]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Weapons.cpp
Added GPL license and headers.
[lugaru.git] / Source / Weapons.cpp
index 2916ddfe23ea89f59016d164984f75d59a394e27..a3f8fc3127e7020b32cf6e3447f80f4df32bc91b 100644 (file)
@@ -1,3 +1,24 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+*/
+
 /**> HEADER FILES <**/
 #include "Weapons.h"
 
@@ -670,7 +691,7 @@ void        Weapons::DoStuff(){
                                                else velocity[i]=0;
                                                if(terrain.getOpacity(position[i].x,position[i].z)<.2)velocity[i]+=bounceness*elasticity*.3;
                                                else velocity[i]+=bounceness*elasticity;
-
+//if (type[i]==knife) printf("velocity of knife %d now %f,%f,%f.\n", i, velocity[i].x, velocity[i].y, velocity[i].z);
                                                if(findLengthfast(&bounceness)>1){
                                                        float gLoc[3];
                                                        float vel[3];
@@ -723,6 +744,7 @@ void        Weapons::DoStuff(){
                                                else tipvelocity[i]=0;
                                                if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
                                                else tipvelocity[i]+=bounceness*elasticity;
+//if (type[i]==knife) printf("tipvelocity of knife %d now %f,%f,%f.\n", i, tipvelocity[i].x, tipvelocity[i].y, tipvelocity[i].z);
 
                                                if(findLengthfast(&bounceness)>1){
                                                        float gLoc[3];
@@ -1269,53 +1291,7 @@ int Weapons::Draw()
 
 Weapons::Weapons()
 {
-       rotation1.resize(max_weaponinstances);
-       rotation2.resize(max_weaponinstances);
-       rotation3.resize(max_weaponinstances);
-       bigrotation.resize(max_weaponinstances);
-       bigtilt.resize(max_weaponinstances);
-       bigtilt2.resize(max_weaponinstances);
-       smallrotation.resize(max_weaponinstances);
-       smallrotation2.resize(max_weaponinstances);
-       damage.resize(max_weaponinstances);
-
        numweapons = 0;
-       tippoint.resize(max_weaponinstances);
-       oldtippoint.resize(max_weaponinstances);
-       position.resize(max_weaponinstances);
-       lastmult.resize(max_weaponinstances);
-       oldposition.resize(max_weaponinstances);
-       velocity.resize(max_weaponinstances);
-       tipvelocity.resize(max_weaponinstances);
-       type.resize(max_weaponinstances);
-       oldowner.resize(max_weaponinstances);
-       owner.resize(max_weaponinstances);
-       bloody.resize(max_weaponinstances);
-       blooddrip.resize(max_weaponinstances);
-       blooddripdelay.resize(max_weaponinstances);
-       onfire.resize(max_weaponinstances);
-       flamedelay.resize(max_weaponinstances);
-       missed.resize(max_weaponinstances);
-       mass.resize(max_weaponinstances);
-       tipmass.resize(max_weaponinstances);
-       length.resize(max_weaponinstances);
-       freetime.resize(max_weaponinstances);
-       firstfree.resize(max_weaponinstances);
-       physics.resize(max_weaponinstances);
-       drawhowmany.resize(max_weaponinstances);
-       hitsomething.resize(max_weaponinstances);
-
-       lastdrawnposition.resize(max_weaponinstances);
-       lastdrawntippoint.resize(max_weaponinstances);
-       lastdrawnrotation1.resize(max_weaponinstances);
-       lastdrawnrotation2.resize(max_weaponinstances);
-       lastdrawnrotation3.resize(max_weaponinstances);
-       lastdrawnbigrotation.resize(max_weaponinstances);
-       lastdrawnbigtilt.resize(max_weaponinstances);
-       lastdrawnbigtilt2.resize(max_weaponinstances);
-       lastdrawnsmallrotation.resize(max_weaponinstances);
-       lastdrawnsmallrotation2.resize(max_weaponinstances);
-       lastdrawnanim.resize(max_weaponinstances);
 
        //              Model throwingknifemodel;
        knifetextureptr = 0;