#include "Weapons.h"
#include "openal_wrapper.h"
#include "Animation.h"
+#include "Sounds.h"
+#include "Game.h"
+#include "Awards.h"
extern float multiplier;
-extern Animation animation[animation_count];
-extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Terrain terrain;
extern float gravity;
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
extern int bonus;
extern float bonusvalue;