+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
/**> HEADER FILES <**/
#include "Weapons.h"
else velocity[i]=0;
if(terrain.getOpacity(position[i].x,position[i].z)<.2)velocity[i]+=bounceness*elasticity*.3;
else velocity[i]+=bounceness*elasticity;
-
+//if (type[i]==knife) printf("velocity of knife %d now %f,%f,%f.\n", i, velocity[i].x, velocity[i].y, velocity[i].z);
if(findLengthfast(&bounceness)>1){
float gLoc[3];
float vel[3];
else tipvelocity[i]=0;
if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
else tipvelocity[i]+=bounceness*elasticity;
+//if (type[i]==knife) printf("tipvelocity of knife %d now %f,%f,%f.\n", i, tipvelocity[i].x, tipvelocity[i].y, tipvelocity[i].z);
if(findLengthfast(&bounceness)>1){
float gLoc[3];
Weapons::Weapons()
{
- rotation1.resize(max_weaponinstances);
- rotation2.resize(max_weaponinstances);
- rotation3.resize(max_weaponinstances);
- bigrotation.resize(max_weaponinstances);
- bigtilt.resize(max_weaponinstances);
- bigtilt2.resize(max_weaponinstances);
- smallrotation.resize(max_weaponinstances);
- smallrotation2.resize(max_weaponinstances);
- damage.resize(max_weaponinstances);
-
numweapons = 0;
- tippoint.resize(max_weaponinstances);
- oldtippoint.resize(max_weaponinstances);
- position.resize(max_weaponinstances);
- lastmult.resize(max_weaponinstances);
- oldposition.resize(max_weaponinstances);
- velocity.resize(max_weaponinstances);
- tipvelocity.resize(max_weaponinstances);
- type.resize(max_weaponinstances);
- oldowner.resize(max_weaponinstances);
- owner.resize(max_weaponinstances);
- bloody.resize(max_weaponinstances);
- blooddrip.resize(max_weaponinstances);
- blooddripdelay.resize(max_weaponinstances);
- onfire.resize(max_weaponinstances);
- flamedelay.resize(max_weaponinstances);
- missed.resize(max_weaponinstances);
- mass.resize(max_weaponinstances);
- tipmass.resize(max_weaponinstances);
- length.resize(max_weaponinstances);
- freetime.resize(max_weaponinstances);
- firstfree.resize(max_weaponinstances);
- physics.resize(max_weaponinstances);
- drawhowmany.resize(max_weaponinstances);
- hitsomething.resize(max_weaponinstances);
-
- lastdrawnposition.resize(max_weaponinstances);
- lastdrawntippoint.resize(max_weaponinstances);
- lastdrawnrotation1.resize(max_weaponinstances);
- lastdrawnrotation2.resize(max_weaponinstances);
- lastdrawnrotation3.resize(max_weaponinstances);
- lastdrawnbigrotation.resize(max_weaponinstances);
- lastdrawnbigtilt.resize(max_weaponinstances);
- lastdrawnbigtilt2.resize(max_weaponinstances);
- lastdrawnsmallrotation.resize(max_weaponinstances);
- lastdrawnsmallrotation2.resize(max_weaponinstances);
- lastdrawnanim.resize(max_weaponinstances);
// Model throwingknifemodel;
knifetextureptr = 0;
Weapons::~Weapons()
{
- if (stafftextureptr) glDeleteTextures( 1, (const unsigned long *)&stafftextureptr );
- if (knifetextureptr) glDeleteTextures( 1, (const unsigned long *)&knifetextureptr );
- if (lightbloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodknifetextureptr );
- if (bloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodknifetextureptr );
- if (swordtextureptr) glDeleteTextures( 1, (const unsigned long *)&swordtextureptr );
- if (lightbloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodswordtextureptr );
- if (bloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodswordtextureptr );
+ if (stafftextureptr) glDeleteTextures( 1, &stafftextureptr );
+ if (knifetextureptr) glDeleteTextures( 1, &knifetextureptr );
+ if (lightbloodknifetextureptr) glDeleteTextures( 1, &lightbloodknifetextureptr );
+ if (bloodknifetextureptr) glDeleteTextures( 1, &bloodknifetextureptr );
+ if (swordtextureptr) glDeleteTextures( 1, &swordtextureptr );
+ if (lightbloodswordtextureptr) glDeleteTextures( 1, &lightbloodswordtextureptr );
+ if (bloodswordtextureptr) glDeleteTextures( 1, &bloodswordtextureptr );
}