]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Weapons.cpp
some small cleanups
[lugaru.git] / Source / Weapons.cpp
index df2c6cfe35dc736fb4b78cdcc49bceabc8ee3f32..a771989102ce77b6d3fdc736611db052f7667e29 100644 (file)
@@ -108,15 +108,12 @@ void Weapon::DoStuff() {
        static float elasticity=.4;
        static XYZ bounceness;
        static float frictionness;
-       static float moveamount;
-       int closestline;
        static float closestdistance;
        static float distance;
        static XYZ point[3];
        static XYZ closestpoint;
        static XYZ closestswordpoint;
        static XYZ extramove;
-       static float proportion;
        static float tempmult;
        
        if(owner!=-1){
@@ -218,7 +215,6 @@ void Weapon::DoStuff() {
                                        footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
                                        if(owner==-1&&findDistancefastflat(&position,&player[j].coords)<1.5&&findDistancefast(&position,&player[j].coords)<4&&player[j].weaponstuck==-1&&!player[j].skeleton.free&&j!=oldowner){
                                                if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed){
-                                                       bool caught=0;
                                                        if((player[j].creature==wolftype&&Random()%3!=0&&player[j].weaponactive==-1&&(player[j].isIdle()||player[j].isRun()||player[j].targetanimation==walkanim))||(player[j].creature==rabbittype&&Random()%2==0&&player[j].aitype==attacktypecutoff&&player[j].weaponactive==-1)){
                                                                emit_sound_at(knifedrawsound, player[j].coords, 128.);
 
@@ -310,7 +306,6 @@ void Weapon::DoStuff() {
                                                glPopMatrix();
                                                position-=tippoint*.15;
                                                XYZ temppoint1,temppoint2,tempforward;
-                                               float distance;
 
                                                rotation3=0;
                                                smallrotation=90;
@@ -566,19 +561,16 @@ void Weapon::DoStuff() {
                                                                        if(distance<closestdistance||closestdistance==-1){
                                                                                closestpoint=colpoint;
                                                                                closestdistance=distance;
-                                                                               closestline=0;
                                                                        }
                                                                        if(DistancePointLine(&closestswordpoint, &point[1], &point[2], &distance,&colpoint ))
                                                                                if(distance<closestdistance||closestdistance==-1){
                                                                                        closestpoint=colpoint;
                                                                                        closestdistance=distance;
-                                                                                       closestline=1;
                                                                                }
                                                                                if(DistancePointLine(&closestswordpoint, &point[2], &point[0], &distance,&colpoint ))
                                                                                        if(distance<closestdistance||closestdistance==-1){
                                                                                                closestpoint=colpoint;
                                                                                                closestdistance=distance;
-                                                                                               closestline=2;
                                                                                        }
                                                                                        if(closestdistance!=-1&&isnormal(closestdistance)){
                                                                                                if(DistancePointLine(&closestpoint, &position, &tippoint, &distance,&colpoint )){
@@ -865,7 +857,7 @@ void Weapons::DoStuff() {
 }
 
 void Weapon::Draw() {
-       static int i,j;
+       static int j;
        static XYZ terrainlight;
        static GLfloat M[16];
        static bool draw;