lastdrawnposition.y*(1-((float)(j))/drawhowmany),position.z*(((float)(j))/drawhowmany)+lastdrawnposition.z*(1-((float)(j))/drawhowmany));
+ else
+ glTranslatef(position.x*(((float)(j))/drawhowmany)+lastdrawnposition.x*(1-((float)(j))/drawhowmany),position.y*(((float)(j))/drawhowmany)-.02+lastdrawnposition.y*(1-((float)(j))/drawhowmany),position.z*(((float)(j))/drawhowmany)+lastdrawnposition.z*(1-((float)(j))/drawhowmany));
+ glRotatef(bigrotation*(((float)(j))/drawhowmany)+lastdrawnbigrotation*(1-((float)(j))/drawhowmany),0,1,0);
+ glRotatef(bigtilt2*(((float)(j))/drawhowmany)+lastdrawnbigtilt2*(1-((float)(j))/drawhowmany),1,0,0);
+ glRotatef(bigtilt*(((float)(j))/drawhowmany)+lastdrawnbigtilt*(1-((float)(j))/drawhowmany),0,0,1);
+ glRotatef(-rotation1*(((float)(j))/drawhowmany)-lastdrawnrotation1*(1-((float)(j))/drawhowmany)+90,0,1,0);
+ glRotatef(-rotation2*(((float)(j))/drawhowmany)-lastdrawnrotation2*(1-((float)(j))/drawhowmany)+90,0,0,1);
+ glRotatef(-rotation3*(((float)(j))/drawhowmany)-lastdrawnrotation3*(1-((float)(j))/drawhowmany),0,1,0);
+ glRotatef(smallrotation*(((float)(j))/drawhowmany)+lastdrawnsmallrotation*(1-((float)(j))/drawhowmany),1,0,0);
+ glRotatef(smallrotation2*(((float)(j))/drawhowmany)+lastdrawnsmallrotation2*(1-((float)(j))/drawhowmany),0,1,0);
+
+ if(owner!=-1)
+ {
+ if(player[owner].targetanimation==staffhitanim||player[owner].currentanimation==staffhitanim||player[owner].targetanimation==staffhitreversedanim||player[owner].currentanimation==staffhitreversedanim)
{
- if(player[owner[i]].targetanimation==staffhitanim||player[owner[i]].currentanimation==staffhitanim||player[owner[i]].targetanimation==staffhitreversedanim||player[owner[i]].currentanimation==staffhitreversedanim)
- {
- glTranslatef(0,0,-.3);
- }
- if(player[owner[i]].targetanimation==staffgroundsmashanim||player[owner[i]].currentanimation==staffgroundsmashanim||player[owner[i]].targetanimation==staffspinhitreversedanim||player[owner[i]].currentanimation==staffspinhitreversedanim||player[owner[i]].targetanimation==staffspinhitanim||player[owner[i]].currentanimation==staffspinhitanim)
- {
- glTranslatef(0,0,-.1);
- }
+ glTranslatef(0,0,-.3);
}
- /*if(type[i]==knife){
- if(owner[i]==-1){
- if(!physics[i]&&findDistance(&position[i],&oldposition[i])*5>1)glScalef(1,1,findDistance(&position[i],&oldposition[i])*5);
+ if(player[owner].targetanimation==staffgroundsmashanim||player[owner].currentanimation==staffgroundsmashanim||player[owner].targetanimation==staffspinhitreversedanim||player[owner].currentanimation==staffspinhitreversedanim||player[owner].targetanimation==staffspinhitanim||player[owner].currentanimation==staffspinhitanim)
+ {
+ glTranslatef(0,0,-.1);
}
- }*/
+ }
- if(type[i]==knife)
- {
- glEnable(GL_LIGHTING);
- if(!bloody[i]||!bloodtoggle)throwingknifemodel.drawdifftex(knifetextureptr);
+ glEnable(GL_LIGHTING);
+ switch(type) {
+ case knife:
+ if(!bloody||!bloodtoggle)
+ throwingknifemodel.drawdifftex(knifetextureptr);
if(bloodtoggle)
{
- if(bloody[i]==1)throwingknifemodel.drawdifftex(lightbloodknifetextureptr);
- if(bloody[i]==2)throwingknifemodel.drawdifftex(bloodknifetextureptr);
+ if(bloody==1)
+ throwingknifemodel.drawdifftex(lightbloodknifetextureptr);
+ if(bloody==2)
+ throwingknifemodel.drawdifftex(bloodknifetextureptr);
}
- }
- if(type[i]==sword)
- {
- glEnable(GL_LIGHTING);
- if(!bloody[i]||!bloodtoggle)swordmodel.drawdifftex(swordtextureptr);
+ break;
+ case sword:
+ if(!bloody||!bloodtoggle)
+ swordmodel.drawdifftex(swordtextureptr);
if(bloodtoggle)
{
- if(bloody[i]==1)swordmodel.drawdifftex(lightbloodswordtextureptr);
- if(bloody[i]==2)swordmodel.drawdifftex(bloodswordtextureptr);
+ if(bloody==1)
+ swordmodel.drawdifftex(lightbloodswordtextureptr);
+ if(bloody==2)
+ swordmodel.drawdifftex(bloodswordtextureptr);
}
- }
- if(type[i]==staff)
- {
- glEnable(GL_LIGHTING);
+ break;
+ case staff:
staffmodel.drawdifftex(stafftextureptr);
- }
-
- glPopMatrix();
- }
+ break;
+ }
- lastdrawnposition[i]=position[i];
- lastdrawntippoint[i]=tippoint[i];
- lastdrawnrotation1[i]=rotation1[i];
- lastdrawnrotation2[i]=rotation2[i];
- lastdrawnrotation3[i]=rotation3[i];
- lastdrawnbigrotation[i]=bigrotation[i];
- lastdrawnbigtilt[i]=bigtilt[i];
- lastdrawnbigtilt2[i]=bigtilt2[i];
- lastdrawnsmallrotation[i]=smallrotation[i];
- lastdrawnsmallrotation2[i]=smallrotation2[i];
- if(owner[i]!=-1)lastdrawnanim[i]=player[owner[i]].currentanimation;
- }
- if(owner[i]!=-1)
- {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glLoadIdentity();
- glTranslatef(position[i].x,position[i].y-.02,position[i].z);
- glRotatef(bigrotation[i],0,1,0);
- glRotatef(bigtilt2[i],1,0,0);
- glRotatef(bigtilt[i],0,0,1);
- glRotatef(-rotation1[i]+90,0,1,0);
- glRotatef(-rotation2[i]+90,0,0,1);
- glRotatef(-rotation3[i],0,1,0);
- glRotatef(smallrotation[i],1,0,0);
- glRotatef(smallrotation2[i],0,1,0);
- glTranslatef(0,0,length[i]);
- glGetFloatv(GL_MODELVIEW_MATRIX,M);
- tippoint[i].x=M[12];
- tippoint[i].y=M[13];
- tippoint[i].z=M[14];
glPopMatrix();
}
- /*XYZ shinepoint;
- XYZ nothingpoint;
- nothingpoint=0;
- shinepoint=position[i];
- Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- Sprite::speed[Sprite::numsprites-1]=4;
- Sprite::alivetime[Sprite::numsprites-1]=.3;
- shinepoint=tippoint[i];
- Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- Sprite::speed[Sprite::numsprites-1]=4;
- Sprite::alivetime[Sprite::numsprites-1]=.3;*/
+
+ lastdrawnposition=position;
+ lastdrawntippoint=tippoint;
+ lastdrawnrotation1=rotation1;
+ lastdrawnrotation2=rotation2;
+ lastdrawnrotation3=rotation3;
+ lastdrawnbigrotation=bigrotation;
+ lastdrawnbigtilt=bigtilt;
+ lastdrawnbigtilt2=bigtilt2;
+ lastdrawnsmallrotation=smallrotation;
+ lastdrawnsmallrotation2=smallrotation2;
+ if(owner!=-1)lastdrawnanim=player[owner].currentanimation;
+ }
+ if(owner!=-1)
+ {
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(position.x,position.y-.02,position.z);
+ glRotatef(bigrotation,0,1,0);
+ glRotatef(bigtilt2,1,0,0);
+ glRotatef(bigtilt,0,0,1);
+ glRotatef(-rotation1+90,0,1,0);
+ glRotatef(-rotation2+90,0,0,1);
+ glRotatef(-rotation3,0,1,0);
+ glRotatef(smallrotation,1,0,0);
+ glRotatef(smallrotation2,0,1,0);
+ glTranslatef(0,0,length);
+ glGetFloatv(GL_MODELVIEW_MATRIX,M);
+ tippoint.x=M[12];
+ tippoint.y=M[13];
+ tippoint.z=M[14];
+ glPopMatrix();
}
}
+}
+
+int Weapons::Draw()
+{
+ glAlphaFunc(GL_GREATER, 0.9);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ glDepthMask(1);
+
+ for(std::vector<Weapon>::iterator weapon = begin(); weapon != end(); ++weapon) {
+ weapon->Draw();
+ }
return 0;
}
Weapons::Weapons()
{
- numweapons = 0;
-
- // Model throwingknifemodel;
- knifetextureptr = 0;
- lightbloodknifetextureptr = 0;
- bloodknifetextureptr = 0;
-
- // Model swordmodel;
- swordtextureptr = 0;
- lightbloodswordtextureptr = 0;
- bloodswordtextureptr = 0;
-
- // Model staffmodel;
- stafftextureptr = 0;
}
Weapons::~Weapons()
{
- if (stafftextureptr) glDeleteTextures( 1, &stafftextureptr );
- if (knifetextureptr) glDeleteTextures( 1, &knifetextureptr );
- if (lightbloodknifetextureptr) glDeleteTextures( 1, &lightbloodknifetextureptr );
- if (bloodknifetextureptr) glDeleteTextures( 1, &bloodknifetextureptr );
- if (swordtextureptr) glDeleteTextures( 1, &swordtextureptr );
- if (lightbloodswordtextureptr) glDeleteTextures( 1, &lightbloodswordtextureptr );
- if (bloodswordtextureptr) glDeleteTextures( 1, &bloodswordtextureptr );
+ if (Weapon::stafftextureptr) glDeleteTextures( 1, &Weapon::stafftextureptr );
+ if (Weapon::knifetextureptr) glDeleteTextures( 1, &Weapon::knifetextureptr );
+ if (Weapon::lightbloodknifetextureptr) glDeleteTextures( 1, &Weapon::lightbloodknifetextureptr );
+ if (Weapon::bloodknifetextureptr) glDeleteTextures( 1, &Weapon::bloodknifetextureptr );
+ if (Weapon::swordtextureptr) glDeleteTextures( 1, &Weapon::swordtextureptr );
+ if (Weapon::lightbloodswordtextureptr) glDeleteTextures( 1, &Weapon::lightbloodswordtextureptr );
+ if (Weapon::bloodswordtextureptr) glDeleteTextures( 1, &Weapon::bloodswordtextureptr );
}