Weapons::~Weapons()
{
- if (Weapon::stafftextureptr) glDeleteTextures( 1, &Weapon::stafftextureptr );
- if (Weapon::knifetextureptr) glDeleteTextures( 1, &Weapon::knifetextureptr );
- if (Weapon::lightbloodknifetextureptr) glDeleteTextures( 1, &Weapon::lightbloodknifetextureptr );
- if (Weapon::bloodknifetextureptr) glDeleteTextures( 1, &Weapon::bloodknifetextureptr );
- if (Weapon::swordtextureptr) glDeleteTextures( 1, &Weapon::swordtextureptr );
- if (Weapon::lightbloodswordtextureptr) glDeleteTextures( 1, &Weapon::lightbloodswordtextureptr );
- if (Weapon::bloodswordtextureptr) glDeleteTextures( 1, &Weapon::bloodswordtextureptr );
+ glDeleteTextures( 1, &Weapon::stafftextureptr );
+ glDeleteTextures( 1, &Weapon::knifetextureptr );
+ glDeleteTextures( 1, &Weapon::lightbloodknifetextureptr );
+ glDeleteTextures( 1, &Weapon::bloodknifetextureptr );
+ glDeleteTextures( 1, &Weapon::swordtextureptr );
+ glDeleteTextures( 1, &Weapon::lightbloodswordtextureptr );
+ glDeleteTextures( 1, &Weapon::bloodswordtextureptr );
}