]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Weapons.cpp
Refactored weapon taking in Person::takeWeapon
[lugaru.git] / Source / Weapons.cpp
index 5170ece2529e51d91e881e962d2069b13a0ba96c..d876320c51b3608227d6413331d0ac57084da166 100644 (file)
@@ -225,16 +225,10 @@ void Weapon::DoStuff(int i)
                                 (Person::players[j]->creature == rabbittype && Random() % 2 == 0 && Person::players[j]->aitype == attacktypecutoff && Person::players[j]->weaponactive == -1)) {
                             emit_sound_at(knifedrawsound, Person::players[j]->coords, 128.);
 
-                            Person::players[j]->weaponactive = 0;
                             Person::players[j]->animTarget = removeknifeanim;
                             Person::players[j]->frameTarget = 1;
                             Person::players[j]->target = 1;
-                            owner = Person::players[j]->id;
-                            if (Person::players[j]->num_weapons > 0) {
-                                Person::players[j]->weaponids[Person::players[j]->num_weapons] = Person::players[j]->weaponids[0];
-                            }
-                            Person::players[j]->num_weapons++;
-                            Person::players[j]->weaponids[0] = i;
+                            Person::players[j]->takeWeapon(i);
 
                             Person::players[j]->aitype = attacktypecutoff;
                         } else {
@@ -1078,6 +1072,27 @@ void Weapon::Draw()
     }
 }
 
+void Weapon::drop(XYZ v, XYZ tv, bool sethitsomething)
+{
+    owner = -1;
+    velocity = v;
+    tipvelocity = tv;
+    missed = 1;
+    if (sethitsomething) {
+        hitsomething = 0;
+    }
+    freetime = 0;
+    firstfree = 1;
+    physics = 1;
+}
+
+void Weapon::thrown(XYZ v, bool sethitsomething)
+{
+    drop(v, v, sethitsomething);
+    missed = 0;
+    physics = 0;
+}
+
 int Weapons::Draw()
 {
     glAlphaFunc(GL_GREATER, 0.9);