]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Weapons.cpp
Removed unnecessary std::vectors.
[lugaru.git] / Source / Weapons.cpp
index 390dbd3bc36d71fb9db1f23ac3b529e965fec336..e51b07b53cae40b60ab11778aa2e45cdaafd8f07 100644 (file)
@@ -670,7 +670,7 @@ void        Weapons::DoStuff(){
                                                else velocity[i]=0;
                                                if(terrain.getOpacity(position[i].x,position[i].z)<.2)velocity[i]+=bounceness*elasticity*.3;
                                                else velocity[i]+=bounceness*elasticity;
-
+//if (type[i]==knife) printf("velocity of knife %d now %f,%f,%f.\n", i, velocity[i].x, velocity[i].y, velocity[i].z);
                                                if(findLengthfast(&bounceness)>1){
                                                        float gLoc[3];
                                                        float vel[3];
@@ -723,6 +723,7 @@ void        Weapons::DoStuff(){
                                                else tipvelocity[i]=0;
                                                if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
                                                else tipvelocity[i]+=bounceness*elasticity;
+//if (type[i]==knife) printf("tipvelocity of knife %d now %f,%f,%f.\n", i, tipvelocity[i].x, tipvelocity[i].y, tipvelocity[i].z);
 
                                                if(findLengthfast(&bounceness)>1){
                                                        float gLoc[3];
@@ -1269,53 +1270,7 @@ int Weapons::Draw()
 
 Weapons::Weapons()
 {
-       rotation1.resize(max_weaponinstances);
-       rotation2.resize(max_weaponinstances);
-       rotation3.resize(max_weaponinstances);
-       bigrotation.resize(max_weaponinstances);
-       bigtilt.resize(max_weaponinstances);
-       bigtilt2.resize(max_weaponinstances);
-       smallrotation.resize(max_weaponinstances);
-       smallrotation2.resize(max_weaponinstances);
-       damage.resize(max_weaponinstances);
-
        numweapons = 0;
-       tippoint.resize(max_weaponinstances);
-       oldtippoint.resize(max_weaponinstances);
-       position.resize(max_weaponinstances);
-       lastmult.resize(max_weaponinstances);
-       oldposition.resize(max_weaponinstances);
-       velocity.resize(max_weaponinstances);
-       tipvelocity.resize(max_weaponinstances);
-       type.resize(max_weaponinstances);
-       oldowner.resize(max_weaponinstances);
-       owner.resize(max_weaponinstances);
-       bloody.resize(max_weaponinstances);
-       blooddrip.resize(max_weaponinstances);
-       blooddripdelay.resize(max_weaponinstances);
-       onfire.resize(max_weaponinstances);
-       flamedelay.resize(max_weaponinstances);
-       missed.resize(max_weaponinstances);
-       mass.resize(max_weaponinstances);
-       tipmass.resize(max_weaponinstances);
-       length.resize(max_weaponinstances);
-       freetime.resize(max_weaponinstances);
-       firstfree.resize(max_weaponinstances);
-       physics.resize(max_weaponinstances);
-       drawhowmany.resize(max_weaponinstances);
-       hitsomething.resize(max_weaponinstances);
-
-       lastdrawnposition.resize(max_weaponinstances);
-       lastdrawntippoint.resize(max_weaponinstances);
-       lastdrawnrotation1.resize(max_weaponinstances);
-       lastdrawnrotation2.resize(max_weaponinstances);
-       lastdrawnrotation3.resize(max_weaponinstances);
-       lastdrawnbigrotation.resize(max_weaponinstances);
-       lastdrawnbigtilt.resize(max_weaponinstances);
-       lastdrawnbigtilt2.resize(max_weaponinstances);
-       lastdrawnsmallrotation.resize(max_weaponinstances);
-       lastdrawnsmallrotation2.resize(max_weaponinstances);
-       lastdrawnanim.resize(max_weaponinstances);
 
        //              Model throwingknifemodel;
        knifetextureptr = 0;
@@ -1333,12 +1288,12 @@ Weapons::Weapons()
 
 Weapons::~Weapons()
 {
-       if (stafftextureptr) glDeleteTextures( 1, (const unsigned long *)&stafftextureptr );
-       if (knifetextureptr) glDeleteTextures( 1, (const unsigned long *)&knifetextureptr );
-       if (lightbloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodknifetextureptr );
-       if (bloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodknifetextureptr );
-       if (swordtextureptr) glDeleteTextures( 1, (const unsigned long *)&swordtextureptr );
-       if (lightbloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodswordtextureptr );
-       if (bloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodswordtextureptr );
+       if (stafftextureptr) glDeleteTextures( 1, &stafftextureptr );
+       if (knifetextureptr) glDeleteTextures( 1, &knifetextureptr );
+       if (lightbloodknifetextureptr) glDeleteTextures( 1, &lightbloodknifetextureptr );
+       if (bloodknifetextureptr) glDeleteTextures( 1, &bloodknifetextureptr );
+       if (swordtextureptr) glDeleteTextures( 1, &swordtextureptr );
+       if (lightbloodswordtextureptr) glDeleteTextures( 1, &lightbloodswordtextureptr );
+       if (bloodswordtextureptr) glDeleteTextures( 1, &bloodswordtextureptr );
 }