]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Weapons.cpp
convenience functions
[lugaru.git] / Source / Weapons.cpp
index 7fc99048d13270ec43cf001d94e81d1287fe403c..0346e57da74276347263ff297410b55cce4c154b 100644 (file)
@@ -214,7 +214,7 @@ void Weapon::DoStuff(int i) {
                if(velocity.x||velocity.y||velocity.z) {
                        for(int j=0;j<numplayers;j++) {
                                footvel=0;
-                               footpoint=DoRotation((player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].position+player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].position)/2,0,player[j].yaw,0)*player[j].scale+player[j].coords;
+                               footpoint=DoRotation((player[j].jointPos(abdomen)+player[j].jointPos(neck))/2,0,player[j].yaw,0)*player[j].scale+player[j].coords;
                                if(owner==-1 && distsqflat(&position,&player[j].coords)<1.5 && 
                                distsq(&position,&player[j].coords)<4 && player[j].weaponstuck==-1 &&
                                !player[j].skeleton.free && j!=oldowner) {
@@ -248,10 +248,10 @@ void Weapon::DoStuff(int i) {
                                                        player[j].weaponids[player[j].num_weapons-1]=i;
 
                                                        player[j].RagDoll(0);
-                                                       player[j].skeleton.joints[player[j].skeleton.jointlabels[abdomen]].velocity+=velocity*2;
-                                                       player[j].skeleton.joints[player[j].skeleton.jointlabels[neck]].velocity+=velocity*2;
-                                                       player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity*2;
-                                                       player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity*2;
+                                                       player[j].jointVel(abdomen)+=velocity*2;
+                                                       player[j].jointVel(neck)+=velocity*2;
+                                                       player[j].jointVel(rightshoulder)+=velocity*2;
+                                                       player[j].jointVel(leftshoulder)+=velocity*2;
                                                        if(bloodtoggle&&tutoriallevel!=1)
                                                                Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
                                                        if(tutoriallevel==1)