extern Terrain terrain;
extern float gravity;
extern int environment;
-extern Sprites sprites;
extern int detail;
extern FRUSTUM frustum;
extern XYZ viewer;
XYZ speed;
//speed=(tippoint[i]-oldtippoint[i])/multiplier/6;
speed=0;
- /*for(j=0;j<10;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- tempvel+=speed;
- sprites.MakeSprite(cloudimpactsprite, position[i]+(tippoint[i]-position[i])*((float)j-2)/8,tempvel*.5, 115/255,73/255,12/255, .15+float(abs(Random()%100)-50)/1000, .7);
- }*/
for(j=0;j<40;j++){
tempvel.x=float(abs(Random()%100)-50)/20;
tempvel.y=float(abs(Random()%100)-50)/20;
tempvel.z=float(abs(Random()%100)-50)/20;
tempvel+=speed;
- sprites.MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
+ Sprite::MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1);
}
int tempowner;
tempowner=owner[i];
bloody[i]=0;
- sprites.MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
+ Sprite::MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
}
else {
physics[i]=1;
player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity[i]*2;
player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity[i]*2;
//player[j].Puff(abdomen);
- if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- if(tutoriallevel==1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
+ if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ if(tutoriallevel==1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3);
footvel=tippoint[i]-position[i];
Normalise(&footvel);
- if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
+ if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
if(tutoriallevel!=1){
if(player[j].weaponstuckwhere==0)player[j].DoBloodBig(2,205);
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
bloody[i]=0;
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&position[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, position[i],velocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
}
}
XYZ terrainlight;
terrainlight=terrain.getLighting(tippoint[i].x,tippoint[i].z);
if(environment==snowyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
}
else if(environment==grassyenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
}
else if(environment==desertenvironment){
- if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+ if(findDistancefast(&tippoint[i],&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, tippoint[i],tipvelocity[i], terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
}
}
}
bloodloc.y-=.05;
if(bloodtoggle){
bloodvel=0;
- sprites.MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
+ Sprite::MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
}
}
}
normalrot.y=1;
}
}
- sprites.MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponflamesprite, position[i]+tippoint[i]*(((float)abs(Random()%100))/600+.05),normalrot, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*1/3, 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
}
if(Random()%50==0&&findDistancefast(&position[i],&viewer)>80){
XYZ shinepoint;
shinepoint=position[i]+(tippoint[i]-position[i])*(((float)abs(Random()%100))/100);
- sprites.MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1);
+ Sprite::setLastSpriteSpeed(4);
+ Sprite::setLastSpriteAlivetime(.3);
}
}
}
XYZ nothingpoint;
nothingpoint=0;
shinepoint=position[i];
- sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
+ Sprite::speed[Sprite::numsprites-1]=4;
+ Sprite::alivetime[Sprite::numsprites-1]=.3;
shinepoint=tippoint[i];
- sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
- sprites.speed[sprites.numsprites-1]=4;
- sprites.alivetime[sprites.numsprites-1]=.3;*/
+ Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1);
+ Sprite::speed[Sprite::numsprites-1]=4;
+ Sprite::alivetime[Sprite::numsprites-1]=.3;*/
}
}
return 0;