+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
/**> HEADER FILES <**/
#include "Weapons.h"
+#include "openal_wrapper.h"
extern float multiplier;
extern Animation animation[animation_count];
-extern FSOUND_SAMPLE *samp[100];
+extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern float bonustime;
extern int tutoriallevel;
extern int numthrowkill;
-extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
+extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-void Weapons::DoStuff(){
+void Weapons::DoStuff(){
static int i,whichpatchx,whichpatchz,j,k,whichhit,m;
static XYZ start,end,colpoint,normalrot,footvel,footpoint;
static XYZ terrainnormal;
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( staffbreaksound, samp[staffbreaksound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[staffbreaksound], gLoc, vel);
- FSOUND_SetVolume(channels[staffbreaksound], 256);
- FSOUND_SetPaused(channels[staffbreaksound], FALSE);
+ PlaySoundEx( staffbreaksound, samp[staffbreaksound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[staffbreaksound], gLoc, vel);
+ OPENAL_SetVolume(channels[staffbreaksound], 256);
+ OPENAL_SetPaused(channels[staffbreaksound], false);
XYZ tempvel;
XYZ speed;
//speed=(tippoint[i]-oldtippoint[i])/multiplier/6;
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- FSOUND_SetVolume(channels[knifesheathesound], 128);
- FSOUND_SetPaused(channels[knifesheathesound], FALSE);
+ PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
+ OPENAL_SetVolume(channels[knifesheathesound], 128);
+ OPENAL_SetPaused(channels[knifesheathesound], false);
bloody[i]=0;
- sprites.MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
+ sprites.MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3);
}
else {
physics[i]=1;
tippoint[i]-=velocity[i]*multiplier;
tipvelocity[i]=velocity[i];
}
- }
+ }
}
}
if(velocity[i].x||velocity[i].y||velocity[i].z)
for(j=0;j<numplayers;j++){
footvel=0;
- footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
+ footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].rotation,0)*player[j].scale+player[j].coords;
if(owner[i]==-1&&findDistancefastflat(&position[i],&player[j].coords)<1.5&&findDistancefast(&position[i],&player[j].coords)<4&&player[j].weaponstuck==-1&&!player[j].skeleton.free&&j!=oldowner[i]){
if((player[j].aitype!=attacktypecutoff||abs(Random()%6)==0||(player[j].targetanimation!=backhandspringanim&&player[j].targetanimation!=rollanim&&player[j].targetanimation!=flipanim&&Random()%2==0))&&!missed[i]){
bool caught=0;
vel[0]=player[j].velocity.x;
vel[1]=player[j].velocity.y;
vel[2]=player[j].velocity.z;
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], FALSE);
+ PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
+ OPENAL_SetVolume(channels[knifedrawsound], 128);
+ OPENAL_SetPaused(channels[knifedrawsound], false);
player[j].weaponactive=0;
player[j].targetanimation=removeknifeanim;
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
- FSOUND_SetVolume(channels[fleshstabsound], 128);
- FSOUND_SetPaused(channels[fleshstabsound], FALSE);
+ PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fleshstabsound], 128);
+ OPENAL_SetPaused(channels[fleshstabsound], false);
if(animation[player[0].targetanimation].height==highheight){
bonus=ninja;
}
}
else missed[i]=1;
- }
+ }
}
if(position[i].y<terrain.getHeight(position[i].x,position[i].z)){
if(terrain.getOpacity(position[i].x,position[i].z)<.2){
glRotatef(-rotation3[i],0,1,0);
glRotatef(smallrotation[i],1,0,0);
glRotatef(smallrotation2[i],0,1,0);
- glTranslatef(0,0,1);
+ glTranslatef(0,0,1);
glGetFloatv(GL_MODELVIEW_MATRIX,M);
tippoint[i].x=M[12];
tippoint[i].y=M[13];
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
- FSOUND_SetVolume(channels[knifesheathesound], 128);
- FSOUND_SetPaused(channels[knifesheathesound], FALSE);
+ PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel);
+ OPENAL_SetVolume(channels[knifesheathesound], 128);
+ OPENAL_SetPaused(channels[knifesheathesound], false);
XYZ terrainlight;
terrainlight=terrain.getLighting(position[i].x,position[i].z);
hitsomething[i]=1;
position[i]+=(colpoint-tippoint[i])+diff*.05;
- tippoint[i]=colpoint+diff*.05;
+ tippoint[i]=colpoint+diff*.05;
oldposition[i]=position[i];
oldtippoint[i]=tippoint[i];
}
hitsomething[i]=1;
tippoint[i]+=(colpoint-position[i])+diff*.05;
- position[i]=colpoint+diff*.05;
+ position[i]=colpoint+diff*.05;
oldtippoint[i]=tippoint[i];
oldposition[i]=tippoint[i];
}
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- position[i]=colpoint;
+ position[i]=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&velocity[i],&terrainnormal);
position[i]+=terrainnormal*.002;
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
}
start=oldtippoint[i];
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- tippoint[i]=colpoint;
+ tippoint[i]=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&tipvelocity[i],&terrainnormal);
tippoint[i]+=terrainnormal*.002;
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
}
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- mid=colpoint;
+ mid=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&velocity[i],&terrainnormal);
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
position[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
}
whichhit=objects.model[k].LineCheck(&start,&end,&colpoint,&objects.position[k],&objects.rotation[k]);
if(whichhit!=-1){
hitsomething[i]=1;
- mid=colpoint;
+ mid=colpoint;
terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
ReflectVector(&tipvelocity[i],&terrainnormal);
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
tippoint[i]+=(mid-oldmid2)*(20/(1+(float)m*10));
}
closestswordpoint=colpoint;
velocity[i]+=(closestpoint-closestswordpoint);
tipvelocity[i]+=(closestpoint-closestswordpoint);
- position[i]+=(closestpoint-closestswordpoint);
+ position[i]+=(closestpoint-closestswordpoint);
tippoint[i]+=(closestpoint-closestswordpoint);
}
}
else velocity[i]=0;
if(terrain.getOpacity(position[i].x,position[i].z)<.2)velocity[i]+=bounceness*elasticity*.3;
else velocity[i]+=bounceness*elasticity;
-
+//if (type[i]==knife) printf("velocity of knife %d now %f,%f,%f.\n", i, velocity[i].x, velocity[i].y, velocity[i].z);
if(findLengthfast(&bounceness)>1){
float gLoc[3];
float vel[3];
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
if(terrain.getOpacity(position[i].x,position[i].z)<.2){
XYZ terrainlight;
else tipvelocity[i]=0;
if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
else tipvelocity[i]+=bounceness*elasticity;
+//if (type[i]==knife) printf("tipvelocity of knife %d now %f,%f,%f.\n", i, tipvelocity[i].x, tipvelocity[i].y, tipvelocity[i].z);
if(findLengthfast(&bounceness)>1){
float gLoc[3];
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2){
XYZ terrainlight;
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
position[i]+=(mid-oldmid)*20;
}
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
tippoint[i]+=(mid-oldmid)*20;
}
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
}
vel[0]=0;
vel[1]=0;
vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- FSOUND_SetPaused(channels[whichsound], FALSE);
+ PlaySoundEx( whichsound, samp[whichsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
+ if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
+ else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
+ OPENAL_SetPaused(channels[whichsound], false);
}
}*/
}
//velocity[i]=(position[i]-oldposition[i])/multiplier;
- //tipvelocity[i]==(tippoint[i-+oldtippoint[i])/multiplier;
+ //tipvelocity[i]==(tippoint[i-+oldtippoint[i])/multiplier;
if(freetime[i]>.4){
velocity[i]=0;
tipvelocity[i]=0;
if(bloodtoggle){
bloodvel=0;
sprites.MakeSprite(bloodsprite, bloodloc,bloodvel, 1,1,1, .03, 1);
- }
+ }
}
}
if(onfire[i]){
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glPushMatrix();
glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,j/drawhowmany[i]);
- if(owner[i]!=-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])-.02+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
- if(owner[i]==-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
+ if(owner[i]!=-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])-.02+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
+ if(owner[i]==-1)glTranslatef(position[i].x*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].x*(1-((float)(j))/drawhowmany[i]),position[i].y*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].y*(1-((float)(j))/drawhowmany[i]),position[i].z*(((float)(j))/drawhowmany[i])+lastdrawnposition[i].z*(1-((float)(j))/drawhowmany[i]));
//glTranslatef(position[i].x,position[i].y-.02,position[i].z);
glRotatef(bigrotation[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigrotation[i]*(1-((float)(j))/drawhowmany[i]),0,1,0);
glRotatef(bigtilt2[i]*(((float)(j))/drawhowmany[i])+lastdrawnbigtilt2[i]*(1-((float)(j))/drawhowmany[i]),1,0,0);
if(type[i]==knife)
{
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
if(!bloody[i]||!bloodtoggle)throwingknifemodel.drawdifftex(knifetextureptr);
if(bloodtoggle)
{
}
if(type[i]==sword)
{
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
if(!bloody[i]||!bloodtoggle)swordmodel.drawdifftex(swordtextureptr);
if(bloodtoggle)
{
}
if(type[i]==staff)
{
- glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHTING);
staffmodel.drawdifftex(stafftextureptr);
}
glRotatef(-rotation3[i],0,1,0);
glRotatef(smallrotation[i],1,0,0);
glRotatef(smallrotation2[i],0,1,0);
- glTranslatef(0,0,length[i]);
+ glTranslatef(0,0,length[i]);
glGetFloatv(GL_MODELVIEW_MATRIX,M);
tippoint[i].x=M[12];
tippoint[i].y=M[13];
Weapons::Weapons()
{
- rotation1.resize(max_weaponinstances);
- rotation2.resize(max_weaponinstances);
- rotation3.resize(max_weaponinstances);
- bigrotation.resize(max_weaponinstances);
- bigtilt.resize(max_weaponinstances);
- bigtilt2.resize(max_weaponinstances);
- smallrotation.resize(max_weaponinstances);
- smallrotation2.resize(max_weaponinstances);
- damage.resize(max_weaponinstances);
-
numweapons = 0;
- tippoint.resize(max_weaponinstances);
- oldtippoint.resize(max_weaponinstances);
- position.resize(max_weaponinstances);
- lastmult.resize(max_weaponinstances);
- oldposition.resize(max_weaponinstances);
- velocity.resize(max_weaponinstances);
- tipvelocity.resize(max_weaponinstances);
- type.resize(max_weaponinstances);
- oldowner.resize(max_weaponinstances);
- owner.resize(max_weaponinstances);
- bloody.resize(max_weaponinstances);
- blooddrip.resize(max_weaponinstances);
- blooddripdelay.resize(max_weaponinstances);
- onfire.resize(max_weaponinstances);
- flamedelay.resize(max_weaponinstances);
- missed.resize(max_weaponinstances);
- mass.resize(max_weaponinstances);
- tipmass.resize(max_weaponinstances);
- length.resize(max_weaponinstances);
- freetime.resize(max_weaponinstances);
- firstfree.resize(max_weaponinstances);
- physics.resize(max_weaponinstances);
- drawhowmany.resize(max_weaponinstances);
- hitsomething.resize(max_weaponinstances);
-
- lastdrawnposition.resize(max_weaponinstances);
- lastdrawntippoint.resize(max_weaponinstances);
- lastdrawnrotation1.resize(max_weaponinstances);
- lastdrawnrotation2.resize(max_weaponinstances);
- lastdrawnrotation3.resize(max_weaponinstances);
- lastdrawnbigrotation.resize(max_weaponinstances);
- lastdrawnbigtilt.resize(max_weaponinstances);
- lastdrawnbigtilt2.resize(max_weaponinstances);
- lastdrawnsmallrotation.resize(max_weaponinstances);
- lastdrawnsmallrotation2.resize(max_weaponinstances);
- lastdrawnanim.resize(max_weaponinstances);
// Model throwingknifemodel;
knifetextureptr = 0;